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Mission to Mars / by Walters, Eric,1957-;
Teen astronaut Houston Williams is now the pilot on a mission to Mars. Houston Williams was thrilled to win a scholarship to attend a space program at NASA. What he didn't realize was that organizers were recruiting people for a top-secret research project aimed at studying how space travel affects people of different ages. After months spent on the International Space Station conducting a variety of experiments, Houston is surprised to learn that he and his two friends Ashley and Teal have been chosen to join a highly political mission to Mars. But after tragedy strikes, the teens are forced to continue the mission on their own. This is the third book in the Teen Astronauts series, following Houston, Is There A Problem? and Boldly Go.
Subjects: Science fiction.; Williams, Houston (Fictitious character);
Available copies: 1 / Total copies: 1
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Green Lantern. by Castellucci, Cecil,1969-; Vecchio, Luciano.; Brizuela, Dario.; Baltazar, Art.; Cohen, Ivan.; Franco.;
Subjects: Green Lantern Corps (Fictitious characters); Green Lantern (Fictitious character); Science fiction comic books, strips, etc., American.; Superhero comic books, strips, etc., American.; Superheroes; Graphic novels;
© 2013., DC Comics,
Available copies: 1 / Total copies: 1
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Pokémon black and white. by Kusaka, Hidenori.; Yamamoto, Satoshi.; Roman, Annette.;
"Pokémon adventures is rated A and is suitable for readers of all ages"--T.p. verso.LSC
Subjects: Graphic novels.; Science fiction comic books, strips, etc.; Pokémon (Fictitious characters);
© c2011., VIZ Media,
Available copies: 1 / Total copies: 1
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Omar rising / by Saeed, Aisha,author.; Adam, Vikas,narrator.; Playaway Products, LLC,issuing body.;
Narrated by Vikas Adam.Grades 5 - 9.In this compelling companion to New York Times best seller Amal Unbound, Amal's friend Omar must contend with being treated like a second-class citizen when he gets a scholarship to an elite boarding school. Omar knows his scholarship to Ghalib Academy Boarding School is a game changer, providing him - the son of a servant - with an opportunity to improve his station in life. He can't wait to experience all the school has to offer, especially science club and hopefully the soccer team; but when he arrives, his hopes are dashed. First-year scholarship students aren't allowed to join clubs or teams - and not only that, they have to earn their keep doing menial chores. At first, Omar is dejected - but then he gets angry when he learns something even worse - the school deliberately "weeds out" kids like him by requiring them to get significantly higher grades than kids who can pay tuition, making it nearly impossible for scholarship students to graduate. It's a good thing that in his favorite class, he's learned the importance of being stubbornly optimistic. So with the help of his tightknit new group of friends - and with the threat of expulsion looming over him - he sets out to do what seems impossible: Change a rigged system.
Subjects: Social problem fiction.; School fiction.; Children's audiobooks.; Boarding schools; Schools; Social status; Poverty; Classism;
Available copies: 1 / Total copies: 1
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The enemy within / by Barlow, Jeremy.; Koschak, Brian.;
LSC
Subjects: Graphic novels.; Science fiction comic books, strips, etc.; Human cloning; Space warfare;
© 2012., Dark Horse Books,
Available copies: 1 / Total copies: 2
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Pokémon black and white. by Kusaka, Hidenori.; Yamamoto, Satoshi.; Roman, Annette.;
"Pokémon adventures is rated A and is suitable for readers of all ages"--T.p. verso.LSC
Subjects: Graphic novels.; Science fiction comic books, strips, etc.; Pokémon (Fictitious characters);
© c2011., Viz Media,
Available copies: 1 / Total copies: 1
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Flat Stanley adventures in classroom 2E : Class Pet Surprise / by Egan, Kate,author.; Brown, Jeff,1926-2003,author.; Sarell, Nadja,illustrator.; Eiden, Andrew,1983-narrator.; Container of (expression):Egan, Kate.Flat Stanley adventures in classroom 2E.Spoken word (Eiden);
Read by Andrew Eiden."Beloved character Flat Stanley is back with a whole new set of friends in a brand-new STEM-focused chapter book series. In this first book, Flat Stanley's class gets an adorable class pet, plus a crash course on animal life and engineering! Ever since Stanley Lambchop was flattened by a bulletin board, each day brings new adventures! Stanley's second grade teacher, Ms. Root, loves science, and she has an exciting surprise in store for the class: they're getting a pet! Stanley and his classmates can't wait to play with their adorable hamster, Cottonball, and learn all about animal life. But then Cottonball escapes! Stanley and his best friend, Marco, have some ideas on what to do to find her, but they'll need to work through their disagreements and overcome engineering roadblocks to construct the best solutions for Cottonball. Will classroom 2E be able to catch her? And how will they keep her from escaping again?"Ages 6-9.P-4.
