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Far cry. [electronic resource]. by Sony Computer Entertainment.; Ubisoft (Firm);
Game.Built from the legendary DNA of its award-winning predecessor, Far Cry 4 delivers the most expansive and immersive Far Cry experience ever in an entirely new and massive open world. With integrated drop-in/drop-out open world co-op play, Far Cry 4 re-imagines the cooperative experience for the next generation. You'll now be able to discover and explore the living open world of Kyrat together. Hidden in the towering Himalayas lies Kyrat, a country steeped in tradition and violence. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother's dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min. Explore and navigate this vast open world, where danger and unpredictability lurk around every corner. Here, every decision counts, and every second is a story. Welcome to Kyrat.ESRB Content Rating: M, Mature, 17+ (blood, intense violence, nudity, sexual themes, strong language, use of drugs).Blu-ray disc compatible with Playstation 4 console ; HDTV 1080p ; Playstation Network compatible ; 2-10 player online multiplayer with voice (paid subscription and broadband internet connection required) ; remote play enabled ; optional online play ; 25 GB hard disc space required.
Subjects: Computer adventure games; Computer games.; Far cry 4 (Game); Playstation 4 (Video game console); Video games.;
Available copies: 1 / Total copies: 1
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Mickey Mouse Clubhouse. [videorecording] / by Anselmo, Tony,voice actor.; Cook, Donovan.; Farmer, Bill,1952-voice actor.; Iwan, Bret,voice actor.; Taylor, Russi,voice actor.;
Russi Taylor, Bret Iwan, Tony Anselmo, Bill Farmer.Join referee Goofy and all of the Clubhouse Pals from Earth and outer space as they compete in wonderfully wacky games. Share the excitement, and a sky-high view of the action, as sportscasters Pete and Donald Duck broadcast live from above in the blimp! Who will earn a prized Golden Mickey Medal?Canadian Home Video Rating: G.DVD; widescreen (Aspect ratio 1.78:1) presentation; Region 1; 2.0 Dolby Digital.
Subjects: Animated television programs.; Children's television programs.; Mouse, Mickey (Fictitious character); Mouse, Minnie (Fictitious character); Friendship; Travel;
For private home use only.
Available copies: 1 / Total copies: 1
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Tomorrow, and tomorrow, and tomorrow / by Zevin, Gabrielle,author.;
"In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before."--
Subjects: Novels.; Friendship; Love; Video game designers; Video games;
Available copies: 2 / Total copies: 2
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Tomorrow, and tomorrow, and tomorrow [text (large print)] / by Zevin, Gabrielle,author.;
"In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before."--
Subjects: Large type books.; Novels.; Friendship; Love; Video game designers; Video games;
Available copies: 1 / Total copies: 1
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Catan [electronic resource]. by Nintendo of America Inc.;
Game.Play the official video game of CATAN on Console! Acquire resources, master new strategies, and build your settlements across a board that comes to life. Challenge friends in your living room or play against smart & dynamic AI to become the winning Catanian, then take these skills online with full cross-play compatibility!ESRB Content Rating: E, Everyone.Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Online membership, Nintendo account and internet connection required for online play/features ; Nintendo Switch Pro controller compatible.
Subjects: Nintendo video games.; Arcade-style video games.; Strategy video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Catan (Game); Colonists; Adventure and adventurers; Board games;
Available copies: 0 / Total copies: 1
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The bezzle / by Doctorow, Cory,author.;
The year is 2006. Martin Hench is at the top of his game as a self-employed forensic accountant, a veteran of the long guerrilla war between people who want to hide money, and people who want to find it. He spends his downtime on Catalina Island, where scenic, imported bison wander the bluffs and frozen, reheated fast food burgers cost twenty-five dollars. Wait, what? When Marty disrupts a seemingly innocuous scheme during a vacation on Catalina Island, he has no idea he's kicked off a chain of events that will overtake the next decade of his life. Martin has made his most dangerous mistake yet: trespassed into the playgrounds of the ultra-wealthy and spoiled their fun. To them, money is a tool, a game, and a way to keep score, and they've found their newest mark--California's Department of Corrections. Secure in the knowledge that they're living behind far too many firewalls of shell companies and investors ever to be identified, they are interested not in the lives they ruin, but only in how much money they can extract from the government and the hundreds of thousands of prisoners they have at their mercy. A seething rebuke of the privatized prison system that delves deeply into the arcane and baroque financial chicanery involved in the 2008 financial crash, The Bezzle is a sizzling follow-up to Red Team Blues.
