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Saturn run / by Sandford, John,1944 February 23-; Ctein,author.;
"An extraordinary new thriller of the future from #1 New York Times-bestselling and Pulitzer Prize-winning author John Sandford and internationally known photo-artist and science fiction aficionado Ctein. Over the course of thirty-seven books, John Sandford has proven time and again his unmatchable talents for electrifying plots, rich characters, sly wit, and razor-sharp dialogue. Now, in collaboration with Ctein, he proves it all once more, in a stunning new thriller, a story as audacious as it is deeply satisfying. The year is 2066. A Caltech intern inadvertently notices an anomaly from a space telescope--something is approaching Saturn, and decelerating. Space objects don't decelerate. Spaceships do. A flurry of top-level government meetings produces the inescapable conclusion: Whatever built that ship is at least one hundred years ahead in hard and soft technology, and whoever can get their hands on it exclusively and bring it back will have an advantage so large, no other nation can compete. A conclusion the Chinese definitely agree with when they find out. The race is on, and an remarkable adventure begins--an epic tale of courage, treachery, resourcefulness, secrets, surprises, and astonishing human and technological discovery, as the members of a hastily thrown-together crew find their strength and wits tested against adversaries both of this earth and beyond. What happens is nothing like you expect--and everything you could want from one of the world's greatest masters of suspense"--Provided by publisher.
Subjects: Science fiction.; Suspense fiction.; Quests (Expeditions); Space ships;
Available copies: 2 / Total copies: 2
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Total empire / by Tata, A. J.(Anthony J.),1959-author.;
"General Garrett Sinclair undertakes a rogue mission in the Sahara Desert to thwart an international nuclear threat in this explosive thriller. When Sergeant Major Sylvester "Sly" Morgan is killed while on a mission, his daughter Zoey tells General Garrett Sinclair that her father's death wasn't random. Her father had recorded a high-level meeting between Chinese, American, and French diplomats as they spoke about a plan for a new global government. The "Chinese-U.S. Partnership", or CUSP, intends to combine the world's two largest economies and militaries to usher in a new era of partnership and leadership. But China's offer has a deadline and penalties for noncompliance. As a safeguard, China has five high tech hypersonic glide vehicles armed with nuclear weapons orbiting the Earth ready to strike. When Zoey disappears in the Eye of Africa, seemingly in pursuit of her father's killer, Sinclair and Dagger Team are caught off-guard as they scramble to catch up. Without authorization, Sinclair takes Dagger Team into Dakhla, Morocco as he attempts to save his goddaughter's life. With too many missions to complete and not enough information, Sinclair and team discover that the Chinese plan is nearly complete. As one nuclear glide vehicle misses Washington, DC but hits Loudoun County, Virginia, Sinclair's mission in the Sahara is to stop the Chinese from using its ground based laser targeting system before they can more accurately launch the remaining four. Facing insurmountable odds and without support from his government, Sinclair takes his team into the maw of the Saharan death pit, the Eye of Africa"--
Subjects: Thrillers (Fiction); Novels.; Nuclear warfare; Nuclear weapons;
Available copies: 1 / Total copies: 1
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Sufferance : a novel / by King, Thomas,1943-author.;
"Jeremiah Camp, aka The Forecaster, can look into the heart of humanity and see the patterns that create opportunities and profits for the rich and powerful. Problem is, Camp has looked one too many times, has seen what he hadn't expected to see, has come away from the abyss with no hope for himself or for the future. So, he does what any intelligent, sensitive person would do. He runs away. Goes into hiding in a small town, at an old residential school on an even smaller Indian reserve, with no phone, no internet, no television. The windows shut, the door locked, the mailbox removed to discourage any connection with the world, he feels safe at last. Except nobody told the locals that they were to leave Jeremiah alone. And then his past comes calling. Ash Locken, the head of the Locken Group, the multi-national consortium that Jeremiah has fled, arrives on his doorstep with a simple proposition. She wants our hero to formulate one more forecast, and she's not about to take no for an answer. Before he left the Locken empire, Jeremiah had created a list of twelve names for Ash's father, Thomas Locken. Billionaires, every one. The problem is, the people on the list are dying, at an alarming and unnatural rate. And Ash Locken wants to know why. A sly and satiric look at the fractures in modern existence, Sufferance is a bold and provocative novel about the social and political consequences of the inequality created by privilege and power -- and what we might do about it."--Provided by publisher.
