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The world of Critical Role : the history behind the epic fantasy / by Marsham, Liz,author.; Kachatorian, Ray,photographer.; Barrett, Oliver,illustrator.; Kelly, Rich,artist.; Baerald, Francesca,artist.;
"A guide to the massively popular fantasy RPG livestream offers previously unreleased photos and artwork, sharing cast insights into its origins and storylines as well as the diverse array of art and cosplay that Critical Role inspires."--Provided by publisher.
Subjects: Critical Role (Television program); Streaming video.; Dungeons and Dragons (Game); Fantasy games.; Cosplay.; Live streaming.;
Available copies: 1 / Total copies: 1
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Dungeons & dragons. [graphic novel] / by Zub, Jim,author.; Guzowski, Adam,colourist.; Jaro, Jose,illustrator.; Keane, Maria,illustrator.; Osorio, Amauri,letterer.;
"In the city of Sigil, an amnesiac hero only known as Finder tries to uncover who they are and why they're being chased by planar beings intent on capturing them or worse. But as their tumultuous journey unfolds across the multiverse, they discover that their fate is tied to grand forces that dictate reality itself throughout the planes!"-Back cover.
Subjects: Fantasy comics.; Graphic novels.; Dungeons and Dragons (Game); Heroes; Magic; Monsters;
Available copies: 1 / Total copies: 1
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Monster manual. by Perkins, Christopher,1968-; Wizards of the Coast, Inc.;
Presents Dungeons and Dragons creatures for dungeon masters to challenge their players and populate their adventures.
Subjects: Handbooks and manuals.; Dungeons and Dragons (Game); Adventure games; Role playing; Monsters;
Available copies: 2 / Total copies: 2
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D&D Dungeon Club. by Ostertag, Molly Knox.; Bouma, Xanthe.; Wizards of the Coast, Inc.;
"Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She's always felt at home in her game, but now--with new members and new plotlines--her world has gotten more complicated than ever. It doesn't help when Olivia's older sister, Lu, comes home from college and brushes off all Olivia's hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?"--Jacket flap.Ages 8-12.
Subjects: School comics.; Graphic novels.; Comics (Graphic works); Dungeons and Dragons (Game); Fantasy games; Friendship; Middle schools; Schools; Cartoons and comics.;
Available copies: 0 / Total copies: 1
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D&D Dungeon Club. by Ostertag, Molly Knox.; Bouma, Xanthe.; Wizards of the Coast, Inc.;
"In the third and final installment of the heartfelt Dungeons & Dragons graphic novel series by Molly Knox Ostertag and Xanthe Bouma, the club battles new monsters--both real and imaginary--as their first campaign comes to an epic conclusion. Tyler has a secret--Sunny, the imaginary friend he had when he was younger, hasn't gone away. Not only that, she now acts as his butt-kicking character in his after-school D&D club, too. Whether it's helping him deal with his rowdy cousin, Luis, or avoiding his archnemesis, Kelly, at school, Sunny always has his back, often encouraging soft-spoken Tyler to be a little more...bold. Until one day Sunny pushes Tyler a little too far and he unexpectedly confesses his feelings to Sam, his outspoken and dreamy crush. Instead of a happily ever after, Tyler's confession turns into gossip fodder for the entire school. Hurt and angry, Tyler banishes Sunny from his mind. But the silence afterward is louder than Sunny's presence ever was, and Tyler must look to the people in his real life to discover who he truly is--and who he wants to be.."--Amazon.com.Ages 8-12.
Subjects: School comics.; Graphic novels.; Comics (Graphic works); Dungeons and Dragons (Game); Fantasy games; Friendship; Middle schools; Schools; Cartoons and comics.;
Available copies: 0 / Total copies: 1
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Starlight enclave : a novel / by Salvatore, R. A.,1959-author.;
In the wake of the demon uprising and two years of peace, a Civil war is in the offing, and Jarlaxle and a small group of friends go on an expedition in search of Doum'wielle, the last wielder of the powerful sword known as "Cutter", in hopes that she may be the key to unlocking the sword's potential.
Subjects: Fantasy fiction.; Epic fiction.; Drizzt Do'Urden (Fictitious character); Forgotten realms (Imaginary place); Dungeons and Dragons (Game); Quests (Expeditions); Swords;
Available copies: 1 / Total copies: 1
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Glacier's edge : a novel / by Salvatore, R. A.,1959-author.;
Jarlaxle, the lone survivor of the raid on the slaad fortress, must escape the ice caverns and get help for his friends by pulling together a team with unimaginable power.
Subjects: Fantasy fiction.; Epic fiction.; Novels.; Drizzt Do'Urden (Fictitious character); Dungeons and Dragons (Game); Forgotten realms (Imaginary place); Magic; Quests (Expeditions); Secrecy;
Available copies: 1 / Total copies: 1
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Losing hit points / by Mielke, Kristopher,author.;
"After Rumour came out as trans, Journey--her best friend--dropped her. When a D&D game brings them face-to-face, Journey must confront their shame and their suppressed romantic feelings. Losing Hit Points is a nerdy queer romance book set against the backdrop of a tabletop Dungeons & Dragons game. A romantic story filled with goblins, adventure, and the healing power of admitting our mistakes. Equal parts touching and laugh-out-loud funny, trans teen Journey has the chance to play an epic game of Dungeons & Dragons. Surprise encounters are common in D&D but what they don't expect is to reconnect with an ex-friend who they still love and have wronged in the past."--3.4.013-018.HL670L.
Subjects: Transgender fiction.; Queer fiction.; Young adult fiction.; High interest-low vocabulary books.; Novels.; Dungeons and Dragons (Game); Friendship; Interpersonal relations; Transgender people; Dungeons and Dragons (Game); Friendship; Interpersonal relations; Transgender people;
Available copies: 1 / Total copies: 1
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Lolth's warrior : a novel / by Salvatore, R. A.,1959-author.;
"The drow city of Menzoberranzan has fallen into discontent, sowed by the growing legend of the one who escaped: Drizzt Do'Urden. Now many of the drow--including the city's most powerful house, led by the Matron Mother--are questioning the influence of the Spider Queen and the very history of the city's founding. What secrets lie ahead? The drow are determined to find out, and they'll stop at nothing to dismantle the very structure they've called home. As social tensions rise and the demands for answers boom, a fight erupts between the adherents of Lolth's chaotic evil and those drow who demand more, demand better. In the Underdark there are only absolutes and no compromise will be found. With winner taking all, Drizzt Do'Urden cannot and will not remainon the sidelines anymore. This will be an uprising Menzoberranzan will never forget, and the rest of the Forgotten Realms won't be able to look away"--
Subjects: Fantasy fiction.; Epic fiction.; Novels.; Drizzt Do'Urden (Fictitious character); Dungeons and Dragons (Game); Elves; Forgotten realms (Imaginary place); Good and evil; Imaginary wars and battles; Magic;
Available copies: 1 / Total copies: 1
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Tourney of Terror / by Roux, Madeleine,1985-; Probert, Tim.;
Something big has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which occur every half century. The Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash, a forbidden human, secretly disguised as a minotaur, is no stranger to impossible odds, and neither are her friends, the Danger Club, who recently battled a necromancer and his army of undead! If the Waterdeep Dragons weren't enough to raise scales, Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister lurks in the halls of the school, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms.Ages 8-12.
Subjects: Fantasy fiction.; Action and adventure fiction.; Dungeons and Dragons (Game); Magic; Monsters; Schools; Contests; Adventure and adventurers;
Available copies: 1 / Total copies: 1
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