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The hivemind swarmed : conversations on Gamergate, the aftermath, and the quest for a safer Internet  Cover Image Book Book

The hivemind swarmed : conversations on Gamergate, the aftermath, and the quest for a safer Internet / David Wolinsky.

Summary:

"With The Hivemind Swarmed, oral historian and gaming expert David Wolinsky invites readers to sit in on a series of urgent, intimate conversations between some of the most distinguished voices in media as they reflect on the longstanding impact of Gamergate. What went wrong, and what can we learn from Gamergate to help us build a more equitable online world? The backstory: Ten years ago, a disgruntled software developer named Eron Gjoni posted online to accuse his ex-girlfriend, game developer Zoe Quinn, of sleeping with game critics in exchange for positive reviews. He offered no evidence to back up his claims. However, his posts were picked up by extremists in the gaming community who built a vicious online movement targeting women, minorities, and progressive voices. Rallying under the hashtag #gamergate, they sent their victims round-the-clock death and rape threats. Game companies, for the most part, declined to take action as their female employees were harassed out of their jobs. The FBI launched an investigation but found "no true threat." Gamergate holds the grim distinction of being the first modern online harassment campaign. It arguably served as a model for the alt-right movement that would help propel Trump to the White House. And it highlighted a toxic media culture -- not just in gaming, but in film, TV, journalism, and more -- in which leaders, through their passivity, took the side of the oppressor. Now, ten years later -- in the wake of #MeToo, Charlottesville, the Trump years, and the January 6 insurrection -- the questions discussed here are more important than ever"-- Provided by publisher.

Record details

  • ISBN: 9780807017739 (hardcover)
  • Physical Description: xxxv, 181 pages ; 24 cm
  • Publisher: Boston, MA : Beacon Press, [2024]
Subject: Internet > Moral and ethical aspects.
Online trolling.
Sexual harassment of women.
Women video game designers > Violence against.
Video games > Social aspects.

Available copies

  • 1 of 1 copy available at Tsuga Consortium. (Show)
  • 1 of 1 copy available at Innisfil Public Library System. (Show)
  • 1 of 1 copy available at Lakeshore Branch.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Lakeshore Branch 794.84 Wol 31681010384956 NONFIC Available -

  • Baker & Taylor
    "With Viral Rage, oral historian and gaming expert David Wolinsky invites readers to sit in on a series of urgent, intimate conversations between some of the most distinguished voices in media as they reflect on the longstanding impact of Gamergate. Whatwent wrong, and what can we learn from Gamergate to help us build a more equitable online world? The backstory: Ten years ago, a disgruntled software developer named Eron Gjoni posted online to accuse his ex-girlfriend, game developer Zoe Quinn, of sleeping with game critics in exchange for positive reviews. He offered no evidence to back up his claims. However, his posts were picked up by extremists in the gaming community who built a vicious online movement targeting women, minorities, and progressive voices. Rallying under the hashtag #gamergate, they sent their victims round-the-clock death and rape threats. Game companies, for the most part, declined to take action as their female employees were harassed out of their jobs. The FBI launched an investigation but found "no true threat." Gamergate holds the grim distinction of being the first modern online harassment campaign. It arguably served as a model for the alt-right movement that would help propel Trump to the White House. And it highlighted a toxic media culture--not just in gaming, but in film, TV, journalism, and more--in which leaders, through their passivity, took the side of the oppressor. Now, ten years later--in the wake of #MeToo, Charlottesville, the Trump years, and the January 6 insurrection--the questions discussed here are more important than ever"--
  • Baker & Taylor
    An oral historian and documentary researcher brings together major figures across entertainment and media to discuss the lasting impact of Gamergate, the first modern online harassment campaign that has served as a model for the alt-right movement and highlighted a toxic media culture in which leaders took the side of the oppressor.
  • Random House, Inc.
    An incisive oral history that brings together the voices of major figures in gaming, tech, media, and politics to reflect on the long shadow of Gamergate

    With The Hivemind Swarmed, oral historian and documentary researcher David Wolinsky invites readers to sit in on a series of urgent, intimate conversations between some of the most distinguished voices across entertainment and media as they reflect on the longstanding impact of Gamergate. What went wrong, and what can we learn from Gamergate to help us build a more equitable online world?

    The backstory: 10 years ago, a disgruntled software developer named Eron Gjoni posted online to accuse his ex-girlfriend, game developer Zoë Quinn, of sleeping with game critics in exchange for positive reviews. He offered no evidence to back up his claims. However, his posts were picked up by extremists in the gaming community who built a vicious online movement targeting women, minorities, and progressive voices. Rallying under the hashtag #gamergate, they sent their victims round-the-clock death and rape threats. Game companies, for the most part, declined to take action as their female employees were harassed out of their jobs. The FBI launched an investigation but found "no true threat."

    Gamergate holds the grim distinction of being the first modern online harassment campaign. It arguably served as a model for the alt-right movement that would help propel Donald Trump to the White House. And it highlighted a toxic media culture—not just in gaming, but in film, TV, journalism, and more—in which leaders, through their passivity, took the side of the oppressor. Now, ten years later—in the wake of #MeToo, Charlottesville, the Trump years, and the January 6 insurrection—the questions discussed here are more important than ever.

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