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Video games : design and code your own adventure  Cover Image Book Book

Video games : design and code your own adventure / Kathy Ceceri ; illustrated by Mike Crosier.

Ceceri, Kathy. (Author). Crosier, Mike. (Added Author).

Record details

  • ISBN: 9781619302914
  • Physical Description: v, 122 pages : colour illustrations.
  • Publisher: White River Junction, VT : Nomad Press, [2015]

Content descriptions

General Note:
"With 17 projects."
"Focus on science"--Page [4] of cover.
Bibliography, etc. Note:
Includes bibliographical references, Internet addresses and index
Target Audience Note:
Ages 9-12, Guided reading level: W.
Immediate Source of Acquisition Note:
LSC 31.50
Subject: Video games > Juvenile literature.
Video games > Design > Juvenile literature.

Available copies

  • 1 of 1 copy available at Tsuga Consortium.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Lakeshore Branch J 794.8 Cec 31681002853927 JNONFIC Available -

  • Baker & Taylor
    Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects.
  • Baker & Taylor
    Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific and psychological properties through a series of design projects. Simultaneous. 35,000 first printing.
  • Bookmasters

    Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.

    Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch!

    Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.


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