The quiet room / Terry Miles.
"After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except ... why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if it's being hidden, why--and by whom? Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowan--with a vengeance. But only when Rowan and Emily meet do things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expected--one that could forever change the nature not only of the game, but of reality itself"-- Provided by publisher.
Record details
- ISBN: 9780593496404 (hardcover)
- Physical Description: 406 pages : illustration ; 25 cm.
- Edition: First edition.
- Publisher: New York : Del Rey, [2023]
- Copyright: ©2023
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| Subject: | Alternate reality games > Fiction. Conspiracies > Fiction. |
| Genre: | Science fiction. Novels. |
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Available copies
- 1 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Lakeshore Branch | FIC Miles | 31681010342418 | FICTION | Available | - |
- Baker & Taylor
Trapped in a reality where the mysterious underground game Rabbits doesnât exist, Emily Connors must figure out if the game is being hidden and by whom, and encounters theme park designer Rowan Chess and together they uncover a conspiracy far deeper and deadlier than either of them expected. - Baker & Taylor
"After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except . . . why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if it's being hidden, why--and by whom? Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowan--with a vengeance. But only when Rowan and Emily meetdo things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expected--one that could forever change the nature not only of the game, but of reality itself"-- - Random House, Inc.
The lore and legends around the underground game known as Rabbits gain new dimensions in The Quiet Room, a twisty tale set in the world of the hit Rabbits podcast.
âAnother mind-bending adventure replete with mystery.ââPublishers Weekly
After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except . . . why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if itâs being hidden, whyâand by whom?
Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowanâwith a vengeance.
But only when Rowan and Emily meet do things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expectedâone that could forever change the nature not only of the game, but of reality itself.