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Dungeon master's guide. by Crawford, Jeremy.; Perkins, Christopher,1968-; Wyatt, James,1968-; Wizards of the Coast, Inc.;
Subjects: Dungeons and dragons (Game);
Available copies: 1 / Total copies: 1
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Player's handbook. by Crawford, Jeremy.; Thompson, Rodney.; Lee, Peter.; Wyatt, James,1968-; Schwalb, Robert J.; Cordell, Bruce R.; Wizards of the Coast, Inc.;
Subjects: Handbooks and manuals.; Dungeons and dragons (Game);
Available copies: 2 / Total copies: 2
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Monster manual. by Perkins, Christopher,1968-; Wizards of the Coast, Inc.;
Presents Dungeons and Dragons creatures for dungeon masters to challenge their players and populate their adventures.
Subjects: Handbooks and manuals.; Dungeons and Dragons (Game); Adventure games; Role playing; Monsters;
Available copies: 2 / Total copies: 2
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D&D Dungeon Club. by Ostertag, Molly Knox.; Bouma, Xanthe.; Wizards of the Coast, Inc.;
"Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She's always felt at home in her game, but now--with new members and new plotlines--her world has gotten more complicated than ever. It doesn't help when Olivia's older sister, Lu, comes home from college and brushes off all Olivia's hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?"--Jacket flap.Ages 8-12.
Subjects: School comics.; Graphic novels.; Comics (Graphic works); Dungeons and Dragons (Game); Fantasy games; Friendship; Middle schools; Schools; Cartoons and comics.;
Available copies: 0 / Total copies: 1
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D&D Dungeon Club. by Ostertag, Molly Knox.; Bouma, Xanthe.; Wizards of the Coast, Inc.;
"In the third and final installment of the heartfelt Dungeons & Dragons graphic novel series by Molly Knox Ostertag and Xanthe Bouma, the club battles new monsters--both real and imaginary--as their first campaign comes to an epic conclusion. Tyler has a secret--Sunny, the imaginary friend he had when he was younger, hasn't gone away. Not only that, she now acts as his butt-kicking character in his after-school D&D club, too. Whether it's helping him deal with his rowdy cousin, Luis, or avoiding his archnemesis, Kelly, at school, Sunny always has his back, often encouraging soft-spoken Tyler to be a little more...bold. Until one day Sunny pushes Tyler a little too far and he unexpectedly confesses his feelings to Sam, his outspoken and dreamy crush. Instead of a happily ever after, Tyler's confession turns into gossip fodder for the entire school. Hurt and angry, Tyler banishes Sunny from his mind. But the silence afterward is louder than Sunny's presence ever was, and Tyler must look to the people in his real life to discover who he truly is--and who he wants to be.."--Amazon.com.Ages 8-12.
Subjects: School comics.; Graphic novels.; Comics (Graphic works); Dungeons and Dragons (Game); Fantasy games; Friendship; Middle schools; Schools; Cartoons and comics.;
Available copies: 0 / Total copies: 1
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