D&D Dungeon Club. 2, Time to party / Molly Knox Ostertag ; Xanthe Bouma ; color by Amelia Allore.
Record details
- ISBN: 9780063039261 (hardcover)
- Physical Description: 207 pages : chiefly color illustrations ; 24 cm.
- Edition: First edition.
- Publisher: New York, NY : HarperAlley, an imprint of HarperCollinsPublishers, [2024]
Content descriptions
| General Note: | "Wizards of the Coast official licensed product." |
| Target Audience Note: | Ages 8-12. |
Search for related items by subject
| Genre: | School comics. Graphic novels. Comics (Graphic works) |
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Available copies
- 1 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Lakeshore Branch | J FIC Oster v. 2 | 31681030077622 | JFIC GN | Available | - |
- Baker & Taylor
With new members and new plotlines, Dungeon Master of her after-school club Olivia finds her world more complicated than ever, especially when her older sister comes home from college and makes her doubt herself and the game. - Baker & Taylor
With new members and new plotlines, Dungeon Master of her after-school club Olivia finds her world more complicated than ever, especially when her older sister comes home from college and makes her doubt herself and the game. Simultaneous eBook. Illustrations. - HARPERCOLL
The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.
Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. Sheâs always felt at home in her game, but nowâwith new members and new plotlinesâher world has gotten more complicated than ever.
It doesnât help when Oliviaâs older sister, Lu, comes home from college and brushes off all Oliviaâs hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?
Praise for Dungeons & Dragons: Dungeon Club: Roll Call
âAn absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it.â âMatthew Mercer, creator of Critical Role
âThe power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up."Â âKat Leyh, author of Snapdragon
âPerfectly captures the magic when the world you create with your friends becomes as real as the world around you.â âTim Probert, author of the Lightfall series
âA thrilling and gorgeous adventure that goes straight for your heart.â âND Stevenson, New York Times bestselling author of NimonaÂ
âWhat Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag's spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of High School, Dungeon Club is what we in the D&D world would call a 'Critical Hit'! To everyone who knows that there's always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come!â âBrennan Lee Mulligan, creator of Dimension 20
âScoring high on charisma, this tale of personal growth is bound to win many a curious young fan over to D&Dâs allure.â âKirkus Reviews
âMiddle grade readers intrigued by the cult classic RPG and fans fond of popular campaigns like Adventure Zone and Critical Role will enjoy the message of this series opener: âMonsters are easier to fight when youâve got people by your side.ââ âALA Booklist (starred review)
âFor readers who are fans of or are curious about role-playing games, or those seeking heartwarming stories about friendship and imagination.â âSchool Library Journal