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The never game / by Deaver, Jeffery,author.;
"From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw. "You have been abandoned." A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. "Escape if you can." When another victim is kidnapped, the clues point to one video game with a troubled past--The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life? "Or die with dignity." Shaw finds himself caught in a cat-and-mouse game, risking his own life to save the victims even as he pursues the kidnapper across both Silicon Valley and the dark 'net. Encountering eccentric game designers, trigger-happy gamers and ruthless tech titans, he soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast."--
Subjects: Thrillers (Fiction); Kidnapping; Video games industry; Dark Web;
Available copies: 3 / Total copies: 3
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The never game [sound recording] / by Deaver, Jeffery,author.; Griffith, Kaleo,narrator.; Penguin Audio (Firm),publisher.; Books on Tape, Inc.,publisher.;
Read by Kaleo Griffith."From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw. "You have been abandoned." A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. "Escape if you can." When another victim is kidnapped, the clues point to one video game with a troubled past--The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life? "Or die with dignity." Shaw finds himself caught in a cat-and-mouse game, risking his own life to save the victims even as he pursues the kidnapper across both Silicon Valley and the dark 'net. Encountering eccentric game designers, trigger-happy gamers and ruthless tech titans, he soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast."--
Subjects: Thrillers (Fiction); Audiobooks.; Kidnapping; Video games industry; Dark Web;
Available copies: 1 / Total copies: 1
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Catch a Fire The Blaze and Bust of the Canadian Cannabis Industry [electronic resource] : by Kaplan, Ben.aut; cloudLibrary;
“Sharply observed, fiercely researched, starkly revealing, written with wit, verve, and insight, making room for the tragic ironies without ever taking its eyes off the comic ones, Catch a Fire left me shaking with laughter — when I wasn’t shaking my head in dismay.” — MICHAEL CHABON The untold story of the $131-billion Canadian cannabis blow out. Canopy Growth founder Bruce Linton didn’t invent marijuana, but he figured out how to turn a Canadian start-up selling the stuff into a $22 billion international buzz. Catch a Fire goes behind the scenes of Justin Trudeau’s legalization gambit and the stoned pioneering lawyers who helped make weed gummies more valuable than U.S. Steel. From the dope dealers of the 1960s to the never-before-told bribery accusations during Covid-19, cannabis historian Ben Kaplan speaks with the dealers, stealers, and renegade freaks who made and then lost money with the combined chutzpah of Jeff Bezos, Elon Musk, and Sam Bankman-Fried. This is the definitive history of a massive societal change — and a great boom and bust.General adult.
Subjects: Electronic books.; Corporate & Business History; Business; Agribusiness;
© 2025., Dundurn Press,
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The big book of makerspace projects : inspiring makers to experiment, create, and learn / by Graves, Colleen.; Graves, Aaron.;
Includes Internet addresses and index.LSC
Subjects: Electronics; Makerspaces.; Industrial arts.; Handicraft.; Do-it-yourself work.;
Available copies: 2 / Total copies: 2
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The future of packaging : from linear to circular / by Szaky, Tom,author.;
Includes bibliographical references and index."Tom Szaky sets out to do the impossible - eliminate all waste. This book paints a future of a "circular economy" that relies on responsible reuse and recycling to propel the world towards eradicating overconsumption and waste"--
Subjects: Package goods industry; Packaging waste; Sustainable development.;
Available copies: 1 / Total copies: 1
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Vision in white / by Roberts, Nora.;
Subjects: Love stories.; Female friendship; Wedding supplies and services industry; Weddings;
© 2009., Berkley Books,
Available copies: 3 / Total copies: 3
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Bed of roses / by Roberts, Nora.;
Subjects: Love stories.; Female friendship; Wedding supplies and services industry; Weddings;
© 2009., Berkley Books,
Available copies: 2 / Total copies: 5
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Always day one : how the tech titans plan to stay on top forever / by Kantrowitz, Alex,author.;
Includes bibliographical references and index."An acclaimed tech reporter reveals the inner workings of the most powerful companies in the world, taking you behind the scenes with Amazon's Jeff Bezos, Facebook's Mark Zuckerberg, Google's Sundar Pichai, and Microsoft's Satya Nadella. At Amazon, "Day One" is code for working inventively and urgently, as if it were the first day of your startup. Day Two is, in Bezos's own words, is "stasis, followed by irrelevance, followed by excruciating, painful decline, followed by death." Amazon and its fellow tech giants are under fire for their size and power, but there's more to their story than anti-competitive practices and tax avoidance. These companies have kept ahead of the competition by embracing a new leadership model, one built for an age where companies can spin up new products and services at record speed. On the inside, these tech giants operate nothing like the corporate giants of the past -- like Exxon and GM -- which built core advantages and did everything they could to defend them. For these new goliaths, it's always day one. They are in a constant state of reinvention despite their massive size, understanding that once you become obsessed with the past, you will miss the future. Always Day One takes you deep inside these companies, revealing the uncommon cultures and leadership practices that have kept them from being picked apart by smaller, nimbler competitors. It details how their CEOs will do away with any obstacle blocking the free flow of ideas within their companies, how they're creating systems to bring the best of these ideas to life, and how they're using advanced workplace technology to make it all possible. Kantrowitz reveals a new model propelling their dominance at a stage when most big companies begin to decline. And he shows the way forward for anyone who wants to compete with -- and beat -- the existing tech giants"--
Subjects: High technology industries; Internet industry;
Available copies: 1 / Total copies: 1
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Face paint : the story of makeup / by Eldridge, Lisa,;
Includes bibliographical references (pages 230-233), Internet addresses and index.Reveals the entire history of the art form of makeup, from Egyptian and Classical times through the Victorian age and Golden Era of Hollywood, and also examines the cutting-edge makeup science of today and tomorrow.LSC
Subjects: Cosmetics; Beauty culture; Beauty, Personal.; Cosmetics; Cosmetics industry;
Available copies: 1 / Total copies: 1
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American mermaid : a novel / by Langbein, Julia(Art historian),author.;
"A brilliantly funny and razor-tongued debut which follows a writer lured to Los Angeles to adapt her feminist mermaid novel into a big-budget action film, who believes her heroine has come to life to take revenge for Hollywood's violations. Penelope Schleeman, a consistently broke Connecticut high school teacher, is as surprised as anyone when her sensitive debut novel, "American Mermaid"--the story of a wheelchair-bound scientist named Sylvia who discovers that her withered legs are the vestiges of a powerful tail--becomes a bestseller. Penelope soon finds herself lured to LA by promises of easy money to co-write the "American Mermaid" screenplay for a major studio with a pair of male hacks. As the studio pressures Penelope to change "American Mermaid" from the story of a fierce, androgynous eco-warrior to a teen sex object in a clam bra, strange things start to happen. Threats appear in the screenplay draft; siren calls lure people into danger. When Penelope's screenwriting partners try to kill Sylvia off entirely in a bitterly false but cinematic end, matters off the page escalate. Is Penelope losing her mind, or is Sylvia among us? American Mermaid follows a young woman braving a world of casual smiles and ruthless calculation, where she discovers a beating heart in her own fiction--a creature she'll do anything to protect. By turns both a comic and fabulously insightful tale of two female characters in search of truth, love, and self-acceptance as they move between worlds without giving up their voices"--
Subjects: Humorous fiction.; Novels.; High school teachers; Motion picture industry; Screenwriters; Women novelists;
Available copies: 1 / Total copies: 1
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