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Adventure time. [electronic resource]. by Microsoft Corporation.;
Game.It's Adventure Time! Finn and Jake have saved the Land of Ooo more times than they can count--but, this time, they might be in over their heads. Somebody's up to bad biscuits. They got their hands on another Enchiridion, and they've somehow used it to flood the Land of Ooo. Help Finn and Jake as they take to the high seas to solve this latest mystery and save the kingdoms of Ooo in this all-new third-person puzzle adventure. Freely explore unknown waters and familiar kingdoms with your crew of Adventure Time buddies. Unleash your heroes' unique abilities in exciting tactical battles on land and sea, and interrogate pirates and other suspicious characters as you try to figure out what son of a blee blop is behind this disastrous series of events. Explore! Travel the Land of Ooo as you've never travelled it before--from the deck of Finn and Jake's new boat. Control Finn, Jake, BMO, and Marceline as you explore the world more freely than ever, sailing between familiar kingdoms and locations, and venturing into uncharted territories in the most immersive Adventure Time experience ever! Battle! Dingle the bad guys' bones into tapioca pudding with a new fast-paced, turn-based combat system that lets you make the most out of all of all of our heroes' abilities. Use items, spells, and potions to buff the party or lay the schmowtow on the enemy. Unleash ultimate hero abilities to perform mega-damage, and upgrade your heroes with the sweet dosh you earn from every victory! Interrogate! To find out what's up, you'll have to explore every kingdom and talk to lots of Adventure Time characters to get the scoop. You might even have to unleash a little “good cop, bad cop” Finn and Jake style on the occasional plughole or D-lister to get them to spill the beans. Gather info, collect loot, and learn about side quests and secret map locations that will help you get to the bottom of this wet, wet, mystery--before it's too late.ESRB Content Rating: E10, Everyone, 10+ (Cartoon violence, comic mischief).Blu-ray disc compatible with Xbox One console ; HDTV 720p/1080i/1080p ; in game surround sound ; 3 GB storage required.
Subjects: Adventure time (Television program); Xbox One (Video game console); Pirates; Video games.; Computer games.; Adventure time Pirates of the Enchiridion (Game);
Available copies: 1 / Total copies: 1
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The decline and fall of the human empire : why our species is on the edge of extinction / by Gee, Henry,1962-author.;
Includes bibliographical references and index."By the award-winning author of A (Very) Short History of Life on Earth: a history of humanity on the brink of decline. We are living through a period that is unique in human history. For the first time in more than ten thousand years, the rate of human population growth is slowing down. In the middle of this century population growth will stop, and the number of people on Earth will start to decline-fast. In this provocative book, award-winning science writer Henry Gee offers a concise, brilliantly-told history of our species--and argues that we are on a rapid, one-way trip to extinction. The Decline and Fall of the Human Empire narrates the dramatic rise of humanity, how a scattered range of small groups across several continents eventually inbred, interacted, fought, established stable communities and food supplies, and began the process of dominating the planet. The human story is relatively brief-the oldest fossils of H. Sapiens date to approximately 300,000 years ago-yet the spread of our species has been unstoppable ... until recently. As Gee demonstrates, our population has peaked, and is declining; our environment is becoming inimical to human life in many locations; our core resources of water, arable land, and air are diminishing; and new diseases, simmering conflicts, and ambiguous technologies threaten our collective health. Can we still change our course? Or is our own extinction inevitable? There could be a way out, but the launch window is narrow. Unless Homo sapiens establishes successful colonies in space within the next two centuries, our species is likely to stay earthbound and will have vanished entirely within another ten thousand years, bringing the seven-million-year story of the human lineage to an end. With assured narration, dramatic stories, and his signature sprightly humor, Henry Gee envisions new opportunities for the future of humanity--a future that will reward facing challenges with ingenuity, foresight, and cooperation"--
