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Intervention Earth : life-saving ideas from the world's climate engineers / by Dyer, Gwynne,author.;
Includes bibliographical references and index.Historian, journalist, and author Gwynne Dyer tracks down the world's top climate engineers to discuss the extraordinary measures we must contemplate to counter the irreversible effects of climate change. The global climate emergency is now an alarming fact of life. Much as we still need to get emissions under control, many are thinking that it's all too little, too late. As scientists, politicians and concerned citizens scramble for solutions to the catastrophic effects of a warming world, is it time to be exploring the controversial topic of geoengineering? For decades, discerning readers have turned to journalist and historian Gwynne Dyer for his unparalleled acumen in serving up hard geopolitical truths. 'Intervention Earth' is built around Dyer's interviews with sixty climate scientists from around the globe, including the leading figures in the geoengineering field. One of the most interesting topics: the pros and cons of Solar Radiation Management, a possible planetary Hail Mary that is rife with political risks. But 'Intervention Earth' is about more than technological mega-projects. Dyer devotes ample space to the many innovative ideas on offer, but there is no get-out-of-jail-free card. We will need a whole portfolio of techniques and technologies-and a lot of hard, thankless work-to keep the planet hospitable for humanity. What's more, many of the technologies that can help us avoid the worst outcomes require years of investment and development before they can be successfully deployed. Global cooperation will be key in implementing the life-saving strategies outlined in the book. 'Intervention Earth' offers a probing, eye-opening look at the problems we face, and the innovations that just might keep us ahead of encroaching disaster and carry us to a safe harbour.
Subjects: Climate change mitigation.; Environmental engineering.; Solar radiation.;
Available copies: 1 / Total copies: 1
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Death in the family / by Chipman, John,author.;
Includes bibliographical references and index."In a work of vigorous reporting, careful analysis, deep compassion and unerring integrity, award-winning journalist and documentarian John Chipman investigates the lives left ruined in the wake of Dr. Charles Smith's ignominious career. In the mid-'90s, the Ontario Coroner's office decided that death investigation teams needed to "think dirty." They wanted coroners, pathologists and police to be more suspicious--to "assume that all deaths are homicides until satisfied that they are not." They were particularly concerned about pediatric deaths, which historically had been exceedingly difficult to investigate. There were usually no witnesses; no evidence to gather at the scene; no outward signs of trauma on the body. If the pathologist did not discover the truth of what had happened, child abuse could go uncovered. Among those charged to "think dirty" was Dr. Charles Smith, Ontario's top pediatric forensic pathologist at the time. But with virtually no training in forensics, Dr. Smith was ill prepared for his work. Instead of basing his judgments on forensic evidence found during autopsies, he allowed himself to be swayed by circumstantial evidence. The defendants were often single mothers--some on welfare, some struggling with substance abuse. And they made for easy targets. Dr. Smith made dangerous assumptions, and the results were catastrophic. Numerous individuals were pronounced guilty, and incarcerated, on his shaky evidence. This penetrating investigative work explores the wide ripples of destruction caused when the justice system fails, the burden felt by ethical individuals working within that system and the importance of its victims finally being heard."--
Subjects: Smith, Charles (Charles Randal); Coroners; Death; Forensic pathology; Judicial error; Justice, Administration of;
Available copies: 1 / Total copies: 1
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Missing persons / by Patterson, James,1947-author.; Hamdy, Adam,1974-author.; container of (work):Patterson, James,1947-Private rogue.;
A wealthy businessman approaches Jack Morgan, head of Private--the world's largest investigation agency--with a desperate plea to track down his daughter and grandchildren, who have disappeared without a trace. What at first seems to be a simple missing persons case soon escalates into something much more deadly, when Jack discovers the daughter is being pursued by highly trained operatives. As Jack uncovers more of the woman's backstory, the trail leads towards Afghanistan--where Jack's career as a US Marine ended in catastrophe ... Jack will need to face the trauma of his past to save a family's future.
Subjects: Thrillers (Fiction); Novels.; Morgan, Jack (Fictitious character); Military missions; Missing persons; Private investigators; Private security services;
Available copies: 4 / Total copies: 5
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Missing persons [text (large print)] / by Patterson, James,1947-author.; Hamdy, Adam,1974-author.; container of (work):Patterson, James,1947-Private rogue.;
A wealthy businessman approaches Jack Morgan, head of Private--the world's largest investigation agency--with a desperate plea to track down his daughter and grandchildren, who have disappeared without a trace. What at first seems to be a simple missing persons case soon escalates into something much more deadly, when Jack discovers the daughter is being pursued by highly trained operatives. As Jack uncovers more of the woman's backstory, the trail leads towards Afghanistan--where Jack's career as a US Marine ended in catastrophe ... Jack will need to face the trauma of his past to save a family's future.
