Video games : design and code your own adventure / Kathy Ceceri ; illustrated by Mike Crosier.
Record details
- ISBN: 9781619302914
- Physical Description: v, 122 pages : colour illustrations.
- Publisher: White River Junction, VT : Nomad Press, [2015]
- Copyright: ©2015
Content descriptions
General Note: | "With 17 projects." "Focus on science"--Page [4] of cover. |
Bibliography, etc. Note: | Includes bibliographical references, Internet addresses and index |
Target Audience Note: | Ages 9-12, Guided reading level: W. |
Immediate Source of Acquisition Note: | LSC 31.50 |
Search for related items by subject
Subject: | Video games > Juvenile literature. Video games > Design > Juvenile literature. |
Search for related items by series
Available copies
- 1 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Lakeshore Branch | J 794.8 Cec | 31681002853927 | JNONFIC | Available | - |
- Baker & Taylor
Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects. - Baker & Taylor
Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific and psychological properties through a series of design projects. Simultaneous. 35,000 first printing. - Bookmasters
Catch a glimpse inside a school bus and youâll see lots of kids looking down. What are they doing? Theyâre deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.
Over 90 percent of kids ages 2â17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch!
Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readersâ building skills, while writing actual game code opens digital doors readers may not have known existed.