Subjects: Human beings; Human evolution.; Philosophical anthropology.;
Available copies: 1 / Total copies: 1
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Adventure time. [electronic resource]. by Sony Computer Entertainment.;
Game.It's Adventure Time! Finn and Jake have saved the Land of Ooo more times than they can count--but, this time, they might be in over their heads. Somebody's up to bad biscuits. They got their hands on another Enchiridion, and they've somehow used it to flood the Land of Ooo. Help Finn and Jake as they take to the high seas to solve this latest mystery and save the kingdoms of Ooo in this all-new third-person puzzle adventure. Freely explore unknown waters and familiar kingdoms with your crew of Adventure Time buddies. Unleash your heroes' unique abilities in exciting tactical battles on land and sea, and interrogate pirates and other suspicious characters as you try to figure out what son of a blee blop is behind this disastrous series of events. Explore! Travel the Land of Ooo as you've never travelled it before--from the deck of Finn and Jake's new boat. Control Finn, Jake, BMO, and Marceline as you explore the world more freely than ever, sailing between familiar kingdoms and locations, and venturing into uncharted territories in the most immersive Adventure Time experience ever! Battle! Dingle the bad guys' bones into tapioca pudding with a new fast-paced, turn-based combat system that lets you make the most out of all of all of our heroes' abilities. Use items, spells, and potions to buff the party or lay the schmowtow on the enemy. Unleash ultimate hero abilities to perform mega-damage, and upgrade your heroes with the sweet dosh you earn from every victory! Interrogate! To find out what's up, you'll have to explore every kingdom and talk to lots of Adventure Time characters to get the scoop. You might even have to unleash a little “good cop, bad cop” Finn and Jake style on the occasional plughole or D-lister to get them to spill the beans. Gather info, collect loot, and learn about side quests and secret map locations that will help you get to the bottom of this wet, wet, mystery--before it's too late.ESRB Content Rating: E10, Everyone, 10+ (Cartoon violence, comic mischief).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 2 GB storage required.
Subjects: Adventure time (Television program); Playstation 4 (Video game console); Video games.; Computer games.; Pirates; Adventure time Pirates of the Enchiridion (Game);
Available copies: 1 / Total copies: 1
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The Grey Wolf A Novel [electronic resource] : by Penny, Louise.aut; Brassard, Jean.nrt; cloudLibrary;
"Brassard's accents—whether French Canadian, Italian, or continental French—create indelible characters. His performance lets us feel Reine Marie's warmth and Armand's affectionate nature, and he adds an additional layer to surly Ruth and her potty-mouthed duck. Exciting and entertaining." —AudioFile (Earphones Award winner) The 19th mystery in the #1 New York Times-bestselling Armand Gamache series. Relentless phone calls interrupt the peace of a warm August morning in Three Pines. Though the tiny Québec village is impossible to find on any map, someone has managed to track down Armand Gamache, head of homicide at the Sûreté, as he sits with his wife in their back garden. Reine-Marie watches with increasing unease as her husband refuses to pick up, though he clearly knows who is on the other end. When he finally answers, his rage shatters the calm of their quiet Sunday morning. That's only the first in a sequence of strange events that begin THE GREY WOLF, the nineteenth novel in Louise Penny's #1 New York Times-bestselling series. A missing coat, an intruder alarm, a note for Gamache reading "this might interest you", a puzzling scrap of paper with a mysterious list—and then a murder. All propel Chief Inspector Gamache and his team toward a terrible realization. Something much more sinister than any one murder or any one case is fast approaching. Armand Gamache, Jean-Guy Beauvoir, his son-in-law and second in command, and Inspector Isabelle Lacoste can only trust each other, as old friends begin to act like enemies, and long-time enemies appear to be friends. Determined to track down the threat before it becomes a reality, their pursuit takes them across Québec and across borders. Their hunt grows increasingly desperate, even frantic, as the enormity of the creature they’re chasing becomes clear. If they fail the devastating consequences would reach into the largest of cities and the smallest of villages. Including Three Pines. A Macmillan Audio production from Minotaur Books.
