Results 671 to 680 of 4,469 | « previous | next »
- Your plantation prom is not okay / by McWilliams, Kelly,author.;
High school senior Harriet is still grabbling with her mother's death when an unwanted property sale causes her to join forces with her new neighbor to stop Belle Grove Plantation from turning into a wedding venue.012+.
- Subjects: Young adult fiction.; Novels.; Friendship; Grief; Plantations; Racism; Friendship; Grief; Plantations; Racism;
- Available copies: 1 / Total copies: 1
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- The kindest red : a story of hijab and friendship / by Muhammad, Ibtihaj,1985-; Ali, S. K.; Aly, Hatem.;
Sisters Faizah and Asiyah learn how to spread kindness on school picture day.Ages 4-8.
- Subjects: Picture books.; Sisters; Kindness; Schools; Muslims; Friendship;
- Available copies: 2 / Total copies: 2
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- The funny book / by Madan, Vikram,author.; Slater, Nicola,illustrator.; Holloway, Casey,narrator.; Container of (expression):Madan, Vikram.Funny book.Spoken word (Casey);
Read by Casey Holloway."A super funny book has Pup-Pup literally laughing out loud!! Bobo wants to read it so he can laugh too, but he must wait till Pup-Pup is finished. But the more Pup-Pup laughs, the harder it is to wait! All kids know that waiting is not easy!! What happens when Bobo's patience runs out and he takes matters into his own hands? This hilarious and relatable graphic chapter book will have kids ages 5-8 laughing out loud themselves while gaining confidence in reading. Readers will eagerly devour the companion books in the series, We Love Bubbles! and Let's Make Cake! Graphic chapter books serve as a great bridge to graphic novels and longer chapter books."Ages 5-8.K-3.
- Subjects: Picture books.; Children's audiobooks.; Sharing; Friendship; Monkeys; Dogs; Sharing; Friendship; Monkeys; Dogs; VOX books.;
- Available copies: 1 / Total copies: 1
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- The undoing project : a friendship that changed our minds / by Lewis, Michael(Michael M.);
Includes bibliographical references and Internet addresses.LSC
- Subjects: Kahneman, Daniel, 1934-; Tversky, Amos.; Cognitive neuroscience.; Neurosciences.; Decision making.; Statistical decision.;
- Available copies: 1 / Total copies: 1
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- When Migo met Smallfoot / by Gallo, Tina.; Baltazar, Art.;
LSC
- Subjects: Movie novels.; Yeti; Belief and doubt; Friendship;
- Available copies: 1 / Total copies: 1
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- The girl next door / by Rendell, Ruth,1930-;
Sixty years after children play in a tunnel for a summer, construction workers uncover a tin box containing two skeletal hands, drawing the friends back together as they recall those days for the investigating detective.
- Subjects: Psychological fiction.; Memory in old age; Friendship;
- Available copies: 1 / Total copies: 1
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- Little charmers. [videorecording] / by Torrington, Alexa,voice actor.; Holley, Addison,voice actor.; Gilbert, Matilda,voice actor.; KaBOOM! Entertainment,film distributor.; Spin Master (Firm),production company.; Nelvana (Firm),production company.; Treehouse TV,presenter,broadcaster.;
Alexa Torrington, Addison Holley, Matilda Gilbert.It's Sparkle Bunny Day in Charmville and the Charmers will be stuffing the eggs for the annual egg hunt! But when the eggs go missing before Sparkle Bunny arrives for them, the three friends must use team work (and a pinch of magic) to solve this hippity-hoppin?-heap of trouble.Canadian Home Video Rating: G. DVD ; widescreen presentation ; Dolby Digital 5.1, 2.0.
- Subjects: Children's television programs.; Animated television programs.; Friendship; Magic; Rabbits; Easter; Easter bunny;
- For private home use only.
- Available copies: 1 / Total copies: 1
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- Tomorrow, and tomorrow, and tomorrow / by Zevin, Gabrielle,author.;
"In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before."--
- Subjects: Novels.; Friendship; Love; Video game designers; Video games;
- Available copies: 0 / Total copies: 2
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- Ralph breaks the Internet [videorecording] / by Bell, Kristen,1980-voice actor.; Gadot, Gal,1985-voice actor.; Johnston, Phil,screenwriter,film director.; Lynch, Jane,voice actor.; MacDonald, Kelly,1976-voice actor.; Moore, Rich(Richard),screenwriter,film director.; O'Neill, Ed,1946-voice actor.; Reilly, John C.,1965-voice actor.; Silverman, Sarah,voice actor.; Spencer, Clark,film producer.; Tudyk, Alan,voice actor.; Buena Vista Home Entertainment (Firm),film distributor.; Walt Disney Pictures,production company.; Walt Disney Studios Home Entertainment (Firm),production company.;
Gal Gadot, Kristen Bell, Sarah Silverman, Kelly Macdonald, John C. Reilly, Alan Tudyk, Ed O'Neill, Jane Lynch.Video-game bad guy Ralph and best friend Vanellope von Schweetz leave the comforts of Litwak's arcade in an attempt to save her game, Sugar Rush. Their quest takes them to the vast, uncharted world of the Internet, where they must rely on the citizens, or Netizens, to help navigate their way.Canadian Home Video Rating: G.MPAA rating: PG.DVD ; widescreen presentation ; Dolby Digital 5.1, 2.0 DVS.
- Subjects: Animated films.; Children's films.; Feature films.; Video recordings for people with visual disabilities.; Friendship; Internet; Video game characters; Video games;
- For private home use only.
- Available copies: 1 / Total copies: 1
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- Tomorrow, and tomorrow, and tomorrow [text (large print)] / by Zevin, Gabrielle,author.;
"In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before."--
- Subjects: Large type books.; Novels.; Friendship; Love; Video game designers; Video games;
- Available copies: 1 / Total copies: 1
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