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The Ruby code  Cover Image Book Book

The Ruby code / Jessica Khoury.

Summary:

"Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character. Following the quest left for her in The Glass Realm, the pair discover that Ruby is actually a sentient AI who's been hidden inside the game. Originally built as a weapon, her developer stole her from his employers and hid her away, hoping to keep her safe. That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization who funded Ruby's development, and who would use her to spark a world war to rack up huge profits. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game--they might just doom the world"--Publisher.

Record details

  • ISBN: 9781338859287 (hardcover)
  • Physical Description: 293 pages ; 22 cm
  • Edition: First edition.
  • Publisher: New York : Scholastic Press, 2023.
Subject: Video games > Juvenile fiction.
Virtual reality > Juvenile fiction.
Artificial intelligence > Juvenile fiction.
Genre: Science fiction.

Available copies

  • 1 of 1 copy available at Tsuga Consortium.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Lakeshore Branch J FIC Khour 31681030024467 JFIC Available -

LDR 02105cam a2200265 i 4500
001378413
003TSUGA
00520230623140115.0
008210706s2023 nyu c 000 1 eng d
020 . ‡a9781338859287 (hardcover)
035 . ‡a(OAUW)512475
090 . ‡aJ FIC Khour
1001 . ‡aKhoury, Jessica, ‡d1990-
24514. ‡aThe Ruby code / ‡cJessica Khoury.
250 . ‡aFirst edition.
264 1. ‡aNew York : ‡bScholastic Press, ‡c2023.
300 . ‡a293 pages ; ‡c22 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
520 . ‡a"Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character. Following the quest left for her in The Glass Realm, the pair discover that Ruby is actually a sentient AI who's been hidden inside the game. Originally built as a weapon, her developer stole her from his employers and hid her away, hoping to keep her safe. That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization who funded Ruby's development, and who would use her to spark a world war to rack up huge profits. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game--they might just doom the world"--Publisher.
650 0. ‡aVideo games ‡vJuvenile fiction.
650 0. ‡aVirtual reality ‡vJuvenile fiction.
650 0. ‡aArtificial intelligence ‡vJuvenile fiction.
655 7. ‡aScience fiction. ‡2lcgft
852 . ‡aINNISFIL ‡bLA ‡gbook ‡cJFIC ‡zIn process ‡hJ FIC Khour ‡p31681030024467
905 . ‡utechserv
901 . ‡a378413 ‡bAUTOGEN ‡c378413 ‡tbiblio ‡soclc

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