Subjects: Audiobooks.; International Mystery & Crime; Traditional;
© 2024., Macmillan Audio,
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When the heavens went on sale : the misfits and geniuses who put space within reach / by Vance, Ashlee,author.;
"With the launch of the Falcon 1 rocket in 2008, Elon Musk's SpaceX became the first private company to build a low-cost rocket that could reach orbit. And that milestone carried major implications: Silicon Valley, not NASA, was suddenly cemented as the epicenter of the new Space Age. Start-ups and the wealthy investors behind them began to realize that the universe--ungoverned and infinite--was open for business. Welcome to the wild west of aerospace engineering. When the Heavens Went on Sale tells the remarkable, unfolding story of this frenzied intergalactic land grab. Through his trademark immersive reporting, Ashlee Vance follows four pioneering companies--Astra, Firefly, Planet Labs, and Rocket Lab--as they build new space systems and attempt to launch rockets into orbit. While the public fixated on the space tourism being driven by Elon Musk, Jeff Bezos, and Richard Branson, these new companies arrived with a different set of goals: to make rocket and satellite launches fast and cheap, thereby opening Earth's lower orbit for business--and setting it up as the next playing field for humankind's technological evolution, where we can connect, analyze, and monitor everything on Earth. Vance has had a front row seat and singular access to this peculiar and unprecedented moment in history. When the Heavens Went on Sale travels through private company headquarters, labs, and top-secret launch locations around the world, including California, Texas, Alaska, New Zealand, Ukraine, India, and French Guiana. Vance chronicles it all in full color: the private jets, communes, gun-toting bodyguards, hallucinogens, espionage investigations, and multi-millionaires guzzling booze to dull the pain as their fortunes disappear. With the most detailed and intimate reporting of Vance's career, When the Heavens Went on Sale reveals the spectacular chaos of the new business of space, and what happens when the idealistic, ambitious minds of Silicon Valley turn their unbridled vision toward the limitless expanse of the stars. This is the most pressing and controversial technology story of our times, a tale of fascinating characters chasing unimaginable stakes as they race to space"--
Subjects: Privatization.; Rockets (Aeronautics); Space tourism.;
Available copies: 1 / Total copies: 1
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The Illegal [electronic resource] : by Hill, Lawrence.aut; cloudLibrary;
Keita Ali is on the run. Like every boy on the mountainous island of Zantoroland, running is all Keita’s ever wanted to do. In one of the poorest nations in the world, running means respect. Running means riches—until Keita is targeted for his father’s outspoken political views and discovers he must run for his family’s survival. He signs on with notorious marathon agent Anton Hamm, but when Keita fails to place among the top finishers in his first race, he escapes into Freedom State—a wealthy island nation that has elected a government bent on deporting the refugees living within its borders in the community of AfricTown. Keita can stay safe only if he keeps moving and eludes Hamm and the officials who would deport him to his own country, where he would face almost certain death. This is the new underground: a place where tens of thousands of people deemed to be “illegal” live below the radar of the police and government officials. As Keita surfaces from time to time to earn cash prizes by running local road races, he has to assess whether the people he meets are friends or enemies: John Falconer, a gifted student struggling to escape the limits of his AfricTown upbringing; Ivernia Beech, a spirited old woman at risk of being forced into an assisted living facility; Rocco Calder, a recreational marathoner and the immigration minister; Lula DiStefano, self-declared queen of AfricTown and madam of the community’s infamous brothel; and Viola Hill, a reporter who is investigating the lengths to which her government will go to stop illegal immigration. Keita’s very existence in Freedom State is illegal. As he trains in secret, eluding capture, the stakes keep getting higher. Soon, he is running not only for his life, but for his sister’s life, too. Fast moving and compelling, The Illegal casts a satirical eye on people who have turned their backs on undocumented refugees struggling to survive in a nation that does not want them. Hill’s depiction of life on the borderlands of society urges us to consider the plight of the unseen and the forgotten who live among us.
