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Ruins  Cover Image Book Book

Ruins / Orson Scott Card. --

Card, Orson Scott. (Author).

Summary:

To prevent the destruction of his planet, teenaged Rigg Sessamekesh, who can manipulate time, must assume more responsibility when he and others travel back 11,000 years to the arrival of human starships.

Record details

  • ISBN: 1416991778
  • ISBN: 9781416991779
  • Physical Description: 530 p. --
  • Edition: 1st Simon Pulse hardcover ed. --
  • Publisher: New York ; Simon & Schuster Children's Pub., 2012.

Content descriptions

General Note:
"Simon Pulse."
Immediate Source of Acquisition Note:
LSC 21.99
Subject: Time travel > Fiction.
Space colonies > Fiction.
Genre: Science fiction.

Available copies

  • 1 of 1 copy available at Tsuga Consortium.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Lakeshore Branch YA Card 31681002604114 YADULT Available -

  • Baker & Taylor
    A second entry in the epic series that began with the best-selling Pathfinder continues the adventures of Rigg, who taps the power of his psychic abilities to explore secrets hidden by his late father while changing wrongful events from the past at the cost of his own future. By the best-selling author of Ender's Game.
  • Baker & Taylor
    To prevent the destruction of his planet, teenaged Rigg Sessamekesh, who can manipulate time, must assume more responsibility when he and others travel back 11,000 years to the arrival of human starships.
  • Simon and Schuster
    From Orson Scott Card, the internationally bestselling author of Ender’s Game, comes the second novel in the Pathfinder trilogy, the riveting story of Rigg, a teenager who possesses a special power that allows him to see the paths of people’s pasts.

    When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh—a machine shaped like a human, created to deceive—but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can’t work together to alter the past, there will be no future.

    The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.
  • Simon and Schuster
    From the author of Ender's Game, the soon-to-be major motion picture!

    A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls 'an epic in the best sense."

    When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh'a machine shaped like a human, created to deceive'but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can't yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can't work together to alter the past, there will be no future.

    The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.

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