Subjects: Psychological fiction.; Visions; Precognition; Rich people; Indigenous reservations;
Available copies: 1 / Total copies: 2
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Good citizens need not fear / by Reva, Maria,1989-author.;
"A bureaucratic glitch omits an entire building, along with its residents, from municipal records. So begins Reva's ingenious novel-in-stories, intertwined narratives that span the chaotic years leading up to and immediately following the fall of the Soviet Union. But even as the benighted denizens of 1933 Ivansk Street weather the official neglect of the authorities, they devise ingenious ways to survive. In "Bone Music," an agoraphobic woman survives by selling contraband LPs, mapping the vinyl grooves of illegal Western records into stolen x-ray film. A delusional secret service agent in "Letter of Apology" becomes convinced he's being covertly recruited to guard Lenin's tomb, if only he can convince a contrarian poet to officially apologize for reciting a forbidden joke. Weaving the narratives together is an unforgettable, chameleon-like girl named Zaya: a disfigured orphan in "Little Rabbit," a beauty-pageant crasher in "Miss USSR," and, when she reaches adulthood, a sadist-for-hire to the Eastern bloc's newly minted oligarchs in "Homecoming." Good Citizens Need Not Fear takes us from moments of intense paranoia to surprising tenderness and back again, exploring what it means to be an individual amidst the roiling forces of history. Inspired by her and her family's own experiences in Ukraine, Reva brings the black absurdism of early Shteyngart and the sly interconnectedness of Anthony Marra's The Tsar of Love and Techno to a fictional world that is as clever as it is heartfelt."--
Subjects: Historical fiction.; Political fiction.; Apartment houses;
Available copies: 1 / Total copies: 1
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Gilded mountain : a novel / by Manning, Kate,author.;
In a voice spiked with sly humor, Sylvie Pelletier recounts leaving her family's snowbound mountain cabin to work in a manor house for the Padgetts, owners of the marble-mining company that employs her father and dominates the town. Sharp-eyed Sylvie is awed by the luxury around her; fascinated by her employer, the charming “Countess” Inge, and confused by the erratic affections of Jasper, the bookish heir to the family fortune. Her fairy-tale ideas of romance take a dark turn when she realizes the Padgetts' lofty philosophical talk is at odds with the unfair labor practices that have enriched them. Their servants, the Gradys, formerly enslaved people, have long known this to be true and are making plans to form a utopian community on the Colorado prairie. Outside the manor walls, the town of Moonstone is roiling with discontent. A handsome union organizer, along with labor leader Mary Harris “Mother” Jones, is stirring up the quarry workers. The editor of the local newspaper--a bold woman who takes Sylvie on as an apprentice--is publishing unflattering accounts of the Padgett Company. Sylvie navigates vastly different worlds and struggles to find her way amid conflicting loyalties. When the harsh winter brings tragedy, Sylvie must choose between silence and revenge. Drawn from true stories of Colorado history, Gilded Mountain is a tale of a bygone American West seized by robber barons and settled by immigrants, and is a story infused with longing--for self-expression and equality, freedom and adventure.