Subjects: Electronic books.; African American; Literary; Dystopian;
© 2015., HarperCollins Canada,
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Dare to speak : defending free speech for all / by Nossel, Suzanne,1969-author.;
Includes bibliographical references and index."A vital, necessary playbook for navigating and defending free speech today by the CEO of PEN America, Dare To Speak provides a pathway for promoting free expression while also cultivating a more inclusive public culture. Online trolls and fascist chat groups. Controversies over campus lectures. Cancel culture versus censorship. The daily hazards and debates surrounding free speech dominate headlines and fuel social media storms. In an era where one tweet can launch-or end-your career, and where free speech is often invoked as a principle but rarely understood, learning to maneuver the fast-changing, treacherous landscape of public discourse has never been more urgent. In Dare To Speak, Suzanne Nossel, a leading voice in support of free expression, delivers a vital, necessary guide to maintaining democratic debate that is open, free-wheeling but at the same time respectful of the rich diversity of backgrounds and opinions in a changing country. Centered on practical principles, Nossel's primer equips readers with the tools needed to speak one's mind in today's diverse, digitized, and highly-divided society without resorting to curbs on free expression. At a time when free speech is often pitted against other progressive axioms-namely diversity and equality-Dare To Speak presents a clear-eyed argument that the drive to create a more inclusive society need not, and must not, compromise robust protections for free speech. Nossel provides concrete guidance on how to reconcile these two sets of core values within universities, on social media, and in daily life. She advises readers how to: Use language conscientiously without self-censoring ideas; Defend the right to express unpopular views; And protest without silencing speech. Nossel warns against the increasingly fashionable embrace of expanded government and corporate controls over speech, warning that such strictures can reinforce the marginalization of lesser-heard voices. She argues that creating an open market of ideas demands aggressive steps to remedy exclusion and ensure equal participation. Replete with insightful arguments, colorful examples, and salient advice, Dare To Speak brings much-needed clarity and guidance to this pressing-and often misunderstood-debate"--
Subjects: Freedom of speech.;
Available copies: 1 / Total copies: 1
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Red zone : from the offensive line to the front line of the pandemic / by Duvernay-Tardif, Laurent,1991-author.;
"On July 24, 2020 Laurent Duvernay-Tardif sent shockwaves through the sports world by becoming the first NFL player to opt out of the coming season. The only active player who is also a medical doctor, Laurent spent the months directly after winning the Super Bowl working in a health facility in Quebec on the front lines of the pandemic. As plans for the 2020 NFL season ramped up and daily cases continued to skyrocket, Laurent realized that playing and potentially spreading the virus was antithetical to everything he believed. For the first time in his remarkable career, he couldn't square his twin passions of football and medicine. So he temporarily stepped away from the game he loved, returning to his medical work and enrolling in Harvard to earn his master's in public health, hoping to maximize his celebrity status in order to effect change on a larger scale. But that was just the beginning of this fascinating story. As Laurent settled into his new reality, he quickly came up against a severe COVID outbreak in his hospital unit. Meanwhile, his team, the Kansas City Chiefs entered the playoffs as the #1 seed in the AFC and were favorites to repeat as champions amidst a season that saw countless games postponed due to league-wide outbreaks, including one in his own offensive line group in Kansas City. This fast-paced memoir will take you inside Laurent's life as he grappled with his role as both a medical professional and NFL football player, taking readers on a journey into Duvernay-Tardiff's remarkable personal story, where his insatiable curiosity and work ethic led him from his family's bakery in downtown Montreal to his dual role as both a medical school graduate and championship-winning right guard in the NFL. From the incredible highs of winning the Super Bowl to the incredible sorrow of losing a patient on his ward to Covid, from the high of Super Bowl win to an unexpected trade, RED ZONE is riveting account of Tardiff's incredible intelligence, determination, sacrifice, and conviction. It's also a captivating story of one of the most fascinating and accomplished people in professional sports."--
Subjects: Biographies.; Autobiographies.; Duvernay-Tardif, Laurent, 1991-; COVID-19 Pandemic, 2020-; Football players; Physicians;
Available copies: 1 / Total copies: 1
