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Stuff they don't want you to know / by Bowlin, Ben,author.; Brown, Noel,author.; Frederick, Matthew,author.;
"Hosts of the podcast Stuff They Don't Want You to Know, Ben Bowlin, Matthew Frederick, & Noel Brown discern conspiracy fact from fiction regarding "stuff" the government doesn't want you to know. Conspiracies didn't always seem so clear and present. It used to be that people with tin-foil hats who were convinced of secret messages coming through the radio were easily disregarded as kooks and looney tunes. But these days, conspiracies feel alive and well. From internet rumors to lying politicians to the tinderbox that is social media, it's become remarkably clear that a vast swath of people believe really bonkers things. Why is that? How did these theories proliferate? Is there a kernel of truth to it or are they fully fiction? Ben Bowlin, Matt Frederick,and Noel Brown are the hosts of the popular iHeart podcast that seeks to answer these questions. With cool heads and extensive research, they regularly break down the wildest conspiracy theories: from chemtrails and biological testing to the secrets of lobbying and why the Kennedy assassination is of perennial interest. Written in smart, witty, and conversational style, and with amazing illustrations, Stuff They Don't Want You to Know is a vital book in helping to understand the unexplainable and use truth as a powerful weapon against ignorance, misinformation, and lies"--
Subjects: Conspiracies.; Conspiracy theories.;
Available copies: 1 / Total copies: 1
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Tracers in the dark : the global hunt for the crime lords of cryptocurrency / by Greenberg, Andy,author.;
Includes bibliographical references and index."A propulsive story of a new breed of investigators who have cracked the Bitcoin blockchain, taking once-anonymous realms of money, drugs, and violence and holding them up to the light. Black markets have always thrived in the shadows of society. Increasingly, these enterprises--drug dealing, money laundering, human trafficking, terrorist funding--have found their shadows online. Digital crime lords inhabiting lawless corners of the internet have operated more freely than their analog counterparts could have ever dreamed of. At the heart of their massive conspiracies: cryptocurrency. By transacting not in dollars or pounds but in Bitcoin--a currency with anonymous ledgers, overseen by no government, beholden to no bankers--black marketeers robbed law enforcement for years of their chief method of cracking down on criminal markets, namely, following the money. But what if the centerpiece of this dark economy held a secret, fatal flaw? What if their currency wasn't so cryptic after all? An investigator using the right mixture of technical wizardry, financial forensics, and old-fashioned persistence could crack open an entire world of crime. With unprecedented access to the major players in federal law enforcement and private industry, veteran cybersecurity reporter Andy Greenberg tells an astonishing saga of criminal empires built and destroyed. He introduces an IRS agent with a defiant streak; a Bitcoin-tracing Danish entrepreneur; and a colorful ensemble of hardboiled agents and prosecutors as they delve deep into the crypto-underworld. The result is a thrilling, globe-spanning story of dirty cops, drug bazaars, sex-abuse rings, and the biggest takedown of an online narcotics market in the history of the internet. This is a cat-and-mouse story and a tale of a technological one-upmanship that's utterly of our time. Filled with canny maneuvering and shocking twists, it answers a provocative question: How would some of the world's most brazen criminals behave if they were sure they could never get caught?"--
Subjects: Commercial crimes.; Computer crimes.; Cryptocurrencies.; Transnational crime.;
Available copies: 1 / Total copies: 1
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Behind Putin's curtain : friendships and misadventures inside Russia / by Orth, Stephan,1979-author.; McIntosh, Jamie,translator.; translation of:Orth, Stephan,1979-Couchsurfing im Russia.English.;
Includes bibliographical references."In this humorous and thought-provoking book, Orth ventures through that vast and mysterious territory to uncover the real, unfiltered Russia not seen in today's headlines: authentic, bizarre, dangerous, and beautiful. Sidestepping the well-trod tourist path, he travels the country from Moscow to Vladivostok--across seven time zones and almost 9,500 kilometers--making stops in Chechnya, Saint Petersburg, Siberia, and beyond. Staying with an eclectic array of hosts, he bumps into gun nuts, Internet conspiracy theorists, faux shamans, and Putin fans; learns to drive in death-defying Russian style; and discovers how to cure hangovers by sniffing rye bread. But he also sees a darker side of the country, witnessing firsthand the effects of Putin's influence in the run-up to the 2016 American election and the power of propaganda in this "post-fact" era."--Provided by publisher.
