Results 21 to 30 of 47 | « previous | next »
- Home learning year by year : how to design a creative and comprehensive homeschool curriculum / by Rupp, Rebecca,author.;
- A comprehensive guide to designing homeschool curriculum, from one of the country's foremost homeschooling experts--now revised and updated! Homeschooling can be a tremendous gift to your children--a personalized educational experience tailored to each kid's interests, abilities, and learning styles. But what to teach, and when, and how? Especially for first-time homeschoolers, the prospect of tackling an annual curriculum can be daunting. In Home Learning Year by Year, Rebecca Rupp presents comprehensive plans from preschool through high school, covering integral subjects for each grade, with lists of topics commonly presented at each level, recommended resource and reading lists, and suggestions for creative alternative options and approaches. Included, along with all the educational basics, are techniques and resources for teaching everything from philosophy to engineering, as well as suggestions for dealing with such sensitive topics as sex education.
- Subjects: Handbooks and manuals.; Home schooling; Curriculum planning;
- Available copies: 1 / Total copies: 1
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- Healing earth : an ecologist's journey of innovation and environmental stewardship / by Todd, John,author.;
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- Subjects: Ecological engineering.; Environmental responsibility.; Environmental protection.;
- Available copies: 1 / Total copies: 1
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- The honey-don't list / by Lauren, Christina,author.;
- "Carey Duncan has worked for home remodeling and design gurus Melissa and Rusty Tripp for nearly a decade. A country girl at heart, Carey started in their first store at sixteen, and--more than anyone would suspect--has helped them build an empire. With a new show and a book about to launch, the Tripps are on the verge of superstardom. There's only one problem: America's favorite couple can't stand each other. James McCann, MIT graduate and engineering genius, was originally hired as a structural engineer, but the job isn't all he thought it'd be. The last straw? Both he and Carey must go on book tour with the Tripps and keep the wheels from falling off the proverbial bus. Unfortunately, neither of them is in any position to quit. Carey needs health insurance, and James has been promised the role of a lifetime if he can just keep the couple on track for a few more weeks. While road-tripping with the Tripps up the West Coast, Carey and James vow to work together to keep their bosses' secrets hidden, and their own jobs secure. But if they stop playing along--and start playing for keeps--they may have the chance to build something beautiful together."--
- Subjects: Humorous fiction.; Domestic fiction.; Chick lit.; Man-woman relationships; Administrative assistants; Marriage; Interior decorators; Automobile travel;
- Available copies: 0 / Total copies: 1
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- Drive! : Henry Ford, George Selden, and the race to invent the auto age / by Goldstone, Lawrence,1947-author.;
- Includes bibliographical references and index."From the acclaimed author of Birdmen comes a revelatory new history of the birth of the automobile, an illuminating and entertaining true tale of invention, competition, and the visionaries, hustlers, and swindlers who came together to transform the world. In 1900, the Automobile Club of America sponsored the nation's first car show in New York's Madison Square Garden. The event was a spectacular success, attracting seventy exhibitors and nearly fifty thousand visitors. Among the spectators was an obscure would-be automaker named Henry Ford, who walked the floor speaking with designers and engineers, trying to gauge public enthusiasm for what was then a revolutionary invention. His conclusion: the automobile was going to be a fixture in American society, both in the city and on the farm--and would make some people very rich. None, he decided, more than he. Drive! is the most complete account to date of the wild early days of the auto age. Lawrence Goldstone tells the fascinating story of how the internal combustion engine, a "theory looking for an application," evolved into an innovation that would change history. Debunking many long-held myths along the way, Drive! shows that the creation of the automobile was not the work of one man, but very much a global effort. Long before anyone had heard of Henry Ford, men with names like Benz, Peugeot, Renault, and Daimler were building and marketing the world's first cars. Goldstone breathes life into an extraordinary cast of characters: the inventors and engineers who crafted engines small enough to use on a "horseless carriage"; the financiers who risked everything for their visions; the first racers--daredevils who pushed rickety, untested vehicles to their limits; and such visionary lawyers as George Selden, who fought for and won the first patent for the gasoline-powered automobile. Lurking around every corner is Henry Ford, a brilliant innovator and an even better marketer, a tireless promoter of his products--and of himself. With a narrative as propulsive as its subject, Drive! plunges us headlong into a time unlike any in history, when near-manic innovation, competition, and consumerist zeal coalesced to change the way the world moved."--Provided by publisher.
