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Will AI replace us? : a primer for the 21st century : over 160 illustrations / by Fan, Shelly,author.;
Includes bibliographical references and index.
Subjects: Technology and civilization.; Human-computer interaction.; Artificial intelligence;
Available copies: 0 / Total copies: 1
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The angriest man in Brooklyn [videorecording] / by Dinklage, Peter,actor.; Kunis, Mila,1983-; Robinson, Phil Alden,film director.; Taplitz, Daniel,screenwriter.; Williams, Robin,1951 July 21-; AMIB Productions, Inc.,production company.; Videoville Showtime.;
Robin Williams, Peter Dinklage, Mila Kunis.A foul-tempered Brooklyner is told he has ninety minutes to live, sending him rushing all over New York to make amends.Canadian Home Video Rating: 14A.DVD, widescreen; 5.1 Dolby Digital.
Subjects: Comedy films.; Feature films.; Men; Social interaction; Terminally ill;
© 2014., Videoville Showtime,
Available copies: 1 / Total copies: 1
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Code dependent : living in the shadow of AI / by Murgia, Madhumita,author.;
Includes bibliographical references and index."A riveting story of what it means to be human in a world changed by artificial intelligence, revealing the perils and inequities of our growing reliance on automated decision-making. On the surface, a British poet, an UberEats courier in Pittsburgh, an Indian doctor, and a Chinese activist in exile have nothing in common. But they are in fact linked by a profound common experience -- unexpected encounters with artificial intelligence. In Code Dependent, Murgia shows how automated systems are reshaping our lives all over the world, from technology that marks children as future criminals, to an app that is helping to give diagnoses to a remote tribal community. AI has already infiltrated our day-to-day, through language-generating chatbots like ChatGPT and social media. But it's also affecting us in more insidious ways. It touches everything from our interpersonal relationships, to our kids' education, work, finances, public services, and even our human rights. By highlighting the voices of ordinary people in places far removed from the cozy enclave of Silicon Valley, Code Dependent explores the impact of a set of powerful, flawed, and often-exploitative technologies on individuals, communities, and our wider society. Murgia exposes how AI can strip away our collective and individual sense of agency, and shatter our illusion of free will. The ways in which algorithms and their effects are governed over the coming years will profoundly impact us all. Yet we can't agree on a common path forward. We cannot decide what preferences and morals we want to encode in these entities -- or what controls we may want to impose on them. And thus, we are collectively relinquishing our moral authority to machines. In Code Dependent, Murgia not only sheds light on this chilling phenomenon, but also charts a path of resistance. AI is already changing what it means to be human, in ways large and small, and Murgia reveals what could happen if we fail to reclaim our humanity"--
Subjects: Artificial intelligence; Decision making; Human-computer interaction.;
Available copies: 1 / Total copies: 1
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Ron's gone wrong [videorecording] / by Baynham, Peter,film producer,screenwriter.; Breay, Lara,film producer.; Colman, Olivia,voice actor.; Delaney, Rob,1977-voice actor.; Galifianakis, Zach,voice actor.; Grazer, Jack Dylan,2003-voice actor.; Helms, Ed,voice actor.; Lockhart, Julie,film producer.; Murdoch, Elisabeth(Film producer),film producer.; Smith, Justice,1995-voice actor.; Smith, Sarah(Television writer),screenwriter,film director,film producer.; Vine, Jean Philippe,film director.; 20th Century Studios,production company.; Buena Vista Home Entertainment (Firm),film distributor.; Locksmith Animation (Firm),production company.;
Voices of: Zach Galifianakis, Jack Dylan Grazer, Olivia Colman, Ed Helms, Justice Smith, Rob Delaney.Ron's Gone Wrong is a computer-animated film set in a world where it's the norm to have B-Bots, digitally connected robot companions. Barney is a shy middle-schooler who is the last one in his city to finally get Ron, his B-Bot. Unfortunately, his "Best Friend Out of the Box" becomes a major pain, malfunctioning on a regular basis. Not knowing what else to do, Barney sets out to teach Ron about social cues and what it means to be a human.Canadian Home Video Rating: G.MPAA rating: PG.Described video for the blind and visually impaired.Subtitled for the deaf and hard-of-hearing (SDH).DVD ; wide screen presentation ; Dolby Digital 5.1, Dolby Digital 2.0.
