Results 441 to 450 of 456 | « previous | next »
- FC 25 [electronic resource]. by Microsoft Corporation.;
Game.Team up with 5v5 Rush, a new way to play with friends in Football Ultimate Team™, Clubs, and Kick-Off with small-sided gameplay. In Football Ultimate Team Rush, build your dream 5-a-side squad with up to three friends, each controlling your favourite Player Item, or take on the world with the teammates you trust the most in Clubs Rush. Get your team playing like the world's best with FC IQ. An overhaul of tactical foundations across the game delivers greater strategic control and more realistic collective movement at the team level, while a new AI model, powered by real-world data, influences player tactics through all-new Player Roles. FC IQ introduces systems used by football's top tacticians and modernizes the football IQ of every player on the pitch, resulting in your whole team thinking and behaving more like real-world pros. For the first time, play an authentic Women's Career experience, taking control of a club or player from the top five women's leagues. Plus, rewrite the stories of ICONs from the past, including Thierry Henry and Andrea Pirlo, with the clubs of today in Player Career; or play with the stars of tomorrow in 5v5 Rush tournaments as part of a completely revamped Youth Academy. Play, win, and progress with friends in more ways than ever before with Clubs. Connect with club mates in your all-new personalised Clubhouse and see your friends' avatars when they enter the mode. Take your club to new heights and unlock game-changing opportunities with Facilities. Showcase your skills in Clubs Rush, the fast-paced small-sided football experience that gives you and your club the chance to prove your talent and take home exciting seasonal rewards. Enjoy more ways to build your dream squad in Football Ultimate Team™ with the best past and present players from across The World's Game. Select your favourite Player Item and team up with friends to hit the pitch together in new small-sided 5v5 Rush matches, switch up your style of play with the click of a button by employing Manager Items and implementing their real-world tactical preferences, and unlock the full potential of your squad by finding the perfect Player Item with the Player Role that matches best how you want to play. EA SPORTS FC™ 25 has the best players from the biggest clubs and competitions around the globe, with match data from the world's top leagues powering how 19,000+ players from 700+ authentic clubs move, play, and win in every match.ESRB Content Rating: E, Everyone.Ultra HD Blu-ray disc compatible with Xbox Series X console ; HDTV 720p/1080i/1080p/4K/8K/HDR 10 video ; Spatial audio, Dolby Atmos in game surround sound ; 2-22 player online multiplayer with leaderboards and voice (paid subscription and broadband internet connection required) ; online play optional ; Cross-generation play ; Optimized for Xbox Series X.
- Subjects: Sports video games.; Video games.; Xbox Series X (Video game console); Video games.; FC 25 (Game); Soccer; Soccer players; Soccer teams;
- Available copies: 0 / Total copies: 1
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- The lonely century : how to restore human connection in a world that's pulling apart / by Hertz, Noreena,author.;
Includes bibliographical references and index."An economist takes on the most urgent social issue of our time, exploring the evolution of the global loneliness crisis, the sweeping impact of social isolation during the coronavirus, and the opportunities a post-Covid world presents to reverse these trends-by finding new ways to reconnect with each other, our communities, and even our democracy. Even before the global pandemic brought terms like "social distancing" into the vernacular, loneliness was well on its way to becoming the defining trait of the twenty-first century. Today, nearly half of adults in the United States report feeling lonely, and more than twenty percent of millennials say they have "no friends at all." All around us, the fabric of community is unraveling. And technology isn't the lone culprit. Rather, the crisis stems from the dismantling of civic institutions, the radical reorganization of the workplace, mass urban migration, and decades of neoliberal policies that placed self-interest above the collective good. On one hand, the prolonged period spent under lockdown has accelerated these trends: from remote work to contactless commerce to the hollowing out of shared public spaces. On the other, it has sharpened our awareness of the toll isolation takes on our families, our