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Qwirkle [game]. by Please return all components in the container. ;
"Featuring a massive amount of in-game choices, including three tiles each of thirty-six possible color-symbol combinations, Qwirkle is the perfect game to hone player's tactical maneuvers, strategical planning, and forward thinking. The rules of the game are basic: simply build lines by matching tiles based on either color or shape, and score points for doing so." - from Amazon.Ages 6+.
Subjects: Board games.; Library of things.; Toys and instruments.;
© [2018]., MindWare,
Available copies: 0 / Total copies: 1
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The crate : a story of war, a murder, and justice / by Levison, Deborah Vadas,author.;
After surviving the horrors of the Holocaust--in ghettos, on death marches, and in concentration camps--a young couple seeks refuge in Canada. They settle into a new life, certain that the terrors of their past are behind them. They build themselves a cozy little cottage on a lake in Muskoka, a cottage that becomes emblematic of their victory over the Nazis. The charming retreat is a safe haven, a refuge from haunted memories.That is, until a single act of unspeakable violence defiles their sanctuary. Poking around the dark crawl space beneath their cottage, they discover a wooden crate, nailed tightly shut and almost hidden from view. Nothing could have prepared them for the horror of the crate's contents--or how the peace and tranquility of their lives would be shattered. Now, their daughter, Debbie Levison, an award-winning journalist, tells the extraordinary account of her parents' ordeals, both in one of the darkest times in world history and their present-day lives.
Subjects: True crime stories.; Biographies.; Holocaust survivors; Murder;
Available copies: 1 / Total copies: 1
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Dark earth : a novel / by Stott, Rebecca,author.;
"In Dark Ages Britain, sisters Isla and Blue live in the shadows of the Ghost City, the abandoned ruins of the once-glorious, mile-wide Roman settlement Londinium on the north bank of the Thames. The native Britons and the new migrants from the East who scratch out a living in small wooden camps in its hinterland fear that the crumbling stone ruins are haunted by vengeful spirits. But the small island they call home is also a place of exile for Isla, Blue, and their father, a legendary blacksmith accused of using dark magic to make his firetongue swords. The local warlord, Osric, has put the Great Smith under close guard and ruled that he make his magnificent swords only for him so that he can use them to build alliances and extend his kingdom. For years, the sisters have been running wild, Blue communing with animals and plants and Isla secretly learning her father's trade, which is forbidden to women. But when their father suddenly dies, they find themselves facing enslavement by Osric and his cruel, power-hungry son Vort. Their only option is to escape to the Ghost City, where they discover an underworld of rebel women living secretly amid the ruins. As Blue and Isla settle into their new life, they find both refuge and community with the women around them. But it is all too fragile. With the ruins collapsing all around them, Blue and Isla realize they can't elude the men who hunt them forever. If they are to survive, they will need to use all their skill and ingenuity--as well as the magic of their foremothers--to fight back"--
Subjects: Fantasy fiction.; Feminist fiction.; Historical fiction.; Novels.; Blacksmiths; Good and evil; Magic; Sisters; Women;
Available copies: 1 / Total copies: 1
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