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- The Anxious Generation How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness [electronic resource] : by Haidt, Jonathan.aut; Pratt, Sean.nrt; Haidt, Jonathan.nrt; CloudLibrary;
From New York Times bestselling coauthor of The Coddling of the American Mind, an essential investigation into the collapse of youth mental health—and a plan for a healthier, freer childhood After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on most measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the “play-based childhood” began to decline in the 1980s, and how it was finally wiped out by the arrival of the “phone-based childhood” in the early 2010s. He presents more than a dozen mechanisms by which this “great rewiring of childhood” has interfered with children’s social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies. Most important, Haidt issues a clear call to action. He diagnoses the “collective action problems” that trap us, and then proposes four simple rules that might set us free. He describes steps that parents, teachers, schools, tech companies, and governments can take to end the epidemic of mental illness and restore a more humane childhood. Haidt has spent his career speaking truth backed by data in the most difficult landscapes—communities polarized by politics and religion, campuses battling culture wars, and now the public health emergency faced by Gen Z. We cannot afford to ignore his findings about protecting our children—and ourselves—from the psychological damage of a phone-based life. *Includes a downloadable PDF of charts, graphs, and images from the book
- Subjects: Audiobooks.; Mental Health; Teenagers; Stress Management;
- © 2024., Penguin Random House,
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- Slay the princess [electronic resource] : the pristine cut. by Sony Computer Entertainment.;
Game.Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art. It features expanded content including 3 brand new chapters, never before seen Princesses, expansions to familiar routes, a new ending, over 1,200 new hand-penciled frames, over 2,500 new lines of dialogue, and over 35% more content overall. You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world. She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. You do care about the fate of the world, right?ESRB Content Rating: M, Mature, 17+ (Intense violence, blood and gore, partial nudity, strong language).Ultra HD Blu-ray disc compatible with Playstation 5 console ; HDTV 720p/1080i/1080p/4K/8K ; in game surround sound ; 12 GB storage required.
- Subjects: Graphic adventure video games.; Role playing video games.; Video games.; Horror video games.; Playstation 5 (Video game console); Video games.; Computer games.; Princesses; Slay the princess the pristine cut (Game); Murder; End of the world;
- Available copies: 1 / Total copies: 1
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- Slay the princess [electronic resource] : the pristine cut. by Nintendo of America Inc.;
Game.Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art. It features expanded content including 3 brand new chapters, never before seen Princesses, expansions to familiar routes, a new ending, over 1,200 new hand-penciled frames, over 2,500 new lines of dialogue, and over 35% more content overall. You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world. She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. You do care about the fate of the world, right?ESRB Content Rating: M, Mature, 17+ (Intense violence, blood and gore, partial nudity, strong language).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Graphic adventure video games.; Role playing video games.; Video games.; Horror video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Princesses; Slay the princess the pristine cut (Game); Murder; End of the world;
- Available copies: 1 / Total copies: 1
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- Wandering souls : a novel / by Pin, Cecile,author.;
"A boldly imagined debut novel about three Vietnamese siblings who seek refuge in the UK, expanding into a luminous meditation on ancestry and love. After the last American troops leave Vietnam, siblings Anh, Thanh, and Minh begin a perilous journey to Hong Kong with the promise that their parents and younger siblings will soon follow. But when tragedy strikes, the three children are left orphaned, and sixteen-year-old Anh becomes the caretaker for her two younger brothers overnight. In the years that follow, Anh and her brothers resettle in the UK and confront their new identities as refugees, first in overcrowded camps and resettlement centers and then, later, in a modernizing London plagued by social inequality and raging anti-immigrant sentiment. Anh works in a clothing factory to pay their bills. Minh loiters about with fellow unemployed high school dropouts. Thanh, the youngest, plays soccer with his British friends after class. As they mature, each sibling reckons with survivor's guilt, unmoored by their parents' absence. With every choice they make, their paths diverge further, until it's unclear if love alone can keep them together. Told through lyrical narrative threads, historical research, voices from lost family, and notes by an unnamed narrator determined to chart their fate, Wandering Souls captures the lives of a family marked by war and loss yet relentless in the pursuit of a better future. With urgency and precision, it affirms that the most important stories are those we claim for ourselves, establishing Cecile Pin as a masterful new literary voice"--
