Preliminary scrimmage / story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan)
Record details
- ISBN: 159116687X
- Physical Description: 200 p. : ill.
- Publisher: San Francisco, CA : VIZ, 2005, c1998.
Content descriptions
General Note: | This graphic novel contains material that was originally published in English from Shonen Jump #21 to #25. "Shonen Jump graphic novel." |
Target Audience Note: | Reading level : rated A for all ages. |
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Subject: | Graphic novels. Anime > Fiction. Japanese animation > Fiction. Manga > Fiction. |
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Available copies
- 1 of 1 copy available at Tsuga Consortium.
Holds
- 0 current holds with 1 total copy.
Show All Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Lakeshore Branch | YA Hotta v.3 | 31681001620152 | YADULT GN | Available | - |
- Baker & Taylor
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team. - Simon and Schuster
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?