Subjects: Travel writing.; Orth, Stephan, 1979-; Manners and customs.;
Available copies: 1 / Total copies: 1
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Mỹ documents : a novel / by Nguyen, Kevin,author.;
"Ursula, Alvin, Jen, and Duncan grew up as cousins in the sprawling Nguyen family, but the truth about their family is much more complicated. As young adults, they're on the precipice of new ventures-Ursula as a budding journalist in Manhattan, Alvin as an engineering intern for Google, Jen as a naive freshman at NYU, and Duncan as a promising newcomer on his high school football team. Their lives are upended when a series of violent, senseless attacks across America create a national panic, prompting a government policy forcing Vietnamese Americans into internment camps. Jen and Duncan are sent with their mother to Camp Tacoma while Ursula and Alvin receive exemptions. Cut off entirely from the outside world, Jen and Duncan try to withstand long dusty days in camp, forced to work jobs they hate and acclimate to life without the internet. That is until Jen discovers a way to get messages to the outside. Her first instinct is to reach out to Ursula, who sees this as an opportunity to tell the world about the horrors of detention-and bolster her own reporting career in the process. Informed by real-life events from Japanese incarceration, the Vietnam War, and modern-day immigrant detention, Kevin Nguyen gives us a version of reality only a few degrees away from our own-much too close for comfort. Moving and finely attuned to both the brutalities and mundanities of racism in America, Mỹ Documents is a strangely funny and touching portrait of American ambition, fear, and family. The story of the Nguyens is one of resilience and how we return to each other, and to ourselves, after tragedy"--
Subjects: Domestic fiction.; Psychological fiction.; Novels.; Families; Internment camps; Racism; Resilience (Personality trait); Vietnamese Americans;
Available copies: 1 / Total copies: 1
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Rune factory. [electronic resource]. by Nintendo of America Inc.;
Game.Rune Factory 4 Special marks the return of the beloved entry in the popular STORY OF SEASONS spinoff series that combines farming with dungeon adventuring, as the series makes its debut on Nintendo Switch with upgraded HD graphics, a new "Newlywed Mode," and additional cut-scenes. In this standalone story, players choose to play as a male or female hero and will encounter a diverse cast of potential suitors and other loveable townsfolk. As the newly appointed prince or princess, you can fulfill your royal duties by issuing ordinances to help the town prosper, or take a more rural approach to governing by raising your own fruits and vegetables and helping townsfolk. Should some dungeon adventuring be on the day's itinerary, you can craft or buy a vast array of swords, spears, and staves along with magic for battle against dangerous foes, or even bring along some companions or friendly monsters to aid you during your travels.ESRB Content Rating: T, Teen (Fantasy violence, mild language, mild suggestive themes, use of alcohol).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; wireless internet connection required ; [] GB storage required ; Nintendo Switch Pro controller compatible.
Subjects: Adventure video games.; Role playing video games.; Video games.; Nintendo video games.; Dungeon crawl video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Rune factory 4 Special (Game);
Available copies: 1 / Total copies: 1
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Grand ages. [electronic resource]. by Sony Computer Entertainment.;
Game.The year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress and a rapidly growing population spreads across the length and breadth of the continent. New frontiers are explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.; Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilizing construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players.ESRB Content Rating: T, Teen (blood, violence).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; Playstation Network compatible ; 2-8 player online multiplayer with voice (paid subscription and broadband internet connection required) ; remote play enabled ; 5 GB HDD required.
Subjects: Computer games.; Grand ages medieval (Game); Playstation 4 (Video game console); Video games.;
Available copies: 2 / Total copies: 2
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Power metal : the race for the resources that will shape the future / by Beiser, Vince,1965-author.;
Includes bibliographical references and index."How the metals we need to power technology and energy are spawning environmental havoc, political upheaval, and murder -- and how we can do better. An Australian multimillionaire's plan to mine the ocean floor. Garbage pickers in Nigeria risking their lives to salvage e-waste amid nightmarish pollution. A Bill Gates-backed entrepreneur harnessing artificial intelligence to find metals in the Arctic. Train-robbing copper thieves in Chile. These are some of the people in the intensifying global competition to locate and extract the minerals essential for two critical technologies that will shape humanity's future: the internet and renewable energy. It's a race that will create new industries, generate enormous wealth, and destabilize the global balance of power. It could propel us to a more sustainable future -- or plunge us into an environmental nightmare. In Power Metal, journalist and author Vince Beiser explores the Achilles' heel of green power and digital technology: that the manufacturing of our computers, cell phones, electric cars, solar panels, and wind turbines requires enormous amounts of increasingly rare materials -- lithium, cobalt, copper, and others -- the demand for which is skyrocketing. Around the world, businesses and governments are scrambling for new places and new ways to get those metals, at enormous cost to people and the planet. Beiser crisscrossed the world to witness this race, reporting on the damage it is already inflicting, the ways it could get worse, and the ways in which we can minimize that damage. The result is a book that is both a gripping read and a sobering account of the battle between what civilization demands and what the planet can withstand. Power Metal is a compelling and important glimpse into this new, disturbing, and exciting world"--
