Tomorrow, and tomorrow, and tomorrow [text (large print)] / Gabrielle Zevin.
"In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before."-- Publisher's website.
Record details
- ISBN: 9780593607831 (trade paperback)
- Physical Description: x, 627 pages (large print) ; 24 cm
- Edition: First large print edition.
- Publisher: New York : Random House Large Print, [2022]
- Copyright: ©2022
Search for related items by subject
Subject: | Friendship > Fiction. Love > Fiction. Video game designers > Fiction. Video games > Fiction. |
Genre: | Large type books. Novels. |
Available copies
- 1 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
Other Formats and Editions
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Stroud Branch | LP FIC Zevin | 31681010285336 | LARGEPT | Available | - |
- Baker & Taylor
"A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives"-- - Baker & Taylor
Embarking on a legendary collaboration launching them to stardom, two friends, intimates since childhood, have the world at their feet until they discover that their success, brilliance and money wonât protect them from their own creative ambitions or the betrayals of the heart. (action & adventure). Simultaneous. - Random House, Inc.
NEW YORK TIMES BESTSELLER ⢠Sam and Sadieâtwo college friends, often in love, but never loversâbecome creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before.
"Delightful and absorbing." âThe New York Times ⢠"Utterly brilliant." âJohn Green
One of the New York Timesâs 100 Best Books of the 21st Century ⢠A Kirkus Reviews Best Fiction Book of the Century ⢠A Los Angeles Times Best Fiction Book of the Last 30 Years ⢠One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily
From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasnât heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.
These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities wonât protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevinâs Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.