Super Nintendo : the game-changing company that unlocked the power of play / Keza MacDonald.
An exuberant ode to play and the epic story of a company that redefined entertainment. Keza MacDonald traces Nintendo's journey from its quirky beginnings to becoming a global icon, spotlighting its creative leadership, cultural impact, and revolutionary video games.
Record details
- ISBN: 9780593802687 (hardcover)
- Physical Description: 294 pages ; 25 cm
- Edition: First hardcover edition.
- Publisher: New York : Alfred A. Knopf, 2026.
Content descriptions
| General Note: | "A Borzoi book"--Title page verso. |
| Bibliography, etc. Note: | Includes bibliographical references and index. |
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Available copies
- 0 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
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| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Lakeshore Branch | ON ORDER | pr08156715 | NONFIC | On order | - |
| LDR | 01442cam a2200325 i 4500 | ||
|---|---|---|---|
| 001 | 410706 | ||
| 003 | TSUGA | ||
| 005 | 20260122112553.1 | ||
| 008 | 260203s2026 nyu b 001 0 eng | ||
| 020 | . | ‡a9780593802687 (hardcover) ‡c$44.00 | |
| 035 | . | ‡a(CaOWLBI)pr08156715 | |
| 090 | . | ‡a794.809 MacD | |
| 100 | 1 | . | ‡aMacDonald, Keza, ‡eauthor. |
| 245 | 1 | 0. | ‡aSuper Nintendo : ‡bthe game-changing company that unlocked the power of play / ‡cKeza MacDonald. |
| 250 | . | ‡aFirst hardcover edition. | |
| 264 | 1. | ‡aNew York : ‡bAlfred A. Knopf, ‡c2026. | |
| 300 | . | ‡a294 pages ; ‡c25 cm | |
| 336 | . | ‡atext ‡btxt ‡2rdacontent | |
| 337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
| 338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
| 500 | . | ‡a"A Borzoi book"--Title page verso. | |
| 504 | . | ‡aIncludes bibliographical references and index. | |
| 520 | . | ‡aAn exuberant ode to play and the epic story of a company that redefined entertainment. Keza MacDonald traces Nintendo's journey from its quirky beginnings to becoming a global icon, spotlighting its creative leadership, cultural impact, and revolutionary video games. | |
| 610 | 2 | 0. | ‡aNintendō Kabushiki Kaisha ‡xHistory. |
| 610 | 2 | 0. | ‡aNintendo of America Inc. ‡xHistory. |
| 650 | 0. | ‡aNintendo video games ‡xHistory. | |
| 650 | 0. | ‡aVideo games ‡xHistory. | |
| 650 | 0. | ‡aVideo games industry ‡zJapan ‡xHistory. | |
| 650 | 0. | ‡aVideo games ‡xSocial aspects. | |
| 852 | . | ‡aINNISFIL ‡bLAKESHORE ‡cNONFIC ‡zIn process ‡gbook ‡h794.809 MacD ‡p31681010452472 | |
| 905 | . | ‡utechserv | |
| 901 | . | ‡a410706 ‡bAUTOGEN ‡c410706 ‡tbiblio ‡soclc | |