- Subjects: Domestic fiction.; Psychological fiction.; Novels.; Families; Immigrants; Orphans; Siblings; Vietnamese;
- Available copies: 1 / Total copies: 1
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- The anxious generation : how the great rewiring of childhood is causing an epidemic of mental illness / by Haidt, Jonathan,author.;
Includes bibliographical references and index."From New York Times bestselling coauthor of The Coddling of the American Mind, an essential investigation into the collapse of youth mental health-and a plan for a healthier, freer childhood. After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on most measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the "play-based childhood" began to decline in the 1980s, and how it was finally wiped out by the arrival of the "phone-based childhood" in the early 2010s. He presents more than a dozen mechanisms by which this "great rewiring of childhood" has interfered with children's social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies. Most important, Haidt issues a clear call to action. He diagnoses the "collective action problems" that trap us, and then proposes four simple rules that might set us free. He describes steps that parents, teachers, schools, tech companies, and governments can take to end the epidemic of mental illness and restore a more humane childhood. Haidt has spent his career speaking truth backed by data in the most difficult landscapes-communities polarized by politics and religion, campuses battling culture wars, and now the public health emergency faced by Gen Z. We cannot afford to ignore his findings about protecting our children-and ourselves-from the psychological damage of a phone-based life"--
- Subjects: Child development; Child mental health; Children; Internet and children; Social media;
- Available copies: 0 / Total copies: 2
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- The anxious generation [sound recording] : how the great rewiring of childhood is causing an epidemic of mental illness / by Haidt, Jonathan,author,narrator.; Pratt, Sean,narrator.; Blackstone Publishing,publisher.;
Read by Sean Pratt, Jonathan Haidt."From New York Times bestselling coauthor of The Coddling of the American Mind, an essential investigation into the collapse of youth mental health-and a plan for a healthier, freer childhood. After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on most measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the "play-based childhood" began to decline in the 1980s, and how it was finally wiped out by the arrival of the "phone-based childhood" in the early 2010s. He presents more than a dozen mechanisms by which this "great rewiring of childhood" has interfered with children's social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies. Most important, Haidt issues a clear call to action. He diagnoses the "collective action problems" that trap us, and then proposes four simple rules that might set us free. He describes steps that parents, teachers, schools, tech companies, and governments can take to end the epidemic of mental illness and restore a more humane childhood. Haidt has spent his career speaking truth backed by data in the most difficult landscapes-communities polarized by politics and religion, campuses battling culture wars, and now the public health emergency faced by Gen Z. We cannot afford to ignore his findings about protecting our children-and ourselves-from the psychological damage of a phone-based life"--
- Subjects: Audiobooks.; Child development; Child mental health; Children; Internet and children; Social media;
- Available copies: 1 / Total copies: 1
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- Sœurs jumelles / by Johnson, Varian.; Wright, Shannon(Illustrator); Mouscardy, Mireille.;
LSC
- Subjects: Romans graphiques.; Graphic novels.; Jumelles (Personnes); Sœurs; Rivalité fraternelle; Écoles moyennes; Maturation (Psychologie); Sisters; Twins; Sibling rivalry; Middle schools; Maturation (Psychology);
- Available copies: 1 / Total copies: 1
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- J'ai perdu mon doudou / by Stewart, Amber.; Marlow, Layn.; Mim,traducteur.;
LSC
- Subjects: Couvertures (Literie); Objets perdus; Insécurité; Maturité affective; Lapins; Blankets; Lost articles; Security (Psychology); Emotional maturity; Rabbits;
- © c2007., Milan jeunesse,
- Available copies: 1 / Total copies: 1
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Results 21 to 28 of 28 | « previous