Subjects: Historical fiction.; Novels.; Household employees; Social classes; Social justice;
Available copies: 1 / Total copies: 1
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When we lost our heads / by O'Neill, Heather,author.;
"Marie Antoine is the charismatic, spoiled daughter of a sugar baron. At age twelve, with her pile of blond curls and unparalleled sense of whimsy, she's the leader of all the children in the Golden Mile, the affluent strip of nineteenth-century Montreal where powerful families live. Until one day in 1873, when Sadie Arnett, dark-haired, sly and brilliant, moves to the neighbourhood. Marie and Sadie are immediately inseparable. United by their passion and intensity, they attract and repel each other in ways that set them both on fire. Marie, with her bubbly charm, sees all the pleasure of the world, whereas Sadie's obsession with darkness is all-consuming. Soon, their childlike games take on the thrill of danger and then become deadly. Forced to separate, the girls spend their teenage years engaging in acts of alternating innocence and depravity, until a singular event unites them once more, with devastating effects. After Marie inherits her father's sugar empire and Sadie disappears into the city's gritty underworld, the working class begins to foment a revolution. Each woman will play an unexpected role in the events that upend their city--the only question is whether they will find each other once more. From the beloved Giller Prize-shortlisted author who writes "like a sort of demented angel with an uncanny knack for metaphor" (Toronto Star), When We Lost Our Heads is a page-turning novel that explores gender and power, sex and desire, class and status, and the terrifying strength of the human heart when it can't let someone go."--
Subjects: Historical fiction.; Female friendship; Social classes;
Available copies: 1 / Total copies: 1
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How to pronounce knife : stories / by Thammavongsa, Souvankham,1978-author.;
A young man painting nails at the local salon. A woman plucking feathers at a chicken processing plant. A father who packs furniture to move into homes he'll never afford. A housewife learning English from daytime soap operas. In her stunning debut book of fiction, O. Henry Award winner Souvankham Thammavongsa focuses on characters struggling to make a living, illuminating their hopes, disappointments, love affairs, acts of defiance, and above all their pursuit of a place to belong. In spare, intimate prose charged with emotional power and a sly wit, she paints an indelible portrait of watchful children, wounded men, and restless women caught between cultures, languages, and values. As one of Thammavongsa's characters says, "All we wanted was to live." And in these stories, they do--brightly, ferociously, unforgettably. A daughter becomes an unwilling accomplice in her mother's growing infatuation with country singer Randy Travis. A boxer finds an unexpected chance at redemption while working at his sister's nail salon. An older woman finds her assumptions about the limits of love unravelling when she begins a relationship with her much younger neighbour. A school bus driver must grapple with how much he's willing to give up in order to belong. And in the Commonwealth Short Story Prize-shortlisted title story, a young girl's unconditional love for her father transcends language. Unsentimental yet tender, and fiercely alive, How to Pronounce Knife announces Souvankham Thammavongsa as one of the most striking voices of her generation.
Subjects: Short stories.;
Available copies: 1 / Total copies: 1
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One hundred Saturdays : Stella Levi and the search for a lost world / by Frank, Michael J.,1948-author.; Kalman, Maira,artist.;
With nearly a century of life behind her, Stella Levi had never before spoken in detail about her past. Then she met Michael Frank. He came to her Greenwich Village apartment one Saturday afternoon to ask her a question about the Juderia, the neighborhood in Rhodes where shed grown up in a Jewish community that had thrived there for half a millennium. Neither of them could know this was the first of one hundred Saturdays over the course of six years that they would spend in each others company. During these meetings Stella traveled back in time to conjure what it felt like to come of age on this luminous, legendary island in the eastern Aegean, which the Italians conquered in 1912, began governing as an official colonial possession in 1923, and continued to administer even after the Germans seized control in September 1943. The following July, the Germans rounded up all 1,700-plus residents of the Juderia and sent them first by boat and then by train to Auschwitz on what was the longest journey measured by both time and distanceof any of the deportations. Ninety percent of them were murdered upon arrival. Probing and courageous, candid and sly, Stella is a magical modern-day Scheherazade whose stories reveal what it was like to grow up in an extraordinary place in an extraordinary time and to construct a life after that place has vanished. One Hundred Saturdays is a portrait of one of the last survivors drawn at nearly the last possible moment, as well as an account of a tender and transformative friendship that develops between storyteller and listener as they explore the fundamental mystery of what it means to collect, share, and interpret the deepest truths of a life deeply lived.
