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Programming the Raspberry Pi : getting started with Python  Cover Image Book Book

Programming the Raspberry Pi : getting started with Python / Simon Monk.

Monk, Simon. (Author).

Record details

  • ISBN: 1259587401 (pbk.)
  • ISBN: 9781259587405 (pbk.)
  • Physical Description: xix, 188 pages : illustrations
  • Edition: Second edition.
  • Publisher: New York : McGraw Hill Education, [2016]

Content descriptions

General Note:
Includes index.
Immediate Source of Acquisition Note:
LSC 18.95
Subject: Raspberry Pi (Computer) > Programming.
Computer games > Programming.
Python (Computer program language)
Application software > Development.

Available copies

  • 1 of 1 copy available at Tsuga Consortium.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Stroud Branch 005.265 Mon 2016 31681002854362 NONFICPBK Reshelving -

  • Baker & Taylor
    Gives both basic and advanced information on programming the Raspberry Pi computer using the Python programming language, in a book that has a special section on game programming, as well as a prototype project to help readers learn. Original.
  • Baker & Taylor
    Provides information on programming the Raspberry Pi computer using the Python programming language, with a special section on game programming and a prototype project for hands-on learning.
  • McGraw Hill

    Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

    An updated guide to programming your own Raspberry Pi projects

    Learn to create inventive programs and fun games on your powerful Raspberry Pi—with no programming experience required. This practical book has been revised to fully cover the new Raspberry Pi 2, including upgrades to the Raspbian operating system. Discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. DIY projects include a hangman game, RGB LED controller, digital clock, and RasPiRobot complete with an ultrasonic rangefinder.

    • Updated for Raspberry Pi 2
    • Set up your Raspberry Pi and explore its features 
    • Navigate files, folders, and menus 
    • Write Python programs using the IDLE editor 
    • Use strings, lists, functions, and dictionaries 
    • Work with modules, classes, and methods 
    • Create user-friendly games using Pygame 
    • Build intuitive user interfaces with Tkinter 
    • Attach external electronics through the GPIO port 
    • Add powerful Web features to your projects



Additional Resources