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Storytime Kit : Shapes [kit]. by Please return all components in the container. ;
It’s never too early to get your child ready to read! This storytime kit encourages reading, talking, playing, writing, and singing with preschoolers.
Subjects: Storytime.; Lendable Storytime Kits.; Shapes.; Library of things.; Toys and instruments.;
© , Various.
Available copies: 1 / Total copies: 1
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Storytime Kit : Zoo Animals [kit]. by Please return all components in the container. ;
It’s never too early to get your child ready to read! This storytime kit encourages reading, talking, playing, writing, and singing with preschoolers.
Subjects: Storytime.; Lendable Storytime Kits.; Animals.; Zoos.; Library of things.; Toys and instruments.;
© , Various.
Available copies: 1 / Total copies: 1
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Storytime Kit : Alphabet [kit]. by Please return all components in the container. ;
It’s never too early to get your child ready to read! This storytime kit encourages reading, talking, playing, writing, and singing with preschoolers.
Subjects: Storytime.; Lendable Storytime Kits.; Alphabet.; Library of things.; Toys and instruments.;
© , Various.
Available copies: 1 / Total copies: 1
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The murder bag / by Parsons, Tony,1953-;
Subjects: Detective and mystery stories.; Mystery fiction.; Serial murder investigation ; Serial murders;
© c2014., Century,
Available copies: 1 / Total copies: 1
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A better world : a novel / by Langan, Sarah,author.;
"You'll be safe here. That's what the greasy tour guide tells the Farmer-Bowens when they visit Plymouth Valley, a walled-off company town with clean air, pantries that never go empty, and blue-ribbon schools. On a very trial basis, the company offers to hire Linda Farmer's husband, a numbers genius, and relocate her whole family to this bucolic paradise for the .0001%. Though Linda will have to sacrifice her medical career back home, the family jumps at the opportunity. They'd be crazy not to take it. With the outside world literally falling apart, this might be the Farmer-Bowens last chance. But fitting in takes work. The pampered locals distrust outsiders, cruelly snubbing Linda, Russell, and their teen twins. And the residents fervently adhere to a group of customs and beliefs called Hollow ... but what exactly is Hollow? It's Linda who brokers acceptance by volunteering her medical skills to the most powerful people in town with their pet charity, ActHollow. In the months afterward, everything seems fine. Sure, Russell starts hyperventilating through a paper bag in the middle of the night, and the kids have drifted like bridgeless islands, but living here's worth sacrificing their family's closeness, isn't it? At least they'll survive. The trouble is, the locals never say what they think. They seem scared. And Hollow's ominous culminating event, the Plymouth Valley Winter Festival, is coming. Linda's warned by her husband and her powerful new friends to stop asking questions. But the more she learns, the more frightened she becomes. Should the Farmer-Bowens be fighting to stay, or fighting to get out?"--
Subjects: Thrillers (Fiction); Psychological fiction.; Novels.; Company towns; Elite (Social sciences); Families; Secrecy;
Available copies: 1 / Total copies: 1
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Rummikub classic [game]. by Please return all components in the container. ;
"It's really no surprise that Rummikub is so popular - it has all the elements that make a great game: it's easy to learn and fast moving, it's different every time it's played, it combines luck and strategy, and it changes quickly so every player has a chance to win until the very end"--from Amazon.Ages 8+.
Subjects: Board games.; Library of things.; Toys and instruments.;
© [2020]., Pressman Toy Corp,
Available copies: 1 / Total copies: 1
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Scrabble [game] : Crossword game. by Please return all components in the container. ;
"In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces" - from Manufacturer.Ages 8+.
Subjects: Board games.; Library of things.; Toys and instruments.;
© [2001]., Hasbro, Inc.,
Available copies: 2 / Total copies: 2
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Codenames [game] / by Please return all components in the container. ;
"Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Win or lose, it's fun to figure out the clues" - from Manufacturer.Ages 10+.
Subjects: Board games; Library of things.; Toys and instruments.;
© [2015]., Czech Games Edition,
Available copies: 1 / Total copies: 1
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Catan [game] : trade build settle / by Please return all components in the container. ;
"In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) wood, grain, brick, sheep, or stone to build up their civilizations to get to 10 victory points and win the game" - from Manufacturer.Age 10+.
Subjects: Board games; Library of things.; Toys and instruments.;
© [2020]., Catan Studio, Inc.,
Available copies: 0 / Total copies: 1
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Qwirkle [game]. by Please return all components in the container. ;
"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion. In all directions lie fiefs, freeholds, and feodum. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait. It must be something in the air, several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted" - from Amazon.Ages 6+.
Subjects: Board games.; Library of things.; Toys and instruments.;
© [2018]., MindWare,
Available copies: 1 / Total copies: 1
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