Results 1 to 6 of 6
- Dungeons and Dragons: Dungeon Club: Roll Call : A Graphic Novel. by Ostertag, Molly Knox; Bouma, Xanthe;
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- © 2022, HarperCollins Publishers
- Available copies: 0 / Total copies: 1
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- 5 worlds. by Siegel, Mark,1967-; Bouma, Xanthe.; Rockefeller, Matt.; Sun, Boya.;
Oona Lee arrives on Salassandra determined to light the yellow beacon and continue her quest to save the Five Worlds from the evil Mimic's influence.
- Subjects: Science fiction.; Graphic novels.; Comics (Graphic works); Heroes; Adventure and adventurers; Cartoons and comics.;
- Available copies: 1 / Total copies: 1
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- 5 worlds. by Siegel, Mark,1967-; Bouma, Xanthe.; Rockefeller, Matt.; Sun, Boya.;
In this conclusion to the series, Oona, Jax and An Tzu must find the green beacon on a dangerous planet as the final battle looms while fighting off the evil Stan Moon in order to save the 5 Worlds.
- Subjects: Science fiction comics.; Graphic novels.; Comics (Graphic works); Heroes; Adventure and adventurers; Cartoons and comics.;
- Available copies: 1 / Total copies: 1
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- 5 worlds. by Siegel, Mark,1967-; Siegel, Alexis.; Boume, Xanthe.; Rockefeller, Matt.; Sun, Boya.;
"Oona, Jax Amboy, and An Tzu must light the beacon on Moon Yatta and stop the evil force that threatens to rule the 5 worlds."--
- Subjects: Graphic novels.; Comics (Graphic works); Science fiction comics.; Heroes; Adventure and adventurers; Cartoons and comics.;
- Available copies: 1 / Total copies: 1
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- D&D Dungeon Club. by Ostertag, Molly Knox.; Bouma, Xanthe.; Wizards of the Coast, Inc.;
"Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She's always felt at home in her game, but now--with new members and new plotlines--her world has gotten more complicated than ever. It doesn't help when Olivia's older sister, Lu, comes home from college and brushes off all Olivia's hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?"--Jacket flap.Ages 8-12.
- Subjects: School comics.; Graphic novels.; Comics (Graphic works); Dungeons and Dragons (Game); Fantasy games; Friendship; Middle schools; Schools; Cartoons and comics.;
- Available copies: 0 / Total copies: 1
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- D&D Dungeon Club. by Ostertag, Molly Knox.; Bouma, Xanthe.; Wizards of the Coast, Inc.;
"In the third and final installment of the heartfelt Dungeons & Dragons graphic novel series by Molly Knox Ostertag and Xanthe Bouma, the club battles new monsters--both real and imaginary--as their first campaign comes to an epic conclusion. Tyler has a secret--Sunny, the imaginary friend he had when he was younger, hasn't gone away. Not only that, she now acts as his butt-kicking character in his after-school D&D club, too. Whether it's helping him deal with his rowdy cousin, Luis, or avoiding his archnemesis, Kelly, at school, Sunny always has his back, often encouraging soft-spoken Tyler to be a little more...bold. Until one day Sunny pushes Tyler a little too far and he unexpectedly confesses his feelings to Sam, his outspoken and dreamy crush. Instead of a happily ever after, Tyler's confession turns into gossip fodder for the entire school. Hurt and angry, Tyler banishes Sunny from his mind. But the silence afterward is louder than Sunny's presence ever was, and Tyler must look to the people in his real life to discover who he truly is--and who he wants to be.."--Amazon.com.Ages 8-12.
- Subjects: School comics.; Graphic novels.; Comics (Graphic works); Dungeons and Dragons (Game); Fantasy games; Friendship; Middle schools; Schools; Cartoons and comics.;
- Available copies: 0 / Total copies: 1
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Results 1 to 6 of 6