20 Makey Makey projects for the evil genius / Colleen Graves, Aaron Graves.
Record details
- ISBN: 1259860469 (pbk.)
- ISBN: 9781259860461 (pbk.)
- Physical Description: xxix, 190 pages : color illustrations
- Publisher: New York : McGraw Hill Education, [2017]
- Copyright: ©2017
Content descriptions
| General Note: | Includes index. |
| Immediate Source of Acquisition Note: | LSC 31.95 |
Search for related items by subject
| Subject: | Microcontrollers > Juvenile literature. Electronic circuits > Juvenile literature. Inventions > Juvenile literature. |
Available copies
- 1 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Stroud Branch | 629.895 Gra | 31681010102317 | NONFICPBK | Available | - |
- McGraw Hill
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
20 fun and inventive Makey Makey projects for Makers from beginner to expert
This hands-on guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects.
20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: âFun and Games,â Interactive,â Hacks and Pranks,â and âMakey Makey Go.â
â¢Â No prior programming or technical experience is required
â¢Â Basic enough for beginners, but challenging enough for advanced makers
â¢Â Written by two educators who believe in fostering creative innovation for all