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Sushi Go Party! [game]. by Please return all components in the container. ;
"It's a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game. You still earn points by picking winning sushi combos, but now you can customize each game by choosing a la carte from a menu of more than 20 delectable dishes. What's more, up to 8 players can join in on the sushi-feast let the good times roll!" - from Amazon.Ages 8+.
Subjects: Board games.; Library of things.; Toys and instruments.;
© [2016]., Gamewright, a division of Ceaco, Inc.,
Available copies: 1 / Total copies: 2
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Candy Land [game] : Kingdom of Sweet Adventures. by Please return all components in the container. ;
"This adorable version of the classic Candy Land game features gingerbread men as movers, colored cards, and fun illustrations that kids love, with different destinations like Cookie Commons and the chunky Chocolate Mountain. Players choose their cards, move their pawns, and let their imaginations soar as they make their way to the castle to win!" - from Manufacturer. Ages 3+.
Subjects: Board games; Library of things.; Toys and instruments.;
© [2010]., Hasbro, Inc.,
Available copies: 1 / Total copies: 2
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Brute-cake / by Cummings, Troy.;
It has been several months since monsters last plagued the town of Stermont, and frankly Alexander Bopp (leader of the Super Secret Monster Patrol) is bored, and misses his friends Rip (immersed in video games) and Nikki (soccer camp), so when his father signs him up for a summer maker program at the library he is happy to go--but soon he starts finding weird old-timey objects, and monster trading cards, and it starts to look like maybe monsters are back in Stermont.Appeals to 1st-3rd graders.Reading level Grade 2.LSC
Subjects: Horror fiction.; Best friends; Monsters; Public libraries; Makerspaces; Friendship;
Available copies: 3 / Total copies: 3
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Enjoy Your Stay at the Shamrock Motel [electronic resource] : by Kaufman, Andrew.aut; CloudLibrary;
Aesop meets Anaïs Nin in these absurdist stories of very unexpected redemption Getting to the Shamrock Motel isn’t easy. It’s just off Concession #18, but you can’t get there through a sequence of lefts and rights. To find the Shamrock you have to be lost – not just on the map, but in your heart and soul. The Shamrock Motel does not accept reservations. The only way to get a room is by walking into the office and asking Rosemary, the owner/operator for one. Try not to stare at her hair. Fair warning: no one spends the night, or even an hour at the Shamrock without experiencing some form of transformation. Whether it’s accidently sleeping with a bear, turning yourself into a river, or getting entirely too intimate with the sun, time spent at the Shamrock will make you wiser, stronger, sexier, and more yourself. Even if that’s the last thing you want. These linked stories explore the intersection of personality and desire, love and lust, the joy and sadness of being alive and in love. Heated pool, cable TV, and a shot at redemption: the Shamrock Motel offers it all. Credit cards are accepted, but cash is preferred.
Subjects: Electronic books.; Literary; Absurdist; Short Stories (single author);
© 2025., Coach House Books,
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Troubled Blood [electronic resource] : by Galbraith, Robert.aut; cloudLibrary;
In the epic fifth installment in this “compulsively readable” (People) series, Galbraith’s “irresistible hero and heroine” (USA Today) take on the decades-old cold case of a missing doctor, one which may be their grisliest yet. Private Detective Cormoran Strike is visiting his family in Cornwall when he is approached by a woman asking for help finding her mother, Margot Bamborough—who went missing in mysterious circumstances in 1974.   Strike has never tackled a cold case before, let alone one forty years old. But despite the slim chance of success, he is intrigued and takes it on; adding to the long list of cases that he and his partner in the agency, Robin Ellacott, are currently working on. And Robin herself is also juggling a messy divorce and unwanted male attention, as well as battling her own feelings about Strike.   As Strike and Robin investigate Margot’s disappearance, they come up against a fiendishly complex case with leads that include tarot cards, a psychopathic serial killer and witnesses who cannot all be trusted. And they learn that even cases decades old can prove to be deadly . . .
