Dungeon master's guide.
Record details
- ISBN: 9780786965625 (hardcover)
- Physical Description: 320 pages : colour illustrations ; 29 cm
- Edition: [Fifth edition].
- Publisher: Renton, WA : Wizards of the Coast, [2014]
- Copyright: ©2014
Content descriptions
General Note: | "Dungeon Master's Guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt"--Title page verso. Includes index. |
Search for related items by subject
Subject: | Dungeons and dragons (Game) > Rules. |
Available copies
- 0 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Lakeshore Branch | 793.93 Dun 2014 | 31681010323202 | NONFIC | Checked out | 06/19/2025 |
- Baker & Taylor
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game. - Baker & Taylor
A core rulebook for dungeon masters shares guidelines for weaving legendary D&D stories, providing recommendations for world creation and optional rules and incorporating hundreds of classic D&D magic items. - Diamond Comics Distributors
Weave legendary stories in the worldâs greatest roleplaying game.
All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Masterâs Guide teaches you how to how to run D&D adventures for your playersâ how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
â[The Dungeon Masterâs Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .ââCharlie Hall, Polygon.com
âD&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind âGame of Thronesâ have all been Dungeon Masters.ââNeima Jahromi, The New Yorker
The Dungeon Masterâs Guide is one of the three main Dungeons & Dragons books, along with the Playerâs Handbook and Monster Manual. Itâs a reference used by the Dungeon Master (the gameâs narrator) to create adventuresâto run Dungeons & Dragons games and fill them with characters and stories.
The Dungeon Masterâs Guide (DMG) is full of tools to help you immerse players in the game. Whatâs the demon lordâs secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.
In the Dungeon Masterâs Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrativeâand the Dungeon Masterâs Guide has all the tools you need to flesh it out with ease.
In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
Dungeons & Dragons is the worldâs greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
- Random House, Inc.
Weave legendary stories in the worldâs greatest roleplaying game.
Â
All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Masterâs Guide teaches you how to how to run D&D adventures for your playersâ how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
Â
â[The Dungeon Masterâs Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .â
âCharlie Hall, Polygon.com
Â
âD&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind âGame of Thronesâ have all been Dungeon Masters.ââNeima Jahromi, The New Yorker
Â
⢠The Dungeon Masterâs Guide is one of the three main Dungeons & Dragons books, along with the Playerâs Handbook and Monster Manual. Itâs a reference used by the Dungeon Master (the gameâs narrator) to create adventuresâto run Dungeons & Dragons games and fill them with characters and stories.
Â
⢠The Dungeon Masterâs Guide (DMG) is full of tools to help you immerse players in the game. Whatâs the demon lordâs secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.
Â
⢠In the Dungeon Masterâs Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrativeâand the Dungeon Masterâs Guide has all the tools you need to flesh it out with ease.
Â
⢠In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
Â
⢠Dungeons & Dragons is the worldâs greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.