Subjects: Fiction.; Children's audiobooks.; Hamsters; Pets; Schools; Best friends; Friendship; Hamsters; Pets; Schools; Best friends; VOX books.;
Available copies: 1 / Total copies: 1
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The Ruby code / by Khoury, Jessica,1990-;
"Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character. Following the quest left for her in The Glass Realm, the pair discover that Ruby is actually a sentient AI who's been hidden inside the game. Originally built as a weapon, her developer stole her from his employers and hid her away, hoping to keep her safe. That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization who funded Ruby's development, and who would use her to spark a world war to rack up huge profits. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game--they might just doom the world"--Publisher.
Subjects: Science fiction.; Video games; Virtual reality; Artificial intelligence;
Available copies: 1 / Total copies: 1
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Omar rising / by Saeed, Aisha.;
"Omar knows his scholarship to Ghalib Academy Boarding School is a game changer, providing him<U+2014>the son of a servant<U+2014>with an opportunity to improve his station in life. He can't wait to experience all the school has to offer, especially science club and hopefully the soccer team; but when he arrives, his hopes are dashed. First-year scholarship students aren't allowed to join clubs or teams<U+2014>and not only that, they have to earn their keep doing menial chores. At first Omar is dejected<U+2014>but then he gets angry when he learns something even worse<U+2014>the school deliberately “weeds out” kids like him by requiring them to get significantly higher grades than kids who can pay tuition, making it nearly impossible for scholarship students to graduate. It's a good thing that in his favorite class, he's learned the importance of being stubbornly optimistic. So with the help of his tightknit new group of friends<U+2014>and with the threat of expulsion looming over him<U+2014>he sets out to do what seems impossible: change a rigged system. "--From publisher.LSC
Subjects: Boarding schools; Schools;
Available copies: 1 / Total copies: 1
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The Millicent Quibb School of Etiquette for Young Ladies of Mad Science / by McKinnon, Kate,1984-; Cáceres, Alfredo,1983-;
So, you want to be a young mad scientist. Congratulations! Admitting it is the first step. The second step is reading the (definitely true) tale of the Porch sisters... Gertrude, Eugenia, and Dee-Dee Porch do not belong. They don't belong in the snooty town of Antiquarium, where all girls have to go to etiquette school and the only dog allowed is the bichon frise. They don't belong with their adoptive family, where all their cousins are named Lavinia and their Aunt has more brooches than books. And they certainly don't belong at Mrs. Wintermacher's etiquette school--they're far more interested in science. After getting kicked out of the last etiquette school that would take them, the girls expect to be sent away for good... until they receive a mysterious invitation to new school. Suddenly the girls are under the tutelage of the infamous Millicent Quibb--a mad scientist with worms in her hair and oysters in her bathtub. At 231 Mysterium Way, the pizza is fatal, the bus is powered by Gerbils, and the Dean of Students is a hermit crab. Dangerous? Yes! More fun than they've ever had? Absolutely! But when the sisters are asked to save their town from an evil cabal of nefarious mad scientists, they must learn to embrace what has always made them stand out, and determine what side they're on--before it's too late!
Subjects: Orphans; Sisters; Scientists; Schools;
Available copies: 1 / Total copies: 1
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