communities, and our mental health. This is not merely a mental health crisis. Loneliness increases our risk of heart disease, cancer, and dementia. Statistically, it's as bad for our health as smoking fifteen cigarettes a day. It's also an economic crisis, costing us billions annually. And it's a political crisis, as feelings of marginalization fuel divisiveness and extremism around the world. In The Lonely Century, readers accompany Hertz as she "rents a friend" in Manhattan, attends a "how to read a face" class at an Ivy League university, and meets Japanese nursing home residents who knit bonnets for their robot caregivers. Along the way, she urges us to ask ourselves what kind of world we want to create, post-pandemic: one where we retreat further into our self-isolating bubbles and remain ever-fearful of others, or one where we are more committed to reconnecting with one another, and with the democratic process itself. From compassionate AI to new models for urban living to the ingenuity unleashed in finding new ways to stay connected in the era of social distancing, The Lonely Century offers a hopeful vision for how to heal our fractured communities and restore connection in our lives. In the wake of Covid-19, this is not only more urgent, but more possible than ever"--
- Subjects: Interpersonal relations.; Loneliness; Social media; Loneliness;
- Available copies: 1 / Total copies: 1
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- FC 25 [electronic resource]. by Sony Computer Entertainment.;
Game.Team up with 5v5 Rush, a new way to play with friends in Football Ultimate Team™, Clubs, and Kick-Off with small-sided gameplay. In Football Ultimate Team Rush, build your dream 5-a-side squad with up to three friends, each controlling your favourite Player Item, or take on the world with the teammates you trust the most in Clubs Rush. Get your team playing like the world's best with FC IQ. An overhaul of tactical foundations across the game delivers greater strategic control and more realistic collective movement at the team level, while a new AI model, powered by real-world data, influences player tactics through all-new Player Roles. FC IQ introduces systems used by football's top tacticians and modernises the football IQ of every player on the pitch, resulting in your whole team thinking and behaving more like real-world pros. For the first time, play an authentic Women's Career experience, taking control of a club or player from the top five women's leagues. Plus, rewrite the stories of ICONs from the past, including Thierry Henry and Andrea Pirlo, with the clubs of today in Player Career; or play with the stars of tomorrow in 5v5 Rush tournaments as part of a completely revamped Youth Academy. Play, win, and progress with friends in more ways than ever before with Clubs. Connect with club mates in your all-new personalised Clubhouse and see your friends' avatars when they enter the mode. Take your club to new heights and unlock game-changing opportunities with Facilities. Showcase your skills in Clubs Rush, the fast-paced small-sided football experience that gives you and your club the chance to prove your talent and take home exciting seasonal rewards. Enjoy more ways to build your dream squad in Football Ultimate Team™ with the best past and present players from across The World's Game. Select your favourite Player Item and team up with friends to hit the pitch together in new small-sided 5v5 Rush matches, switch up your style of play with the click of a button by employing Manager Items and implementing their real-world tactical preferences, and unlock the full potential of your squad by finding the perfect Player Item with the Player Role that matches best how you want to play. EA SPORTS FC™ 25 has the best players from the biggest clubs and competitions around the globe, with match data from the world's top leagues powering how 19,000+ players from 700+ authentic clubs move, play, and win in every match.ESRB Content Rating: E, Everyone.Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 2-22 player online multiplayer with leaderboards and voice (paid subscription and broadband internet connection required) ; 45 GB storage required ; online play optional ; PS4 Pro enhanced ; Vibration function supported ; PS5 Upgrade available (When using a PS5 console, you may have the option to upgrade a disc or digital PS4 game to the digital PS5 version. Depending on the game, this upgrade may occur at no additional cost, may require a purchase, and may be available for a limited time. An internet connection and PS4 game disc is required).
