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Teleportation and other luxuries [graphic novel] / by Bongiovanni, Archie,author.; Broder, Dayn,editor.; Eizik, Marla,editor.; Gattoni, Lucas,letterer.; Hitzhusen, Lauren,editor.; Levesque, Jack,book designer.; Sánchez, Camilo,designer.; Verhoeven, Lucas,illustrator.; Verhoeven, Mary,illustrator.;
In a bustling futurist metropolis, the Blamazon Teen Scientist Competition promises not just scientific glory, but fame and substantial financial rewards as well. Among the contestants, four teenagers from different backgrounds form an unlikely team: Tyler Risley, a teen heartthrob known for his genius-level intellect, Gabby, a grumpy nonbinary anarchist with a knack and distrust for science, Allegra, a shy and brilliant loner hiding her vast intelligence, and L.J., a small town jack-of-all-trades with an unparalleled knack for engineering. Amidst their bickering and missteps, they uncover the secret of teleportation. Despite this invention being a clear albeit dangerous way to win, it becomes apparent that perhaps victory isn't their only collective goal.Young adult.
Subjects: Science fiction comics.; Coming-of-age comics.; Graphic novels.; Contests; Inventions; Science fairs; Teenagers; Teleportation;
Available copies: 1 / Total copies: 1
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Bridges / by Pettiford, Rebecca.;
Why do we use bridges? -- Types of bridges -- Building bridges -- Try this: build a bridge."Carefully leveled text and engaging full-color photos introduce early fluent readers to the world's most amazing bridges while explaining the engineering behind their creation. Includes activity, glossary, and index."IL: 2-5, ATOS: 2.9, GRL: K.LSC
Subjects: Bridges; Bridges;
Available copies: 0 / Total copies: 1
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Let's build a playground / by Pizzo, Robert.;
"From the publisher that brought you the bestselling Baby University books comes a brand-new series of construction books for kids. Let's build a playground! How? We'll show you! Join the construction team in this board book as they go about the steps involved in building a playground. Toddlers will love the bright and bold art, and parents will love the gentle explanation of new concepts and words. Perfect for any family that wants to introduce architecture or engineering to kids, or for anyone searching for truck books for toddlers"--Provided by publisher.LSC
Subjects: Playgrounds;
Available copies: 1 / Total copies: 1
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Home learning year by year : how to design a creative and comprehensive homeschool curriculum / by Rupp, Rebecca,author.;
A comprehensive guide to designing homeschool curriculum, from one of the country's foremost homeschooling experts--now revised and updated! Homeschooling can be a tremendous gift to your children--a personalized educational experience tailored to each kid's interests, abilities, and learning styles. But what to teach, and when, and how? Especially for first-time homeschoolers, the prospect of tackling an annual curriculum can be daunting. In Home Learning Year by Year, Rebecca Rupp presents comprehensive plans from preschool through high school, covering integral subjects for each grade, with lists of topics commonly presented at each level, recommended resource and reading lists, and suggestions for creative alternative options and approaches. Included, along with all the educational basics, are techniques and resources for teaching everything from philosophy to engineering, as well as suggestions for dealing with such sensitive topics as sex education.