Subjects: Animated films.; Children's films.; Comedy films.; Feature films.; Video recordings for people with visual disabilities.; Video recordings for the hearing impaired.; Human-robot interaction; Middle school boys; Robots; Social media;
For private home use only.
Available copies: 2 / Total copies: 2
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Bob the Builder. [videorecording] / by Meugniot, Will.; Sabella, Paul.; Alliance Films.; HIT Entertainment.; Lions Gate Films.;
Scoop's sea rescue -- Pineapple scratch -- Muck's beach tower -- Here comes Muck -- Scrambler gets clean.Bob the Builder and his machine team 'sea' lots of new ways to work together to get jobs done in and around Fixham Harbor in these five exciting stories. Scoop must make a creative seaside rescue to get the lighthouse lens shining again! Scratch realizes that admitting mistakes is the best way to be cool. The team comes to the rescue when Muck's sandcastle compromises their big job and shows him that being part of a team means doing things together.Canadian Home Video Rating: G.DVD ; 2.0 Dolby digital ; full screen presentation.
Subjects: Animated television programs.; Bob the Builder (Fictitious character); Children's television programs.; Construction equipment operators; Construction workers; Cooperativeness; Friendship; Helping behavior; Social interaction; Video recordings for children.; Video recordings for the hearing impaired.;
© c2012., Hit Entertainment ; Distributed by Alliance Films,
Available copies: 1 / Total copies: 1
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The metaverse : and how it will revolutionize everything / by Ball, Matthew,author.;
The term "Metaverse" is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the "next internet," Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse's almost unlimited applications. The internet will no longer be at arm's length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value and the radical reshaping of society.
Subjects: Computers and civilization.; Human-computer interaction.; Mixed reality.; Science; Shared virtual environments.; Virtual reality.; Internet;
Available copies: 1 / Total copies: 1
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Baboons / by Woods, Mae;
Describes the physical characteristics, life cycle, social interactions, and different kinds of baboons.
Subjects: Baboons;
© c1998., Abdo & Daughters,
Available copies: 1 / Total copies: 1
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Small things / by Tregonning, Mel,1983-2014.;
"In a wordless graphic picture book, a young boy's struggle with anxiety is represented by swarms of tiny creatures that follow and gnaw away at him. As his schoolwork and social interactions suffer, he feels more alone and out of control. He ultimately begins to overcome his isolation when he opens up to his sister and learns that he is not the only one beset with worries."--Provided by publisher.LSC
Subjects: Stories without words.; Depression, Mental; Loneliness;
Available copies: 1 / Total copies: 1
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You Have No Idea. by Jeffery, Alexander,film director.; Good Deed Entertainment (Firm),dst; Kanopy (Firm),dst;
Originally produced by Good Deed Entertainment in 2023.When Beth James’ son Evan was diagnosed with autism in the early 90s, treatment options were limited. Doctors offered no practical advice for daily living and advised Beth to limit his social interactions. Rejecting these notions, Beth sets out to provide her son with a life filled with purpose and friendship. This heartfelt film is a sweet testament to the power of love and community by profiling a determined mom advocating for her son.Mode of access: World Wide Web.
Subjects: Documentary films.; Health.; Mental health.; Documentary films.;
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Get up! : why your chair is killing you and what you can do about it / by Levine, James A.,author.;
Includes bibliographical references and index."From the director of the Mayo Clinic and inventor of the treadmill desk, a fascinating wake-up call about our sedentary lifestyle"--Provided by publisher."That the average adult spends 50 to 70 percent of their day sitting is no surprise to anyone who works in an office environment. But few realize the health consequences they are suffering as a result of modernity's increasingly sedentary lifestyle, or the effects it has had on society at large. In Get Up! , health expert James A. Levine's original scientific research shows that today's chair-based world, where we no longer use our bodies as they evolved to be used, is having negative consequences on our health, and is a leading cause of diabetes, cancer, and heart disease. Over the decades, humans have moved from a primarily active lifestyle to one that is largely sedentary, and this change has reshaped every facet of our lives--from social interaction to classroom design. Levine shows how to throw off the shackles of inertia and reverse these negative trends through simple changes in our daily lives"--Provided by publisher.
Subjects: Exercise.; Lifestyles.; Self-care, Health.;
Available copies: 1 / Total copies: 1
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