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Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / by Quinn, Zoë,1987-author.;
Includes bibliographical references.
Subjects: Quinn, Zoë, 1987-; Cyberbullying.; Internet; Online hate speech.; Video gamers.; Video games; Women video game designers.;
Available copies: 1 / Total copies: 1
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Roblox master gamer's guide / by Pettman, Kevin.;
LSC
Subjects: Roblox (Computing platform); Video games; Internet games;
Available copies: 1 / Total copies: 1
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Streampunks : YouTube and the rebels remaking media / by Kyncl, Robert,author.; Peyvan, Maany,author.;
"An entertainment and tech insider--YouTube's chief business officer--delivers the first detailed account of the rise of YouTube, the creative minds who have capitalized on it to become pop culture stars, and how streaming video is revolutionizing the media world. In the past ten years, the internet video platform YouTube has changed media and entertainment as profoundly as the invention of film, radio, and television did, more than six decades earlier. Streampunks is a firsthand account of this upstart company, examining how it evolved and where it will take us next. Sharing behind-the-scenes stories of YouTube's most influential stars--Streampunks like Tyler Oakley, Lilly Singh, and Casey Neistat--and the dealmakers brokering the future of entertainment like Scooter Braun and Shane Smith, Robert Kyncl uses his experiences at three of the most innovative media companies, HBO, Netflix, and YouTube, to tell the story of streaming video and this modern pop culture juggernaut. Collaborating with Google speechwriter Maany Peyvan, Kyncl explains how the new rules of entertainment are being written and how and why the media landscape is radically changing, while giving aspiring Streampunks some necessary advice to launch their own new media careers. Kyncl persuasively argues that, despite concerns about technology impoverishing artists or undermining artistic quality, the new media revolution is actually fueling a creative boom and leading to more compelling, diverse, and immersive content. Enlightening, surprising, and thoroughly entertaining, Streampunks is a revelatory ride through the new media rebellion that is reshaping our world"--
Subjects: YouTube (Electronic resource); Digital media; Internet entertainment.; Internet videos; Mass media.; Streaming technology (Telecommunications); Webcasting.;
Available copies: 1 / Total copies: 1
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The hivemind swarmed : conversations on Gamergate, the aftermath, and the quest for a safer Internet / by Wolinsky, David(Oral historian),author.;
"With The Hivemind Swarmed, oral historian and gaming expert David Wolinsky invites readers to sit in on a series of urgent, intimate conversations between some of the most distinguished voices in media as they reflect on the longstanding impact of Gamergate. What went wrong, and what can we learn from Gamergate to help us build a more equitable online world? The backstory: Ten years ago, a disgruntled software developer named Eron Gjoni posted online to accuse his ex-girlfriend, game developer Zoe Quinn, of sleeping with game critics in exchange for positive reviews. He offered no evidence to back up his claims. However, his posts were picked up by extremists in the gaming community who built a vicious online movement targeting women, minorities, and progressive voices. Rallying under the hashtag #gamergate, they sent their victims round-the-clock death and rape threats. Game companies, for the most part, declined to take action as their female employees were harassed out of their jobs. The FBI launched an investigation but found "no true threat." Gamergate holds the grim distinction of being the first modern online harassment campaign. It arguably served as a model for the alt-right movement that would help propel Trump to the White House. And it highlighted a toxic media culture -- not just in gaming, but in film, TV, journalism, and more -- in which leaders, through their passivity, took the side of the oppressor. Now, ten years later -- in the wake of #MeToo, Charlottesville, the Trump years, and the January 6 insurrection -- the questions discussed here are more important than ever"--
Subjects: Internet; Online trolling.; Sexual harassment of women.; Women video game designers; Video games;
Available copies: 1 / Total copies: 1
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Ralph breaks the internet : the official guide / by Jones, Matt(Editor);
LSC
Subjects: Ralph breaks the internet: wreck-it Ralph 2 (Motion picture); Wreck-It Ralph (Fictitious character); Video game characters; Internet;
Available copies: 1 / Total copies: 1
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Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / by Schreier, Jason.;
Includes bibliographical references and Internet addresses.LSC
Subjects: Video games.; Video games; Video games industry.; Video games;
Available copies: 1 / Total copies: 1
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Digital SLR video & filmmaking for dummies / by Carucci, John.;
Includes Internet addresses and index.Filmographies.LSC
Subjects: Video recordings; Motion pictures; Digital video.; Single-lens reflex cameras.;
© c2013., John Wiley & Sons,
Available copies: 1 / Total copies: 1
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Esports revolution / by Mauleón, Daniel,1991-;
Includes bibliographical references, Internet addresses and index.Age 8-14.LSC
Subjects: Video games;
Available copies: 1 / Total copies: 1
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Game on! : video game history from Pong and Pac-man to Mario, Minecraft, and more / by Hansen, Dustin.;
Includes bibliographical references and Internet addresses.LSC
Subjects: Video games;
Available copies: 0 / Total copies: 1
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Video games : design and code your own adventure / by Ceceri, Kathy.; Crosier, Mike.;
Includes bibliographical references, Internet addresses and indexAges 9-12, Guided reading level: W.LSC
Subjects: Video games; Video games;
Available copies: 1 / Total copies: 1
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