Subjects: Mineral industries; Mines and mineral resources; Rare earth metals; Strategic materials; Sustainable development;
Available copies: 1 / Total copies: 1
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The anxious generation : how the great rewiring of childhood is causing an epidemic of mental illness / by Haidt, Jonathan,author.;
Includes bibliographical references and index."From New York Times bestselling coauthor of The Coddling of the American Mind, an essential investigation into the collapse of youth mental health-and a plan for a healthier, freer childhood. After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on most measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the "play-based childhood" began to decline in the 1980s, and how it was finally wiped out by the arrival of the "phone-based childhood" in the early 2010s. He presents more than a dozen mechanisms by which this "great rewiring of childhood" has interfered with children's social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies. Most important, Haidt issues a clear call to action. He diagnoses the "collective action problems" that trap us, and then proposes four simple rules that might set us free. He describes steps that parents, teachers, schools, tech companies, and governments can take to end the epidemic of mental illness and restore a more humane childhood. Haidt has spent his career speaking truth backed by data in the most difficult landscapes-communities polarized by politics and religion, campuses battling culture wars, and now the public health emergency faced by Gen Z. We cannot afford to ignore his findings about protecting our children-and ourselves-from the psychological damage of a phone-based life"--
Subjects: Child development; Child mental health; Children; Internet and children; Social media;
Available copies: 0 / Total copies: 2
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Data cartels : the companies that control and monopolize our information / by Lamdan, Sarah,author.;
Includes bibliographical references and index."In our digital world, data is power, and information hoarders reign supreme. The practices of these digital pillagers are analogous to those of cartels--they use intimidation, aggression, and force to maintain control and power. Sarah Lamdan brings us into the unregulated underworld of the "data cartels," demonstrating how the entities mining, hoarding, commodifying, and selling our data and informational resources perpetuate social inequalities and threaten the democratic sharing of knowledge. The companies at the center of this book are not household names like Google. They fly under the radar and self-identify as "data analytics" or "business solutions" operations. These companies supply the digital lifeblood that flow through the circulatory system of the internet. With their control over data, they can prevent the free flow of information to places where it is needed, and simultaneously distribute private information to predatory entities. Just a few companies dominate most of our critical informational resources, from scientific research and financial data to the law. They are also data brokers, selling our personal data to law enforcement and other government agencies that determine whether we should be eligible for social services, and they sell "risk" products that insurance companies, employers, landlords, and healthcare systems use to make decisions. Alarmingly, everything they're doing is perfectly legal. Ranging from small information firms to billion-dollar data giants like Thomson Reuters and RELX Group, these companies masterfully exploit outdated information and privacy laws, curating online information in a way that amplifies digital racism and targets marginalized communities. In this book, Lamdan contends that privatization and tech exceptionalism have prevented us from creating effective legal regulation. Lack of legal intervention has allowed oversized information oligopolies to coalesce. In addition to specific legal and market-based solutions, Lamdan calls for treating information like a public good and creating digital infrastructure that supports our democratic ideals"--
Subjects: Antitrust law; Cartels; Data protection; Freedom of information; Information services industry; Information services industry;
Available copies: 1 / Total copies: 1
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The anxious generation [sound recording] : how the great rewiring of childhood is causing an epidemic of mental illness / by Haidt, Jonathan,author,narrator.; Pratt, Sean,narrator.; Blackstone Publishing,publisher.;
Read by Sean Pratt, Jonathan Haidt."From New York Times bestselling coauthor of The Coddling of the American Mind, an essential investigation into the collapse of youth mental health-and a plan for a healthier, freer childhood. After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on most measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the "play-based childhood" began to decline in the 1980s, and how it was finally wiped out by the arrival of the "phone-based childhood" in the early 2010s. He presents more than a dozen mechanisms by which this "great rewiring of childhood" has interfered with children's social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies. Most important, Haidt issues a clear call to action. He diagnoses the "collective action problems" that trap us, and then proposes four simple rules that might set us free. He describes steps that parents, teachers, schools, tech companies, and governments can take to end the epidemic of mental illness and restore a more humane childhood. Haidt has spent his career speaking truth backed by data in the most difficult landscapes-communities polarized by politics and religion, campuses battling culture wars, and now the public health emergency faced by Gen Z. We cannot afford to ignore his findings about protecting our children-and ourselves-from the psychological damage of a phone-based life"--
Subjects: Audiobooks.; Child development; Child mental health; Children; Internet and children; Social media;
Available copies: 1 / Total copies: 1
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