Walking in two worlds / Wab Kinew.
In the real world, Bugz is a shy and self-conscious Indigenous teen who deals with the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but powerful in a large multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt on the reserve. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as devoted gamers. And as their bond is strengthened through their virtual adventures, they find that they have much in common in the real world, too. But betrayal threatens everything Bugz has developed in the virtual world and outside of it. It will take all her newfound strength to reunite the parallel aspects of her life: the traditional and the mainstream, the East and the West, the real and the virtual.
Record details
- ISBN: 0735269009
- ISBN: 9780735269002
- Physical Description: 285 pages
- Publisher: [Toronto] : Penguin Teen, 2021.
Content descriptions
Bibliography, etc. Note: | Includes Internet addresses. |
Immediate Source of Acquisition Note: | LSC 21.99 |
Search for related items by subject
Subject: | Teenagers > Fiction. Ojibwa Indians > Fiction. Chinese > Fiction. Virtual reality > Fiction. Video games > Fiction. Friendship > Fiction. Betrayal > Fiction. Ojibwe > Fiction. |
Genre: | Fantasy fiction. |
Available copies
- 1 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Stroud Branch | YA Kinew | 31681020181434 | YADULT | Available | - |
- Baker & Taylor
When Bugz, who is caught between the worlds of life on the Rez and the virtual world, meets Feng, they form an instant bond as outsiders and gamers and must both grapple with the impact of family challenges and community trauma. Simultaneous eBook. - Baker & Taylor
When Bugz, who is caught between the worlds of life on the Rez and the virtual world, meets Feng, they form an instant bond as outsiders and gamers and must both grapple with the impact of family challenges and community trauma. - Penguin Putnam
An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series.
In the real world, Bugz is a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe.
Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.
But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.