Subjects: Biographies.; Personal narratives.; Levi, Stella.; Auschwitz (Concentration camp); Holocaust survivors.; Holocaust, Jewish (1939-1945); Holocaust, Jewish (1939-1945);
Available copies: 1 / Total copies: 1
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DNF duel [electronic resource]. by Nintendo of America Inc.;
Game.Action fighting at its extreme! Enter the new beat 'em up world of Arad as your favorite character from the beloved Dungeon & Fighter franchise! One of the most popular and widely played RPGs in the world, Dungeon & Fighter is now back as a 2.5D action fighting game. Choose from 10 charming characters, each with their own distinct skills and personalities. Outsmart, outplay, or downright beat up your opponents and become the master of the Ultimate Will! Key Features: Meet Your Favorite Dungeon and Fighter Characters Up-Close and Personal - DNF DUEL flawlessly reinterprets the iconic classes from the classic Dungeon and Fighter RPG. Whether it's the lightning-fast and flashy gunshots of the sly Ranger or the uninhibited raw power of the frenzied Berserker, each character's iconic traits have been heightened and reworked. A Breathtaking World Born from the Dungeon and Fighter Universe - 16 years of lore is integrated within the storytelling and character development of DNF DUEL, supported by the stunning graphic details that merge seamlessly with the stage designs of Arad. Unique Combat Mechanisms for Strategic Fighting - DNF DUEL takes the fighting game genre to a whole new level with its unique combat system and tactics. Each iconic character has their signature moves and strengths, which are further accentuated by their Awakening effects. Don't forget to keep track of your MP Gauge and White Damage Gauge, lest your opponent catches you by surprise! Sit Back and Relax with Smooth Online Gameplay - Hop online with ease to duel against your friends or other challengers worldwide! Fully equipped with exclusive servers and PlayStation Network, matches in DNF DUEL are ensured to be a low-lag and seamless multiplayer experience.ESRB Content Rating: T, Teen (Violence, blood, mild suggestive themes, use of alcohol).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Online membership, Nintendo account and internet connection required for online play/features ; Nintendo Switch Pro controller compatible.
Subjects: Nintendo video games.; Arcade-style video games.; Fighting video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; DNF duel (Game);
Available copies: 1 / Total copies: 1
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Catchpenny : a novel / by Huston, Charlie,author.;
"A thief who can travel through mirrors, a video game that threatens to spill out of the virtual world, a doomsday cult on a collision course with destiny, and a missing teenager at the center of it all. With the world on the brink of every kind of apocalypse, humanity needs a hero. What it gets is Sid Catchpenny. Sidney Catchpenny has had a bad run. Laid low by a years-long bout of debilitating depression, he's all but squandered his reputation as one of the most uniquely talented thieves in LA. There aren't many who can do what Sid does. He's a sly, a special kind of crook with the uncanny ability to move through mirrors. And the spoils he's after are equally unusual. Forget jewels and cold cash-Sid steals curiosities-items imbued with powerful mojo, a magical essence gleaned from the accumulated emotion that seeps into interesting, though often banal objects. That spot on the carpet where your old dog used to lay at your feet? The passed-down family heirloom nobody wants but everybody refuses to throw away? These curiosities are full of mojo, which is both the currency of the criminal underground and the secret source of magic in the world. When a friend from Sid's past comes looking for his help with an important client, and the chance to pay off old debts presents itself, Sid seizes the opportunity ... as best he can. But the case he stumbles into is more complicated than it seems, and it portends a seismic shift in the world, one that will leave no one untouched. As the fog of his depression begins to lift, Sid sees connections everywhere he looks, and the once disparate threads of the case-a missing teenage girl, an entire bedroom saturated with mojo, and Sid's own long-dead wife-begin to coalesce"--
Subjects: Paranormal fiction.; Novels.; Emotions; Magic; Mirrors; Missing persons; Teenage girls; Thieves;
Available copies: 1 / Total copies: 1
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