Subjects: Handbooks and manuals.; Home schooling; Curriculum planning;
Available copies: 0 / Total copies: 1
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Healing earth : an ecologist's journey of innovation and environmental stewardship / by Todd, John,author.;
Subjects: Ecological engineering.; Environmental responsibility.; Environmental protection.;
Available copies: 1 / Total copies: 1
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Resident evil. [electronic resource]. by Microsoft Corporation.;
Game.Resident Evil™ 4 joins Leon S. Kennedy six years after his hellish experiences in the biological disaster of Raccoon City. His unmatched resolve caused him to be recruited as an agent reporting directly to the president of the United States. With the experience of multiple missions on his back, Leon is dispatched to rescue the president's recently kidnapped daughter. Leon tracks her to a secluded European village, however after making first contact he discovers a fervor beyond reason grips the local populace. As a title that set the standard for the later Resident Evil™ franchise, the original Resident Evil™ 4 introduced the Third Person-Camera to the long-running series, which has shipped over 127 million units worldwide since the first title debuted in 1996. Now, this reimagined tale of survival in the face of overwhelming terror returns to deliver a visually stunning modern gaming experience that is true to the promise of the original release. Many team members from the production of 2019's top-selling and critically acclaimed Resident Evil™ 2 also make their return to delve deeper into the essence of Resident Evil 4. Fans and newcomers alike can revel in both the new and familiar, as RE Engine heightens the design and creative direction of the original game.ESRB Content Rating: M, Mature, 17+ (Blood and gore, intense violence, language).Ultra HD Blu-ray disc compatible with Xbox Series X console ; HDTV 720p/1080i/1080p/4K/8K/HDR 10 video ; Spatial audio, Dolby Atmos in game surround sound ; Optimized for Xbox Series X.
Subjects: Survival horror video games.; Action adventure video games.; Video games.; Role playing video games.; Xbox Series X (Video game console); Video games.; Computer games.; Bioterrorism; Computer adventure games; Rescues; Resident evil 4 (Game); Viruses; Zombies;
Available copies: 1 / Total copies: 1
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The honey-don't list / by Lauren, Christina,author.;
"Carey Duncan has worked for home remodeling and design gurus Melissa and Rusty Tripp for nearly a decade. A country girl at heart, Carey started in their first store at sixteen, and--more than anyone would suspect--has helped them build an empire. With a new show and a book about to launch, the Tripps are on the verge of superstardom. There's only one problem: America's favorite couple can't stand each other. James McCann, MIT graduate and engineering genius, was originally hired as a structural engineer, but the job isn't all he thought it'd be. The last straw? Both he and Carey must go on book tour with the Tripps and keep the wheels from falling off the proverbial bus. Unfortunately, neither of them is in any position to quit. Carey needs health insurance, and James has been promised the role of a lifetime if he can just keep the couple on track for a few more weeks. While road-tripping with the Tripps up the West Coast, Carey and James vow to work together to keep their bosses' secrets hidden, and their own jobs secure. But if they stop playing along--and start playing for keeps--they may have the chance to build something beautiful together."--
Subjects: Humorous fiction.; Domestic fiction.; Chick lit.; Man-woman relationships; Administrative assistants; Marriage; Interior decorators; Automobile travel;
Available copies: 1 / Total copies: 1
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Drive! : Henry Ford, George Selden, and the race to invent the auto age / by Goldstone, Lawrence,1947-author.;
Includes bibliographical references and index."From the acclaimed author of Birdmen comes a revelatory new history of the birth of the automobile, an illuminating and entertaining true tale of invention, competition, and the visionaries, hustlers, and swindlers who came together to transform the world. In 1900, the Automobile Club of America sponsored the nation's first car show in New York's Madison Square Garden. The event was a spectacular success, attracting seventy exhibitors and nearly fifty thousand visitors. Among the spectators was an obscure would-be automaker named Henry Ford, who walked the floor speaking with designers and engineers, trying to gauge public enthusiasm for what was then a revolutionary invention. His conclusion: the automobile was going to be a fixture in American society, both in the city and on the farm--and would make some people very rich. None, he decided, more than he. Drive! is the most complete account to date of the wild early days of the auto age. Lawrence Goldstone tells the fascinating story of how the internal combustion engine, a "theory looking for an application," evolved into an innovation that would change history. Debunking many long-held myths along the way, Drive! shows that the creation of the automobile was not the work of one man, but very much a global effort. Long before anyone had heard of Henry Ford, men with names like Benz, Peugeot, Renault, and Daimler were building and marketing the world's first cars. Goldstone breathes life into an extraordinary cast of characters: the inventors and engineers who crafted engines small enough to use on a "horseless carriage"; the financiers who risked everything for their visions; the first racers--daredevils who pushed rickety, untested vehicles to their limits; and such visionary lawyers as George Selden, who fought for and won the first patent for the gasoline-powered automobile. Lurking around every corner is Henry Ford, a brilliant innovator and an even better marketer, a tireless promoter of his products--and of himself. With a narrative as propulsive as its subject, Drive! plunges us headlong into a time unlike any in history, when near-manic innovation, competition, and consumerist zeal coalesced to change the way the world moved."--Provided by publisher.
