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Walking in two worlds  Cover Image Book Book

Walking in two worlds / Wab Kinew.

Kinew, Wab, 1981- (Author).

Summary:

In the real world, Bugz is a shy and self-conscious Indigenous teen who deals with the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but powerful in a large multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt on the reserve. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as devoted gamers. And as their bond is strengthened through their virtual adventures, they find that they have much in common in the real world, too. But betrayal threatens everything Bugz has developed in the virtual world and outside of it. It will take all her newfound strength to reunite the parallel aspects of her life: the traditional and the mainstream, the East and the West, the real and the virtual.

Record details

  • ISBN: 0735269009
  • ISBN: 9780735269002
  • Physical Description: 285 pages
  • Publisher: [Toronto] : Penguin Teen, 2021.

Content descriptions

Bibliography, etc. Note:
Includes Internet addresses.
Immediate Source of Acquisition Note:
LSC 21.99
Subject: Teenagers > Fiction.
Ojibwa Indians > Fiction.
Chinese > Fiction.
Virtual reality > Fiction.
Video games > Fiction.
Friendship > Fiction.
Betrayal > Fiction.
Ojibwe > Fiction.
Genre: Fantasy fiction.

Available copies

  • 1 of 1 copy available at Tsuga Consortium.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Stroud Branch YA Kinew 31681020181434 YADULT Available -

LDR 01923nam a2200361 i 4500
001364116
003TSUGA
008201123s2021 onc y 000 1 eng
016 . ‡a20200399373
020 . ‡a0735269009
020 . ‡a9780735269002
042 . ‡apcc
090 . ‡aYA Kinew
1001 . ‡aKinew, Wab, ‡d1981-
24510. ‡aWalking in two worlds / ‡cWab Kinew.
264 1. ‡a[Toronto] : ‡bPenguin Teen, ‡c2021.
300 . ‡a285 pages
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
504 . ‡aIncludes Internet addresses.
520 . ‡aIn the real world, Bugz is a shy and self-conscious Indigenous teen who deals with the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but powerful in a large multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt on the reserve. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as devoted gamers. And as their bond is strengthened through their virtual adventures, they find that they have much in common in the real world, too. But betrayal threatens everything Bugz has developed in the virtual world and outside of it. It will take all her newfound strength to reunite the parallel aspects of her life: the traditional and the mainstream, the East and the West, the real and the virtual.
541 . ‡aLSC ‡h21.99
591 . ‡bCanadian
650 0. ‡aTeenagers ‡vFiction.
650 0. ‡aOjibwa Indians ‡vFiction.
650 0. ‡aChinese ‡vFiction.
650 0. ‡aVirtual reality ‡vFiction.
650 0. ‡aVideo games ‡vFiction.
650 0. ‡aFriendship ‡vFiction.
650 0. ‡aBetrayal ‡vFiction.
650 4. ‡aOjibwe ‡vFiction.
655 7. ‡aFantasy fiction. ‡2gsafd.
852 . ‡aINNISFIL ‡bSTROUD ‡gbook ‡cYADULT ‡zIn process ‡hYA Kinew ‡p31681020181434
905 . ‡utechserv
901 . ‡a364116 ‡b ‡c364116 ‡tbiblio ‡soclc

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