- Subjects: Sony video games.; Sports video games.; Video games.; Playstation 4 (Video game console); Video games.; FC 25 (Game); Soccer; Soccer players; Soccer teams;
- Available copies: 1 / Total copies: 1
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- Outrage machine : how tech amplifies discontent, disrupts democracy--and what we can do about it / by Rose-Stockwell, Tobias,author.;
Includes bibliographical references."Over the last two decades, there has been an inescapable rise of anger and aggression across our planet. Hate speech has become increasingly prevalent online, Western governments are turning towards authoritarianism and populism, and extremist groups are rising across both the left and the right ends of the political spectrum. Every day, it seems, we're hearing more angry voices and fearful opinions, we're seeing more threats and frightening news, and we're reacting faster and less rationally. The cause is hidden in plain sight: for the first time, almost all of the information we consume as a species is being controlled and curated by algorithms designed to capture our emotional attention. This, media researcher and strategic advisor Tobias Rose-Stockwell argues, is the outrage machine. It is the wide-cast net of social media that is propelled by tech, has been exploited by all of us, and which has been allowed to steadily replace our newspapers, emergency communication systems, town halls, churches, and more. In the vein of The Righteous Mind and Factfulness, Outrage Machine is a big-think book that explores the unintended consequences of this alarming shift in today's smartphone era--and shows us how to navigate the world we now live in. First, he explains how and why we've become addicted to not just technology, but outrage itself. Since social media algorithms now favor the most inflammatory content because it gets the highest engagement, the levels of righteousness, certainty, and extreme judgment in our daily interactions have increased as well. Next, he shows us why we're more prone to panic, and how the immediate dispersion of our panic can be more dangerous than the threat itself-and can bypass necessary confirmation of the accuracy and potential harm of this information. Rose-Stockwell also explores how the original intent of many of our social tools has been compromised, from improving click-through rates for charitable causes to catalyzing our current culture of click-baiting and sensationalism on an unparalleled scale. Fortunately, Outrage Machine is not just a warning--it's also a critical guide that clearly explains the underlying machinery that has come to control us, and a compass to help guide people toward reflection rather than reaction. The culmination of 15 years of research and inquiry, this book gives readers a language with which to comprehend what is happening to society, and offers new mental models for how to manage our time, our technology, and our attention. It also offers big-picture recommendations for how to redesign these platforms, as well as methods for fixing this broken system before it "fixes" us"--
- Subjects: Democracy.; Information society.; Social media; Social media.; Hate;
- Available copies: 0 / Total copies: 1
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- You bet your life : from blood transfusions to mass vaccination, the long and risky history of medical innovations / by Offit, Paul A.,author.;
Includes bibliographical references and index."Four months into the coronavirus pandemic, as the death count surged, the FDA made a risky decision: it approved an anti-malarial drug as a treatment for coronavirus, despite limited data on its efficacy or side effects. A month later, the FDA withdrew its recommendation, but by then, the damage had been done. The drug was ineffective and sometimes even lethal. The mistake was hardly a one-off. As virologist Paul. A. Offit shows in You Bet Your Life, from antibiotics and vaccines to x-rays and genetic engineering, risk, and our understanding of it, have shaped the course of modern medicine, paving the way for its greatest triumphs and tragedies. By telling the stories of the events--and of the frequent hypocrisy and cravenness of the characters at their center--Offit shows how risk, and failure, have driven innovation, and importantly, how by examining our mistakes we can make better medical predictions and decisions going forward. From the outlandish origins of blood transfusions, which began with humans receiving blood for barnyard animals, to the the disastrous debut of the first polio vaccine, and the backstabbing and infighting that surrounded early gene therapies, he captures the drama that surrounds medical research, the way ego and laziness can collide with science, and ultimately how those factors should inform what we choose to do and have done to us in the clinic. The history is fascinating in its own right, but the worldwide rush to create a coronavirus vaccine only makes learning from the lessons of history essential. Weighing the uncertainties of a treatment against its potential benefits is one of medicine's greatest ethical dilemmas, and Offit examines it from every angle. He explores not just how patients and their families respond to risk but how everyone from physicians and researchers to universities and regulators do, too, and how that ultimately determines what treatments are put forward. Not everyone has the same goal. And too often the patient's health is secondary. But as Offit shows, we can all minimize risk and failure by learning how to recognize conflicts of interest, to draw inferences from animal models, and to evaluate risk, even when we have limited data. Along the way, Offit asks who should decide what risks are acceptable, and who should pay when the results are fatal. In the end, however, Offit argues that we are gambling whatever we do--and that we need to take that seriously, whether we pursue a treatment or decide to do nothing at all. The answers aren't simple, and the outcomes are life or death. Examining these questions with the compassion of a pediatrician and the rigor of a scientist, Offit reminds us that we all have a role to play in ensuring that medicine upholds its very first principle: to do no harm"--