Subjects: Thrillers (Fiction); Large print books.; Novels.; Morgan, Jack (Fictitious character); Military missions; Missing persons; Private investigators; Private security services;
Available copies: 1 / Total copies: 1
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Several people are typing : a novel / by Kasulke, Calvin,author.;
Gerald, a mid-level employee of a New York-based public relations firm has been uploaded into the company's internal Slack channels--at least his consciousness has. His colleagues assume it's an elaborate gag to exploit the new work-from-home policy, but now that Gerald's productivity is through the roof, his bosses are only too happy to let him work from ... wherever he says he is. Faced with the looming abyss of a disembodied life online, Gerald enlists his co-worker Pradeep to help him escape, and to find out what happened to his body. But the longer Gerald stays in the void, the more alluring and absurd his reality becomes. Meanwhile, Gerald's colleagues have PR catastrophes of their own to handle in the real world. Their biggest client, a high-end dog food company, is in the midst of recalling a bad batch of food that's allegedly poisoning Pomeranians nationwide. And their CEO suspects someone is sabotaging his office furniture. And if Gerald gets to work from home all the time, why can't everyone? Is true love possible between two people, when one is just a line of text in an app? And what in the hell does the :dusty-stick: emoji mean?
Subjects: Humorous fiction.; Satirical literature.; Consciousness; Online chat groups; Online identities; Public relations firms; Public relations; Social media;
Available copies: 1 / Total copies: 1
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A girl's guide to missiles : growing up in America's secret desert / by Piper, Karen Lynnea,1965-author.;
Includes bibliographical references."A poignant, surreal, and fearlessly honest look at growing up on one of the most secretive weapons installations on earth, by a young woman who came of age with missiles. The China Lake missile range is located in a huge stretch of the Mojave Desert, about the size of the state of Delaware. It was created during the Second World War, and has always been shrouded in secrecy. But people who make missiles and other weapons are regular working people, with domestic routines and everyday dilemmas, and four of them were Karen Piper's parents, her sister, and--when she needed summer jobs--herself. Her dad designed the Sidewinder, which was ultimately used catastrophically in Vietnam. When her mom got tired of being a stay-at-home mom, she went to work on the Tomahawk. Once, when a missile nose needed to be taken offsite for final testing, her mother loaded it into the trunk of the family car, and set off down a Los Angeles freeway. Traffic was heavy, and so she stopped off at the mall, leaving the missile in the parking lot. Piper sketches in the belief systems--from Amway's get-rich schemes to propaganda in The Rocketeer to evangelism, along with fears of a Lemurian takeover and Charles Manson--that governed their lives. Her memoir is also a search for the truth of the past and what really brought her parents to China Lake with two young daughters, a story that reaches back to her father's World War II flights with contraband across Europe. Finally, it recounts the crossroads moment in a young woman's life when she finally found a way out of a culture of secrets and fear, and out of the desert."--Provided by publisher.
Subjects: Autobiographies.; Biographies.; Piper, Karen Lynnea, 1965-; Piper, Earl Marwin, 1922-2005.; Piper, Mary Dahlstrom.; Naval Ordnance Test Station (China Lake, Calif.); United States. Office of Strategic Services; Guided missiles; Electronic technicians; Young women; Cold War.;
Available copies: 1 / Total copies: 1
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The ascent [electronic resource]. by Sony Computer Entertainment.;
Game.The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world. Welcome to The Ascent Group arcology, a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. You get things done; whatever menial task is given. One day, whilst sent on a routine assignment to make use of your skills with a cyberdeck, you are suddenly caught in a vortex of catastrophic events. The Ascent Group, the largest mega corporation on the planet, shuts down for unknown reasons, causing the automated security systems to go haywire. The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all. Explore the world of Veles, alone or with up to three friends, to find out what happened. Your ascent through the arcology will lead you across the path of the most impressive enemies but also unexpected alliances. Fully customize your character's appearance, skills, and abilities to match your playstyle and loot various weapons and gear as you grow stronger. Your ascent begins now.ESRB Content Rating: M, Mature, 17+ (Violence, blood and gore, sexual themes, strong language, drug reference).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 1-4 player online multiplayer (paid subscription and broadband internet connection required) ; 15 GB storage required ; online play optional ; PS4 Pro enhanced ; PS5 Upgrade available (When using a PS5 console, you may have the option to upgrade a disc or digital PS4 game to the digital PS5 version. Depending on the game, this upgrade may occur at no additional cost, may require a purchase, and may be available for a limited time. An internet connection and PS4 game disc is required.).