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The Devil's playbook : big tobacco, Juul, and the addiction of a new generation / by Etter, Lauren,author.;
Includes bibliographical references and index."Big Tobacco meets Silicon Valley in this corporate exposé of what happened when two of the most notorious industries collided-and the vaping epidemic was born. Howard Willard lusted after Juul. As the CEO of tobacco giant Philip Morris's parent company, and a veteran of the industry's long fight to avoid being regulated out of existence, he grew obsessed with a prize he believed could save his company-the e-cigarette, a product with all the addictive upside of the original without the same apparent health risks and bad press. Meanwhile, in Silicon Valley, Adam Bowen and James Monsees began work on a device meant to save lives and destroy Big Tobacco, only to end up baking the industry's DNA into their invention's science and marketing. Ultimately, Juul's e-cigarette was so effective, so market-dominating, that it put the company on a collision course with Philip Morris and sparked one of the most explosive public health crises in recent memory. In a deeply reported account, award-winning journalist Lauren Etter tells a riveting story of greed and deception in one of the biggest botched deals in business history. Etter shows how Philip Morris's struggle to innovate left Willard desperate to acquire Juul, even as his own team sounded alarms about the startup's reliance on underage customers. And she shows how Juul's executives negotiated a lavish deal that let them pocket the lion's share of Philip Morris's $12.8 billion investment while government regulators and furious parents mounted a campaign to hold the company's feet to the fire. The Devil's Playbook is the inside story of how Juul's embodiment of Silicon Valley's "move fast and break things" ethos wrought havoc on American health, and how a beleaguered tobacco company was seduced by the promise of a new generationof addicted customers. With both companies' eyes on the financial prize, neither anticipated the sudden outbreak of vaping-linked deaths that would terrorize a nation, crater Juul's value, end Willard's career, and show the costs in human life of the rush to riches-while Juul's founders, investors, and employees walked away with a windfall"--
Subjects: Cigarette industry.; Substance abuse.; Tobacco industry.; Vaping.;
Available copies: 1 / Total copies: 1
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Madhouse at the end of the Earth / by Sancton, Julian,author.;
Includes bibliographical references and index."The harrowing true survival story of an early polar expedition that went terribly awry--with the ship frozen in ice and the crew trapped inside for the entire sunless Antarctic winter--in the tradition of David Grann, Nathaniel Philbrick, and Hampton Sides. In August 1897, the young Belgian commandant Adrien de Gerlache set sail for a three year expedition aboard the good ship Belgica with dreams of glory. His destination was the uncharted end of the earth: the icy continent of Antarctica. But de Gerlache's plans to be first to the magnetic South Pole would swiftly go awry. After a series of costly setbacks, the commandant faced two bad options: turn back in defeat and spare his men the devastating Antarctic winter, or recklessly chase fame by sailing deeper into the freezing waters. De Gerlache sailed on, and soon the Belgica was stuck fast in the icy hold of the Bellingshausen Sea. When the sun set on the magnificent polar landscape one last time, the ship's occupants were condemned to months of endless night. In the darkness, plagued by a mysterious illness and besieged by monotony, they descended into madness. In this epic tale, Julian Sancton unfolds a story of adventure and horror for the ages. As the Belgica's men teetered on the brink, de Gerlache relied increasingly on two young officers whose friendship had blossomed in captivity: the expedition's lone American, Dr. Frederick Cook--half genius, half con man--whose later infamy would overshadow his brilliance on the Belgica; and the ship's first mate, soon-to-be legendary Roald Amundsen, even in his youth the storybook picture of a sailor. Together, they would plan a last-ditch, nearly certain-to-fail escape from the ice--one that would either etch their names in history or doom them to a terrible fate at the ocean's bottom. Drawing on the diaries and journals of the Belgica's crew and with exclusive access to the ship's logbook, Sancton brings novelistic flair to a story of human extremes, one so remarkable that even today NASA studies it for research on isolation for future missions to Mars. Equal parts maritime thriller and gothic horror, Madhouse at the End of the Earth is an unforgettable journey into the deep"--
Subjects: Gerlache de Gomery, A. de (Adrien), commandant, 1866-1934.; Cook, Frederick Albert, 1865-1940.; Amundsen, Roald, 1872-1928.; Belgica (Ship);
Available copies: 1 / Total copies: 1
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