- Subjects: Medical ethics.; Risk assessment.; Pharmacology, Experimental.; Drugs;
- Available copies: 1 / Total copies: 1
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- Leadership is language : the hidden power of what you say-- and what you don't / by Marquet, L. David,author.;
Includes bibliographical references and index."From the acclaimed author of Turn the Ship Around!, former US Navy Captain David Marquet, comes a radical new playbook for empowering your team to make better decisions and take greater ownership. You might imagine that an effective leader is someone who makes quick, intelligent decisions, gives inspiring speeches, and issues clear orders to their team so they can execute a plan to achieve your organization's goals. Unfortunately, David Marquet argues, that's an outdated model of leadership that just doesn't work anymore. As a leader in today's networked, information-dense business climate, you don't have full visibility into your organization or the ground reality of your operating environment. In order to harness the eyes, ears, and minds of your people, you need to foster a climate of collaborative experimentation that encourages people to speak up when they notice problems and work together to identify and test solutions. Too many leaders fall in love with the sound of their own voice, and wind up dictating plans and digging in their heels when problems begin to emerge. Even when you want to be a more collaborative leader, you can undermine your own efforts by defaulting to command-and-control language we've inherited from the industrial era. It's time to ditch the industrial age playbook of leadership. In Leadership is Language, you'll learn how choosing your words can dramatically improve decision-making and execution on your team. Marquet outlines six plays for all leaders, anchored in how you use language: Control the clock, don't obey the clock: Pre-plan decision points and give your people the tools they need to hit pause on a plan of action if they notice something wrong. Collaborate, don't coerce: As the leader, you should be the last one to offer your opinion. Rather than locking your team into binary responses ("Is this a good plan?"), allow them to answer on a scale ("How confident are you about this plan?") Commit, don't comply: Rather than expect your team to comply with specific directions, explain your overall goals, and get their commitment to achieving it one piece at a time. Complete, not continue: If every day feels like a repetition of the last, you're doing something wrong. Articulate concrete plans with a start and end date to align your team. Improve, don't prove: Ask your people to improve on plans and processes, rather than prove that they can meet fixed goals or deadlines. You'll face fewer cut corners and better long-term results. Connect, don't conform: Flatten hierarchies in your organization and connect with your people to encourage them to contribute to decision-making. In his last book, Turn the Ship Around!, Marquet told the incredible story of abandoning command-and-control leadership on his submarine and empowering his crew to turn the worst performing submarine to the best performer in the fleet. Now, with Leadership is Language he gives businesspeople the tools they need to achieve such transformational leadership in their organizations"--
- Subjects: Transformational leadership.; Communication in management.; Teams in the workplace.;
- Available copies: 1 / Total copies: 1
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- Fabriquer une maquette de stade / by Cowan, Sally(Children's author); Edwards, Lindsay.; Drolet, Louise.;
LSC
- Subjects: Modèles réduits; Stades; Models and modelmaking; Stadiums;
- Available copies: 1 / Total copies: 1
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- Construire une voiture de course / by Croft, Debbie.; Edwards, Lindsay.; Drolet, Louise.;
LSC
- Subjects: Travail du papier; Automobiles; Paper work; Automobiles;
- Available copies: 1 / Total copies: 1
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- L'anniversaire de Jean / by Giles, Jenny.; Greenhatch, Betty.;
LSC
- Subjects: Anniversaires de naissance; Cadeaux; Automobiles; Frères; Birthdays; Gifts; Automobiles; Brothers;
- © c2001., Groupe Beauchemin,
- Available copies: 1 / Total copies: 1
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- Her Body. by Císarovská, Natálie,film director.; Dobrý, Cyril,actor.; Finger, Martin,actor.; Germani, Natalia,actor.; Mauréry, Zuzana,actor.; Film Movement (Firm),dst; Kanopy (Firm),dst;
Cyril Dobrý, Martin Finger, Natalia Germani, Zuzana MauréryOriginally produced by Film Movement in 2023.The gold medal dreams of Czech high diver Andrea Absolonová (Natália Germáni) are shattered when she suffers a devastating spinal injury while training for the 1996 Olympics. Forced to leave the sport she loves, Andrea follows a photographer friend into the world of nude modeling, ultimately reinventing herself as adult actress Lea De Mae and performing in over 80 pornographic films.Based on a tragic true story, HER BODY presents a powerful portrait of dedication and resilience against the seductive backdrop of fame and desire.Mode of access: World Wide Web.
- Subjects: Feature films.; Foreign films.; Motion pictures.; Drama.; Sports.; Biographical films.; Motion pictures--Europe.;
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Results 441 to 450 of 456 | « previous | next »