Subjects: Automobile driving; Automobile industry and trade; Automobiles; Automobiles; Transportation, Automotive;
Available copies: 1 / Total copies: 1
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If walls could speak : my life in architecture / by Safdie, Moshe,1938-author.;
Includes bibliographical references and index."Over more than five decades, legendary architect Moshe Safdie has built some of the world's most influential and memorable structures-from the 1967 modular housing scheme in Montreal known as "Habitat" and the Yad Vashem memorial in Israel, to the Crystal Bridges Museum in Arkansas and the Marina Bay Sands development and extraordinary Jewel Changi airport interior garden and waterfall in Singapore. For Safdie, the way a space functions is fundamental; he is deeply committed to architecture as a social force for good, believing that any challenge, including extreme population density and environmental distress, can be addressed with solutions that enhance community and uplift the human spirit. Safdie always refers to the "silent client" an architect mustultimately serve: the people who live, work in, or experience a building. If Walls Could Speak takes readers behind the veil of an essential yet mysterious profession to explain through Safdie's own experiences how an architect thinks and works-"from thespark of imagination through the design process, the model-making, the politics, the engineering, the materials." Relating memorable stories about what has inspired him-from childhoods in Israel and Montreal to the projects and personalities worldwide that have captured his imagination-Safdie reveals the complex interplay that underpins every project and his vision for the role architecture can and should play in society at large. Illustrated throughout with drawings, sketches, photographs, and documentsfrom his firm's voluminous archives that illuminate his stories, If Walls Could Speak ends with a chapter outlining seven projects Safdie would pursue around the world if resources and will were no issue and the choices were his to make. A book like no other, If Walls Could Speak will forever change the way you look at and appreciate any built structure"--
Subjects: Biographies.; Autobiographies.; Safdie, Moshe, 1938-; Architects;
Available copies: 1 / Total copies: 1
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Let's call her Barbie / by Rosen, Renée,author.;
Includes bibliographical references."She's an icon. She's fun and aspirational. She's stirring controversy and outrage. Her name is Barbie. In 1956, Ruth Handler, cofounder of a budding toy company, embarks on a mission to upend the marketplace by creating a controversial doll: one that looks like a grown woman. Unlike the current trend of baby dolls that reinforces traditional roles of motherhood, this doll will empower little girls to be and do anything. And Barbie is born. Not everyone sees Barbie as a a positive influence, but Ruth knows this doll is destined for greatness. With the help of head engineer Jack Ryan and fashion designer Stevie Klein, they forge ahead, their own identities becoming entwined with the persona of the doll. For Ruth, Barbie fills a void left by the mother who abandoned her and the daughter who resents her ambition. Jack, Mattel's unlikely Casanova, hides his deepest secrets behind the genius of his engineering, and Stevie pins her professional future and sense of self on Barbie's fashion designs. In the decades that follow, the Barbie team spins the doll into a cultural phenomenon. But with every great success comes the fall, and the problems at Mattel are just getting started. In the cutthroat world of toy-making, greed and public scandals threaten to tear down everything Ruth has built. But Barbie is more than just a doll for her - she's a legacy, one Ruth will do anything to protect. From USA Today bestselling author Renée Rosen comes a riveting novel about the team of creative rebels who challenged convention, broke molds, and beat the odds to invent the most famous doll of all time"--
Subjects: Historical fiction.; Novels.; Handler, Ruth; Ryan, Jack, 1926-1991; Mattel, Inc.; Barbie dolls;
Available copies: 0 / Total copies: 1
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