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Ultimate gaming showdown  Cover Image Book Book

Ultimate gaming showdown / M.K. England ; art by Chris Danger.

England, M. K. (Author). Danger, Chris. (Added Author).

Summary:

A virtual tournament is announced in Affinity, the biggest online multiplayer video game in the world, and four kids are invited to compete for the grand prize--and a chance to become a professional gamer.

Record details

  • ISBN: 0593433408
  • ISBN: 9780593433409
  • Physical Description: 276 pages : illustrations.
  • Edition: First edition.
  • Publisher: New York : Random House, 2022.

Content descriptions

Immediate Source of Acquisition Note:
LSC 18.99
Subject: Video games > Juvenile fiction.
Artificial intelligence > Juvenile fiction.
Online identities > Juvenile fiction.
Friendship > Juvenile fiction.

Available copies

  • 1 of 1 copy available at Tsuga Consortium.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Stroud Branch J FIC Engla 31681020193298 JFIC Available -

  • Baker & Taylor
    When Hurricane Games, the creator of the hottest battle royale game in the world, announces an epic virtual tournament with killer prizes, four gamers form an unstoppable team that could be doomed from the start. Simultaneous eBook. Illustrations.
  • Random House, Inc.
    In this action-packed illustrated series, four kid gamers meet at a virtual tournament and battle for the ultimate grand prize. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library.

    Sixty-four teams.
    One mysterious grand prize.
    Four gamers determined to win it all.
     
    Welcome to Affinity, the hottest battle royale video game in the world! Gamers can be anything they want to be in Affinity’s high-tech, magical universe—and test their skills in fierce PvP combat. So when Hurricane Games announces an epic tournament with killer prizes, four kids form a team that feels unstoppable . . . but also maybe doomed from the start?
     
    Josh is the tank . . . when his parents let him game.
    Hannah is the melee fighter . . . but she can only play at the public library.
    Larkin is the healer . . . as long as her family’s not around.
    Wheatley is the ranger . . . with a secret that might wreck the whole team.
     
    As solo gamers, they’re good. Really good. But the tournament is a whole new level of competition, and it'll take all four of them to bring it home. Can they step up their game in time for the final match?

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