- Subjects: Automobile driving; Automobile industry and trade; Automobiles; Automobiles; Transportation, Automotive;
- Available copies: 1 / Total copies: 1
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- If walls could speak : my life in architecture / by Safdie, Moshe,1938-author.;
- Includes bibliographical references and index."Over more than five decades, legendary architect Moshe Safdie has built some of the world's most influential and memorable structures-from the 1967 modular housing scheme in Montreal known as "Habitat" and the Yad Vashem memorial in Israel, to the Crystal Bridges Museum in Arkansas and the Marina Bay Sands development and extraordinary Jewel Changi airport interior garden and waterfall in Singapore. For Safdie, the way a space functions is fundamental; he is deeply committed to architecture as a social force for good, believing that any challenge, including extreme population density and environmental distress, can be addressed with solutions that enhance community and uplift the human spirit. Safdie always refers to the "silent client" an architect mustultimately serve: the people who live, work in, or experience a building. If Walls Could Speak takes readers behind the veil of an essential yet mysterious profession to explain through Safdie's own experiences how an architect thinks and works-"from thespark of imagination through the design process, the model-making, the politics, the engineering, the materials." Relating memorable stories about what has inspired him-from childhoods in Israel and Montreal to the projects and personalities worldwide that have captured his imagination-Safdie reveals the complex interplay that underpins every project and his vision for the role architecture can and should play in society at large. Illustrated throughout with drawings, sketches, photographs, and documentsfrom his firm's voluminous archives that illuminate his stories, If Walls Could Speak ends with a chapter outlining seven projects Safdie would pursue around the world if resources and will were no issue and the choices were his to make. A book like no other, If Walls Could Speak will forever change the way you look at and appreciate any built structure"--
- Subjects: Biographies.; Autobiographies.; Safdie, Moshe, 1938-; Architects;
- Available copies: 1 / Total copies: 1
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- Oobleck, slime, and dancing spaghetti : twenty terrific at-home science experiments inspired by favorite children's books / by Williams, Jennifer,1971-;
- Includes bibliographical references.Wizzil : meatballs explode & water spurts like geysers! -- Strega nona : make your spaghetti "dance"! -- The book of slime : create something slimy! -- Bartholomew and the oobleck : concocting colorful, sticky & gooey -- Stuff! -- George's marvelous medicine : boiling up a witchy brew, then change the color -- Fun with food science -- The butter battle book : shake cream into butter! -- 3 ways to let it melt in your mouth! -- Ice cream Larry : freeze your own ice cream in a can -- Sad Sam and the magic cookies. Soft & chewy or hard & crumbly -- Everybody bakes bread : learn what makes dough rise? -- How to make an apple pie and see the world : make a fake apple -- Pie with fun flavorings -- Rechenka's eggs : dye eggs & create art using natural ingredients -- Froth it! : blow bubbles in milk & measure the foam! -- A monster in my cereal : find the magnetic monster within! -- Air science and engineering -- Air is all around you : inflating a balloon with hot air & a soda -- Bottle! -- Hot-air Henry : build your own hot-air balloon! -- Daisy and the egg : design a "nest" to protect an egg in flight -- Meteorology -- A drop around the world : create a mini water-cycle in a jar! -- Your very own ecosystem with clouds! -- Twister! : make a "water tornado" in a bottle! -- More on the research.
