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Escaping Ordinary  Cover Image Book Book

Escaping Ordinary / Scott Reintgen.

Reintgen, Scott. (Author).

Summary:

Rather than rest after saving Fable, Indira must begin a teamwork tutorial that leads to a quest filled with dragons, unlikely allies, and threats to all of Imaginary.

Record details

  • ISBN: 0525646728
  • ISBN: 9780525646723
  • Physical Description: 319 pages.
  • Edition: First edition.
  • Publisher: New York : Crown Books for Young Readers, [2020]

Content descriptions

Immediate Source of Acquisition Note:
LSC 22.99
Subject: Books and reading > Juvenile fiction.
Heroes > Juvenile fiction.
Cooperativeness > Juvenile fiction.
Genre: Fantasy fiction.
Adventure fiction.

Available copies

  • 0 of 1 copy available at Tsuga Consortium.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Lakeshore Branch J FIC Reint 31681020153300 JFIC Checked out 10/07/2025

  • Baker & Taylor
    Rather than rest after saving Fable, Indira must begin a teamwork tutorial that leads to a quest filled with dragons, unlikely allies, and threats to all of Imaginary.
  • Baker & Taylor
    An action-packed sequel to Saving Fable finds Indira enrolling in the Hero’s Journey tutorial and being assigned to a crew of new and familiar friends to learn important lessons about teamwork that are complicated by an unknown saboteur who wants to transform Ordinary into a giant video game. Simultaneous eBook.
  • Random House, Inc.
    In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes.

    It's been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira's ready for a well-earned vacation.

    Too bad her advisors have other plans. In preparation for her story's sequel, Indira has been enrolled in the Hero's Journey tutorial, a quest designed to teach her how to be a team player. Indira's assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story.

    Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she's faced before and begins transforming Ordinary into a giant video game. Indira's team will have to level up and outplay their opponent, or else the world's most beloved stories might be lost forever.

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