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Pokémon adventures, Black 2 & White 2. Volume one  Cover Image Book Book

Pokémon adventures, Black 2 & White 2. Volume one / story by Hidenori Kusaka ; art by Satoshi Yamamoto ; translation, Tetsuichiro Miyaki ; English adaptation, Annette Roman ; touch-up & lettering, Susan Daigle-Leach.

Kusaka, Hidenori. (Author). Yamamoto, Satoshi (Illustrator) (Added Author). Miyaki, Tetsuichiro. (Added Author). Roman, Annette. (Added Author). Daigle-Leach, Susan, 1960- (Added Author).

Record details

  • ISBN: 1421584379 (pbk.)
  • ISBN: 9781421584379 (pbk.)
  • Physical Description: 187 pages : illustrations
  • Edition: VIZ Media edition.
  • Publisher: San Francisco, CA : VIZ Media, [2017]

Content descriptions

General Note:
Translated from the Japanese.
"Perfect Square"--Cover.
Paging is from back to front to preserve the original Japanese format.
Target Audience Note:
Pokémon adventures is rated A and is suitable for readers of all ages.
Immediate Source of Acquisition Note:
LSC 12.99
Subject: Pokémon (Fictitious characters) > Comic books, strips, etc. > Juvenile literature.
Genre: Graphic novels.
Fantasy comic books, strips, etc.

Available copies

  • 0 of 1 copy available at Tsuga Consortium.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Stroud Branch J FIC Kusak 31681020074670 JFIC GN Checked out 06/11/2025

  • Simon and Schuster
    Awesome Pokémon adventures inspired by the best-selling Pokémon Black 2 & White 2 video games!

    Two years have passed since Team Plasma was defeated and Trainer Black was sucked into the Light Stone along with Legendary Pokémon Reshiram… Now Team Plasma is back to its wicked ways, controlling other people’s Pokémon and even wild Pokémon with technology. Luckily, a new young hero and Looker of the International Police are on their trail…

    Colress, the new leader of Team Plasma, is attacking the Unova region. His machines control Pokémon, wielding their powers for evil instead of good. Fortunately, a way to jam the signals is stored on a memory card. But who has the card…? A girl at the Pokémon Trainers’ School! Maybe that’s why our hero is such a flirt—he’s just doing his job gathering intel. But he’d better stop playing the field and find that card fast before someone beats him to it!

Additional Resources