- Subjects: Science;
- © c2009., Bright Sky Press,
- Available copies: 1 / Total copies: 1
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- 2312 / by Robinson, Kim Stanley.;
- "The year is 2312. Scientific and technological advances have opened gateways to an extraordinary future. Earth is no longer humanity's only home; new habitats have been created throughout the solar system on moons, planets, and in between. But in this year, 2312, a sequence of events will force humanity to confront its past, its present, and its future. The first event takes place on Mercury, on the city of Terminator, itself a miracle of engineering on an unprecedented scale. It is an unexpected death, but one that might have been foreseen. For Swan Er Hong, it is an event that will change her life. Swan was once a woman who designed worlds. Now she will be led into a plot to destroy them"--Provided by publisher.
- Subjects: Science fiction.; Space colonies;
- © 2012., Orbit,
- Available copies: 1 / Total copies: 1
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- Wingspan [game] by Please return all components in the container. ;
- ""Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth. Gain food tokens via custom dice in a birdfeeder dice tower. Lay eggs using egg miniatures in a variety of colors. Draw from hundreds of unique bird cards and play them. The winner is the player with the most points after 4 rounds."--from Manufacturer.Ages 14+.
- Subjects: Board games.; Library of things.; Toys and instruments.;
- © [2019]., Stonemaier Games,
- Available copies: 0 / Total copies: 1
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- Fracture [videorecording (DVD)] / by M; Relaxation and stres; Oa; N; c1995. viii, 2; ill. Includes bi; Relaxati; Eshelman, Elizabeth Robbins.1 ; Winemille;
- Director of photography, Kramer Morgenthau ; editor, David Rosenbloom ; music, Jeff Danna, Mychael Danna; costume designers, Elisabetta Beraldo, Nava R. Sadan ; production designer, Paul Eads.Anthony Hopkins, Ryan Gosling, David Strathairn, Rosamund Pike, Embeth Davidtz, Billy Burke, Cliff Curtis.Ted Crawford is a wealthy, brilliant, and meticulous structural engineer who lives in Los Angeles. He shoots his wife and entraps her lover. After the police arrive, he signs a confession. At his arraignment, he asserts his rights to represent himself and asks the court to move immediately to trial. The prosecutor is Willy Beachum, a hotshot D.A. who is getting ready to leave for a civil-law firm. He is told by everyone the case is open and shut. Crawford, however, sees Beachum's weakness - the hairline fracture of his character.Canadian Home Video Rating: 14A.DVD, region 1, widescreen presentation; Dolby Digital.
- Subjects: 1; 613.79 Dav 19951 Davis;
- © c2007., New Line Home Entertainment ; Distributed by Alliance Atlantis,
- Available copies: 1 / Total copies: 1
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- Visual thinking : the hidden gifts of people who think in pictures, patterns, and abstractions / by Grandin, Temple,author.; Lerner, Betsy,author.;
- Includes bibliographical references and index."A quarter of a century after her first book, Thinking in Pictures, forever changed how the world understood autism, Temple Grandin--the "anthropologist from Mars," as Oliver Sacks dubbed her--transforms our understanding of the different ways our brains are wired. Visual thinkers constitute a far greater proportion of the population than previously understood, she reveals, and a more varied one, from the purest "object visualizers" like Grandin herself, with their intuitive knack for engineering and problem-solving, to "visual spatials"--the abstract, mathematical thinkers who excel in pattern recognition and systemic thinking. With her genius for demystifying science, Grandin draws on cutting-edge research to take us inside visual thinking and its intuitive affinities for design, innovation, and problem-solving. She also makes us aware of how a world geared to the highly verbal screens out visual thinkers from an early age. Rather than continuing to waste their singular gifts, driving a collective loss in productivity and competitiveness, Grandin proposes new approaches to educating, parenting, employing, and collaborating with visual thinkers. In a highly competitive world, this important book helps us to see, we need every mind on board"--
- Subjects: Art; Thought and thinking.; Visual perception.;
- Available copies: 1 / Total copies: 1
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Results 21 to 30 of 47 | « previous | next »