Subjects: Science fiction.; Novels.; California. Department of Corrections; Accountants; Criminals; Cryptocurrencies; Forensic accounting; Hackers; International finance; Money laundering; Older men; Prisons;
Available copies: 1 / Total copies: 2
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Jumanji. [videorecording] / by Kasdan, Jake,1975-film director.; Tolmach, Matt,film producer.; McKenna, Chris,screenwriter.; Sommers, Erik,screenwriter.; Rosenberg, Scott,1963-screenwriter.; Pinkner, Jeff,screenwriter.; Johnson, Dwayne,1972-actor.; Gillan, Karen,1987-actor.; Hart, Kevin,1979-actor.; Black, Jack,1969-actor.; Cannavale, Bobby,actor.; Jonas, Nick,actor.; Pados, Gyula,1969-director of photography.; Helfrich, Mark,editor of moving image work.; Edwards, Steve(Film editor),editor of moving image work.; Jackman, Henry(Henry Pryce),composer (expression); based on (work):Van Allsburg, Chris.Jumanji.; Columbia Pictures,presenter.; Sony Pictures Home Entertainment (Firm),publisher,film distributor.;
Director of photography, Gyula Pados ; edited by Mark Helfrich, Steve Edwards ; music by Henry Jackman.Dwayne Johnson, Karen Gillan, Kevin Hart, Jack Black, Bobby Cannavale, Nick Jonas.When four high school kids discover an old video game console with a game they've never heard of--Jumanji--they are immediately drawn into the game's jungle setting, literally becoming the avatars they chose: gamer Spencer becomes a brawny adventurer (Dwayne Johnson); football jock Fridge loses (in his words) "the top two feet of his body" and becomes an Einstein (Kevin Hart); popular girl Bethany becomes a middle-aged male professor (Jack Black); and wallflower Martha becomes a badass warrior (Karen Gillan). What they discover is that you don't just play Jumanji--you must survive it. To beat the game and return to the real world, they'll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves--or they'll be stuck in the game forever.Canadian Home Video Rating: PG.MPAA rating: PG-13.DVD ; anamorphic widescreen presentation (2.39:1 aspect ratio) ; Dolby Digital 5.1.
Subjects: Action and adventure films.; Feature films.; Video recordings for people with visual disabilities.; Video games; High school students; Teenagers; Avatars (Virtual reality); Jungles;
For private home use only.
Available copies: 1 / Total copies: 1
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The dark pictures anthology. [electronic resource]. by Microsoft Corporation.;
Game.Enter the world of The Dark Pictures - A series of standalone cinematic horror games. Players will be challenged to explore and uncover each story with the knowledge that all their choices have consequences and all playable characters can live, any and all can die. Man of Medan is the first game in The Dark Pictures anthology, bringing supernatural horror to the South Pacific. Five friends set sail on a holiday diving trip with a rumored WWII wreck to find. As the day unfolds and a storm rolls in, their trip soon changes into something much more sinister. Who will live? Who will die? It's down to you. Can you save them all?ESRB Content Rating: M, Mature, 17+ (Blood, drug reference, intense violence, strong language, suggestive themes).Blu-ray disc compatible with Xbox One console ; HDTV 720p/1080i/1080p/4K Ultra HD ; in game surround sound ; 2 player co-op online multiplayer (paid subscription and broadband internet connection required) ; 32 GB storage required ; online play optional ; Xbox One X enhanced.
Subjects: Xbox video games.; Survival horror video games.; Role playing video games.; Video games.; Adventure video games.; Xbox One (Video game console); Video games.; Computer games.; Dark pictures anthology Man of Medan (Game); Supernatural;
Available copies: 1 / Total copies: 1
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The perennials : the megatrends creating a postgenerational society / by Guillén, Mauro F.,author.;
Includes bibliographical references and index."In today's world, the acceleration of megatrends--increasing longevity and the explosion of technology among many others--are transforming life as we now know it. In The Perennials, bestselling author of 2030 Mauro Guillén unpacks a sweeping societal shift triggered by demographic and technological transformation. Guillén argues that outmoded terms like Boomers, Gen X, Millennials, and Gen Z have long been used to pigeonhole us into rigid categories and life stages, artificially preventing people from reaching their full potential. A new postgenerational workforce known as "perennials"--individuals who are not pitted against each other either by their age or experience--makes it possible to liberate scores of people from the constraints of the sequential model of life and level the playing field so that everyone has a chance at living a rewarding life. Guillén unveils how this generational revolution will impact young people just entering the workforce as well as those who are living and working longer. This multigenerational revolution is already happening and Mauro Guillén identifies the specific cultural, organizational and policy changes that need to be made in order to switch to a new template and usher in a new era of innovation powered bythe perennials"--
Subjects: Aging; Generations.; Intergenerational relations.; Technological innovations; Aging; Technological innovations;
Available copies: 1 / Total copies: 1
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The never game [sound recording] / by Deaver, Jeffery,author.; Griffith, Kaleo,narrator.; Penguin Audio (Firm),publisher.; Books on Tape, Inc.,publisher.;
Read by Kaleo Griffith."From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw. "You have been abandoned." A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. "Escape if you can." When another victim is kidnapped, the clues point to one video game with a troubled past--The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life? "Or die with dignity." Shaw finds himself caught in a cat-and-mouse game, risking his own life to save the victims even as he pursues the kidnapper across both Silicon Valley and the dark 'net. Encountering eccentric game designers, trigger-happy gamers and ruthless tech titans, he soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast."--
Subjects: Thrillers (Fiction); Audiobooks.; Kidnapping; Video games industry; Dark Web;
Available copies: 1 / Total copies: 1
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