Subjects: Electronic books.; Literary; Private Investigators; Crime;
© 2020., Little, Brown and Company,
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Attention Seeker : A Neurodivergent Comedian's Guide to Thriving with ADHD. by Michael, Darcy.;
What if ADHD isn't a disorder to overcome, but a superpower that makes you funnier, more creative, and more resilient? In 'Attention Seeker', comedian and card-carrying adult with ADHD Darcy Michael offers a fresh perspective on getting through the daily struggles that confront those on the neurofabulous end of the spectrum. Michael lives in Vancouver, BC.Library Bound Incorporated
Subjects: BIOGRAPHY & AUTOBIOGRAPHY / Personal Memoirs; FAMILY & RELATIONSHIPS / Attention Deficit Disorder (ADD-ADHD); HUMOR; HUMOR / Topic / Adult; HUMOR / Topic / LGBTQ+; PSYCHOLOGY / Psychopathology / Attention-Deficit Disorder (ADD-ADHD);
Available copies: 0 / Total copies: 1
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Arcana Academy [electronic resource] : by Kova, Elise.aut; CloudLibrary;
“Magical from nail-biting beginning to shocking end!”—Danielle L. Jensen, #1 New York Times bestselling author of A Fate Inked in Blood A woman who wields magical tarot cards lands herself in a false engagement with the headmaster of a mysterious academy in this first installment of an enthralling fantasy romance series from the bestselling author of A Deal with the Elf King. Clara Graysword has survived the underworld of Eclipse City through thievery, luck, and a whole lot of illegal magic. After a job gone awry, Clara is sentenced to a lifetime in prison for inking tarot cards—a rare power reserved for practitioners at the elite Arcana Academy. Just when it seems her luck has run dry, the academy’s enigmatic headmaster, Prince Kaelis, offers her an escape—for a price. Kaelis believes that Clara is the perfect tool to help him steal a tarot card from the king and use it to re-create an all-powerful card long lost to time. In order to conceal her identity and keep her close, Kaelis brings Clara to Arcana Academy, introducing her as the newest first-year student and his bride-to-be. Thrust into a world of arcane magic and royal intrigue, where one misstep will send her back to prison or worse, Clara finds that the prince she swore to hate may not be what he seems. But can she risk giving him power over the world—and her heart? Or will she take it for herself? Book One of The Arcana Academy Series
Subjects: Electronic books.; Romantic; Fantasy; Dark Fantasy;
© 2025., Random House Worlds,
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Cognitive care kit Memory & Movement [kit]. by Please return all components in the container. ;
This kit offers gentle memory prompts and repetitive hand activities. Use the tools at a relaxed pace and follow your loved one’s cues.The Library’s Cognitive Care Kits are designed to support connection, comfort, and engagement for people living with dementia. Each kit contains simple, hands-on activities that promote relaxation, sensory exploration, and meaningful interaction. All kits can be used at any stage of dementia, but some may be better suited to individual preferences or abilities.
Subjects: Cognitive care kit; Dementia care kit; Memory care kit; Dementia.; Dementia; Alzheimer's disease.; Alzheimer's disease; Memory disorders.; Caregivers; Older people; Lendable kits.; Library of things.; Assistive devices.;
© 2025., Various,
Available copies: 0 / Total copies: 1
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ThinkBlot [game] : What can you spot in a blot? by Please return all components in the container. ;
“Now you can actually get credit for your wacky imagination. ThinkBlot, the latest game from Pictionary inventor Robert S. Angel, encourages players to see as many images as they can in inkblots (yup, just like the Rorschach test) on a card.” - From AmazonAges 12+.
Subjects: Board games.; Library of things.; Toys and instruments.;
© [2000]., Mattell, Inc.,
Available copies: 1 / Total copies: 1
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I Want to Die in My Boots A Novel [electronic resource] : by Appleton, Natalie.aut; CloudLibrary;
"A captivating, untold portrait of Belle Jane, a larger than life woman who led a gang of cattle thieves in Saskatchewan in the 1920s — defying social conventions and living a life full of rebellion." —CBC Books A debut novel by an exciting new voice in Canadian literature, I Want to Die in My Boots weaves fact and fiction to tell the true-ish story of horse thief Belle Jane. I Want to Die in My Boots is the untold story of Belle Jane, the woman who ran one of Canada’s largest cattle thieving rings in the 1920s, who brilliantly broke every taboo, took the names of five different husbands, and nearly followed the tragic end of her great hero, the outlaw queen Belle Starr. Dark and daring, meticulously researched and mostly true, I Want to Die in My Boots is a lyrical, unconventional literary novel that gives voice to the unheard in a long-forgotten world. After leaving Montana for a third husband and the ranch she’d always wanted, Belle settles in Saskatchewan, before spending her final years in Penticton, reading tarot cards for strangers. Written a century after her arrest, this fictional tribute to Belle Jane, an unsung hero in Canada’s west, is inventive yet thoughtful, a work of Prairie literary fiction that takes an edgy twist to history. I Want to Die in My Boots will appeal to readers of Annie Proulx, Sheila Watson, Robert Kroetsch, and Maggie O’Farrell, and to viewers of Yellowstone and The Power of the Dog.
Subjects: Electronic books.; Westerns; Contemporary Women;
© 2025., TouchWood Editions,
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