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The good war  Cover Image Book Book

The good war / Todd Strasser.

Strasser, Todd. (Author).

Summary:

There's a new after school club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will be playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when one player takes the game too far. Can an after school club change the way the students see each other-- and how they see the world?

Record details

  • ISBN: 0593173651
  • ISBN: 9780593173657
  • Physical Description: 177 pages ; 22 cm
  • Edition: First edition.
  • Publisher: New York, NY : Delacorte Press, [2021]

Content descriptions

Immediate Source of Acquisition Note:
LSC 22.99
Subject: Middle school students > Juvenile fiction.
After-school programs > Juvenile fiction.
Clubs > Juvenile fiction.
Video games > Juvenile fiction.
Computer war games > Juvenile fiction.
Prejudices > Juvenile fiction.
World War, 1939-1945 > Juvenile fiction.
Contests > Juvenile fiction.

LDR 01605cam a2200325 i 4500
001357715
003TSUGA
008201113s2021 nyu j 000 1 eng d
020 . ‡a0593173651
020 . ‡a9780593173657
090 . ‡aJ FIC Stras
1001 . ‡aStrasser, Todd.
24514. ‡aThe good war / ‡cTodd Strasser.
250 . ‡aFirst edition.
264 1. ‡aNew York, NY : ‡bDelacorte Press, ‡c[2021]
264 4. ‡c©2021
300 . ‡a177 pages ; ‡c22 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
520 . ‡aThere's a new after school club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will be playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when one player takes the game too far. Can an after school club change the way the students see each other-- and how they see the world?
541 . ‡aLSC ‡h22.99
650 0. ‡aMiddle school students ‡vJuvenile fiction.
650 0. ‡aAfter-school programs ‡vJuvenile fiction.
650 0. ‡aClubs ‡vJuvenile fiction.
650 0. ‡aVideo games ‡vJuvenile fiction.
650 0. ‡aComputer war games ‡vJuvenile fiction.
650 0. ‡aPrejudices ‡vJuvenile fiction.
650 0. ‡aWorld War, 1939-1945 ‡vJuvenile fiction.
650 0. ‡aContests ‡vJuvenile fiction.
852 . ‡aINNISFIL ‡bCOOKSTOWN ‡gbook ‡cJFIC ‡zIn process ‡hJ FIC Stras ‡p31681020153490
905 . ‡utechserv
901 . ‡a357715 ‡b ‡c357715 ‡tbiblio ‡soclc

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