Results 11 to 20 of 37 | « previous | next »
- Creative projects with Raspberry Pi : build gadgets, cameras, tools, home automation, games, and more / by Kearney, Kirsten.; Freeman, Will(Video games journalist);
- Includes Internet addresses and index.LSC
- Subjects: Raspberry Pi (Computer); Raspberry Pi (Computer);
- Available copies: 1 / Total copies: 1
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- Ghost work : how to stop Silicon Valley from building a new global underclass / by Gray, Mary L.,author.; Suri, Siddharth,author.;
- Includes bibliographical references and index.
- Subjects: Labor supply; Automation; Artificial intelligence; Technological unemployment.;
- Available copies: 1 / Total copies: 1
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- Smart homes in easy steps : master smart technology for your home. by Vandome, Nick,author.;
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- Subjects: Intelligent personal assistants (Computer software); Wireless communication systems.; Home automation.; Home computer networks.; Household electronics.; Dwellings; Home entertainment systems.;
- Available copies: 1 / Total copies: 1
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- Why we drive : toward a philosophy of the open road / by Crawford, Matthew B.,author.;
- Includes bibliographical references and index.From the author of the landmark Shop Class as Soulcraft, a brilliant, first-of-its-kind celebration of driving as a unique pathway of human freedom, one now critically threatened by automation. Once we were drivers, the open road alive with autonomy, adventure, danger, trust, and speed. Today we are as likely to be in the back seat of an Uber as behind the wheel ourselves. Tech giants are hurling us toward a shiny, happy "self-driving" future, selling utopia but equally keen to advertise to a captive audience strapped into another expensive device. Are we destined, then, to become passengers, not drivers? Why We Drive reveals that much more may be at stake than we might think. Ten years ago, in the New York Times-bestselling Shop Class as Soulcraft, philosopher-mechanic Matthew B. Crawford--a University of Chicago PhD who owned his own motorcycle shop--made a revolutionary case for manual labor, one that ran headlong against the pretentions of white-collar office work. Now, using driving as a window through which to view the broader changes wrought by technology on all aspects of contemporary life, Crawford investigates the driver's seat as one of the few remaining domains of skill, exploration, play--and freedom. Blending philosophy and hands-on storytelling, Crawford grounds the narrative in his own experience in the garage and behind the wheel, recounting his decade-long restoration of a vintage Volkswagen as well as his journeys to thriving automotive subcultures across the country. Crawford leads us on an irreverent but deeply considered inquiry into the power of faceless bureaucracies, the importance of questioning mindless rules, and the battle for democratic self-determination against the surveillance capitalists. A meditation on the competence of ordinary people, Why We Drive explores the genius of our everyday practices on the road, the rewards of "folk engineering," and the existential value of occasionally being scared shitless. Witty and ingenious throughout, Why We Drive is a rebellious and daring celebration of the irrepressible human spirit.
- Subjects: Crawford, Matthew B.; Automated vehicles; Technological innovations; Automobile driving;
- Available copies: 1 / Total copies: 1
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- Coding with Minecraft : build taller, farm faster, mine deeper, and automate the boring stuff / by Sweigart, Al.;
- Includes Internet addresses and index.Installing Minecraft and Computercraft -- Lua programming basics -- Talking to your turtle -- Programming turtles to dance -- Making a better dancer -- Programming a robolumberjack -- Creating modules to reuse your code -- Running an automated tree farm -- Building a cobblestone generator -- Making a stone brick factory -- Constructing walls -- Room-constructing robots -- Floor-constructing robots -- Programming farm bots -- Programming a staircase miner."A guide to using ComputerCraft and the Lua programming language to automate bots in Minecraft. This book teaches computer science and programming basics and transforms Minecraft from just a video game into an educational tool"--Provided by publisher.LSC
- Subjects: Minecraft (Game); Lua (Computer program language); Computer programming.;
- Available copies: 0 / Total copies: 1
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- The turn of the key / by Ware, Ruth,author.;
- Rowan Caine stumbles across a lucrative job as a live-in nanny for a picture-perfect family in the Scottish Highlands. What she doesn't know is that she's stepping into a nightmare that will end with a child dead and herself in prison awaiting trial for murder. Writing to her lawyer from prison, she struggles to explain the events that led to her incarceration. She knows she's made mistakes, and she admits that she lied to obtain the post, and that her behavior toward the children wasn't always ideal. She's not innocent, but she maintains she's not guilty, at least not of murder.