Subjects: Sony video games.; Action adventure video games.; First person shooter video games.; Video games.; Role playing video games.; Playstation 4 (Video game console); Video games.; Computer games.; Ascent (Game); Corporations; Slavery; Imaginary wars and battles; Computer adventure games;
Available copies: 1 / Total copies: 1
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Avengers [electronic resource]. by Microsoft Corporation.;
Game.Assemble your team of Earth's Mightiest Heroes, embrace your powers, and live your Super Hero dreams. Marvel's Avengers is an epic, third-person, action-adventure game that combines an original, cinematic story with single-player and co-operative gameplay*. Assemble into a team of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats. Marvel's Avengers begins at A-Day, where Captain America, Iron Man, the Hulk, Black Widow, and Thor are unveiling a new, hi-tech Avengers Headquarters in San Francisco. The celebration turns deadly when a mysterious enemy causes a catastrophic accident which results in massive devastation. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, a sprawling adventure ignites when a determined young woman named Kamala Khan sets out to reassemble and rebuild the Avengers to stop the unchecked power of the secretive new force known as AIM. Marvel's Avengers continues the epic journey with new Heroes and new narrative delivered on an ongoing basis, for the definitive Avengers gaming experience.ESRB Content Rating: T, Teen (Language, mild blood, violence, language).Blu-ray disc compatible with Xbox One console ; HDTV 720p/1080i/1080p/4K Ultra HD ; in game surround sound ; 2-4 player online multiplayer ; 90 GB storage required ; online play required ; Xbox One X enhanced.
Subjects: Xbox video games.; Adventure video games.; Role playing video games.; Video games.; Captain America (Fictitious character); Hulk (Fictitious character); Iron Man (Fictitious character); Thor (Norse deity); Xbox One (Video game console); Video games.; Computer games.; Superheroes; Avengers (Fictitious characters); Avengers (Game);
Available copies: 0 / Total copies: 1
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Avengers [electronic resource]. by Sony Computer Entertainment.;
Game.Assemble your team of Earth's Mightiest Heroes, embrace your powers, and live your Super Hero dreams. Marvel's Avengers is an epic, third-person, action-adventure game that combines an original, cinematic story with single-player and co-operative gameplay*. Assemble into a team of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats. Marvel's Avengers begins at A-Day, where Captain America, Iron Man, the Hulk, Black Widow, and Thor are unveiling a new, hi-tech Avengers Headquarters in San Francisco. The celebration turns deadly when a mysterious enemy causes a catastrophic accident which results in massive devastation. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, a sprawling adventure ignites when a determined young woman named Kamala Khan sets out to reassemble and rebuild the Avengers to stop the unchecked power of the secretive new force known as AIM. Marvel's Avengers continues the epic journey with new Heroes and new narrative delivered on an ongoing basis, for the definitive Avengers gaming experience.ESRB Content Rating: T, Teen (Language, mild blood, violence, language).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 1-4 player online multiplayer (paid subscription and broadband internet connection required) ; 90 GB storage required ; online play required ; PS4 Pro enhanced.
Subjects: Sony video games.; Adventure video games.; Role playing video games.; Video games.; Captain America (Fictitious character); Hulk (Fictitious character); Iron Man (Fictitious character); Thor (Norse deity); Playstation 4 (Video game console); Video games.; Computer games.; Superheroes; Avengers (Fictitious characters); Avengers (Game);
Available copies: 1 / Total copies: 1
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The Coming Wave Technology, Power, and the Twenty-first Century's Greatest Dilemma [electronic resource] : by Suleyman, Mustafa.aut; Bhaskar, Michael.; cloudLibrary;
NEW YORK TIMES BESTSELLER • An urgent warning of the unprecedented risks that AI and other fast-developing technologies pose to global order, and how we might contain them while we have the chance—from a co-founder of the pioneering artificial intelligence company DeepMind “A fascinating, well-written, and important book.”—Yuval Noah Harari “Essential reading.”—Daniel Kahneman “An excellent guide for navigating unprecedented times.”—Bill Gates A Best Book of the Year: CNN, Economist, Bloomberg, Politico Playbook, Financial Times, The Guardian, CEO Magazine, Semafor • Winner of the Inc. Non-Obvious Book Award • Finalist for the Porchlight Business Book Award and the Financial Times and Schroders Business Book of the Year Award We are approaching a critical threshold in the history of our species. Everything is about to change.    Soon you will live surrounded by AIs. They will organise your life, operate your business, and run core government services. You will live in a world of DNA printers and quantum computers, engineered pathogens and autonomous weapons, robot assistants and abundant energy.    None of us are prepared.   As co-founder of the pioneering AI company DeepMind, part of Google, Mustafa Suleyman has been at the centre of this revolution. The coming decade, he argues, will be defined by this wave of powerful, fast-proliferating new technologies.    In The Coming Wave, Suleyman shows how these forces will create immense prosperity but also threaten the nation-state, the foundation of global order. As our fragile governments sleepwalk into disaster, we face an existential dilemma: unprecedented harms on one side, the threat of overbearing surveillance on the other.    Can we forge a narrow path between catastrophe and dystopia?   This groundbreaking book from the ultimate AI insider establishes “the containment problem”—the task of maintaining control over powerful technologies—as the essential challenge of our age.
Subjects: Electronic books.; Future Studies; Intelligence (AI) & Semantics; Social Aspects;
© 2023., Crown,
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