- Subjects: Thrillers (Fiction); Domestic fiction.; Psychological fiction.; Haunted houses; Impersonation; Letters; Secrecy; Home automation; Nannies; Families; Murder; Country homes;
- Available copies: 2 / Total copies: 8
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- Life 3.0 : being human in the age of artificial intelligence / by Tegmark, Max,author.;
- Includes bibliographical references and index."What jobs should be automated? How should our legal systems handle autonomous systems? How likely is the emergence of suprahuman intelligence? A.I. is the future of science, technology, and business--and there is no person better qualified or situated to explore that future than Max Tegmark. What has A.I. brought us? Where will it lead us? The story of A.I. is the story of intelligence--of life processes as they evolve from bacteria (1.0) to humans (2.0), where life processes define their own software, to technology (3.0), where life processes design both their hardware and software. We know that A.I. is transforming work, laws, and weapons, as well as the dark side of computing (hacking and viral sabotage), raising questions that we all need to address: What jobs should be automated? How should our legal systems handle autonomous systems? How likely is the emergence of suprahuman intelligence? Is it possible to control suprahuman intelligence? How do we ensure that the uses of A.I. remain beneficial? These are the issues at the heart of this book and its unique perspective, which seeks a ground apart from techno-skepticism and digital utopia"--
- Subjects: Artificial intelligence; Artificial intelligence; Automation; Artificial intelligence; Automation; Technological forecasting.;
- Available copies: 1 / Total copies: 1
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- Curious George. [videorecording] / by Rey, H. A.(Hans Augusto),1898-1977.Curious George.Videorecording.; Rey, Margret.; Imagine Television (Firm); Universal Home Entertainment Productions (Firm); Universal Studios Home Video (Firm); WGBH (Television station : Boston, Mass.); WGBH Boston Video.;
- School of dance -- DJ George -- Mother's day surprise -- Sock monkey opera -- Monkey on ice -- Follow that boat -- George and Allie's automated car wash -- Relax!Come along with George in 8 fun filled shows from the Emmyr Award-winning hit PBS KIDS TV series! Kids will laugh and learn through these exciting shows in Curious George: Dance Party.Canadian Home Video Rating: G.DVD ; Dolby digital ; widescreen presentation.
- Subjects: Rey, H. A. (Hans Augusto), 1898-1977.; Animated television programs.; Children's television programs.; Curious George (Fictitious character); Dance; Friendship; Monkeys; Video recordings for children.;
- © c2012., Universal Studios Home Entertainment,
- Available copies: 1 / Total copies: 1
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- The Mesmer menace / by Hamilton, K. R.(Kersten R.); Hamilton, James(James Clayson),1981-;
- Daring dachshund Noodles narrates as evil Mesmers bent on world domination arrive at the Amazing Automated Inn, where eleven-year-old inventor Wally Kennewickett, aided by Noodles and the inn's automatons, tries to foil their plans.LSC
- Subjects: Adventure fiction.; Humorous fiction.; Science fiction.; Dachshunds; Dogs; Hypnotism; Inventions; Robots;
- Available copies: 1 / Total copies: 1
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- Money monster [videorecording] / by Clooney, George,film producer,actor.; Di Fiore, Alan,screenwriter.; Dubiecki, Daniel,1977-film producer.; Foster, Jodie,film director.; Kouf, Jim,screenwriter.; Linden, Jamie,screenwriter.; O'Connell, Jack,1989-actor.; Roberts, Julia,1967-actor.; West, Dominic,1970-actor.; Sony Pictures Home Entertainment (Firm),publisher.; Tri-Star Pictures,presenter.;
- George Clooney, Julia Roberts, Jack O'Connell, Dominic West, Caitriona Balfe, Giancarlo Esposito, Christopher Denham.In the real-time high stakes thriller, financial TV host Lee Gates and his producer Patty, are put in an extreme situation when an irate investor who has lost everything forcefully takes over their studio. During a tense standoff broadcast to millions on live TV, Lee and Patty must work furiously against the clock to unravel the mystery behind a conspiracy at the heart of today's fast-paced, high-tech global markets.Canadian Home Video Rating: 14A.MPAA rating: R; for language throughout, some sexuality and brief violence.DVD, region 1, widescreen (2.39:1); Dolby digital 5.1.
- Subjects: Thrillers (Motion pictures); Crime films.; Feature films.; Video recordings for people with visual disabilities.; Capitalists and financiers; Commercial crimes; Hostages; Live television programs;
- For private home use only.
- Available copies: 1 / Total copies: 1
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Results 11 to 20 of 37 | « previous | next »