Results 241 to 250 of 453 | « previous | next »
- Asking for Trouble / by Prineas, Sarah.;
After the adventure and havoc of escaping the evil General Smag, Trouble is happy to finally be settling in to their new home with their best friend, Electra, and the misfit crew of the Hindsight. Maybe danger is finally behind them. But Trouble has a situation to deal with: training the rescued baby shapeshifter and helping it figure out who--and what--they are. But trying to be a good big sibling to a proto-being isn't the only challenge facing Trouble.Ages 8-12.Grades 4-6.LSC
- Subjects: Science fiction.; Shapeshifting; Rescues; Space ships; Extraterrestrial beings;
- Available copies: 1 / Total copies: 1
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- Counterweight / by Tyuna,author.; Hur, Anton,translator.; translation of:Tyuna.P'yŏnghyŏngch'u.English.;
"For fans of the worlds of Philip K. Dick, Squid Game, and Severance: An absorbing tale of corporate intrigue, political unrest, unsolved mysteries, and the havoc wreaked by one company's monomaniacal endeavor to build the world's first space elevator-from one of South Korea's most revered science fiction writers, whose identity remains unknown. On the fictional island of Patusan-and much to the ire of the Patusan natives-the Korean conglomerate LK is constructing an elevator into Earth's orbit, gradually turning this one-time tropical resort town into a teeming travel hub: a gateway to and from our planet. Up in space, holding the elevator's "spider cable" taut, is a mass of space junk known as the counterweight. And it's here that lies the key-a trove of personal data left by LK's former CEO, of dire consequence to the company's, and humanity's, future. Racing up the elevator to retrieve the data is a host of rival forces: Mac, the novel's narrator and LK's Chief of External Affairs, increasingly disillusioned with his employer; the everyman Choi Gangwu, unwittingly at the center of Mac's investigations; the former CEO's brilliant niece and his power-hungry son; and a violent officer from LK's Security Division, Rex Tamaki-all caught in a labyrinth of fake identities, neuro-implant "Worms," and old political grievances held by the Patusan Liberation Front, the army of island natives determined to protect their sovereignty. Conceived by Djuna as a low-budget science fiction film, with literary references as wide-ranging as Joseph Conrad and the Marquis de Sade, The Counterweight is part cyberpunk, part hardboiled detective fiction, and part parable of Korea's neocolonial ambition and its rippling effects"--
- Subjects: Science fiction.; Novels.; Artificial intelligence; Corporations; Indigenous peoples;
- Available copies: 1 / Total copies: 1
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- Amazing but true! : fun facts about the LEGO world--and our own! / by Dowsett, Elizabeth.; March, Julia.; Saunders, Catherine.; LEGO koncernen (Denmark);
"From unbelievable space and nature facts, to mind-boggling inventions and technology trivia, discover amazing information about the world around us with the help of LEGO minifigures and bricks."--
- Subjects: Trivia and miscellanea.; LEGO toys; Curiosities and wonders; Science; Nature; Technology;
- Available copies: 0 / Total copies: 1
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- Wayfinding : the science and mystery of how humans navigate the world / by O'Connor, M. R.,1982-author.;
Includes bibliographical references and index."At once far flung and intimate, a fascinating look at how finding our way make us human. In this compelling narrative, O'Connor seeks out neuroscientists, anthropologists and master navigators to understand how navigation ultimately gave us our humanity. Biologists have been trying to solve the mystery of how organisms have the ability to migrate and orient with such precision -- especially since our own adventurous ancestors spread across the world without maps or instruments. O'Connor goes to the Arctic, the Australian bush and the South Pacific to talk to masters of their environment who seek to preserve their traditions at a time when anyone can use a GPS to navigate. O'Connor explores the neurological basis of spatial orientation within the hippocampus. Without it, people inhabit a dream state, becoming amnesiacs incapable of finding their way, recalling the past, or imagining the future. Studies have shown that the more we exercise our cognitive mapping skills, the greater the grey matter and health of our hippocampus. O'Connor talks to scientists studying how atrophy in the hippocampus is associated with afflictions such as impaired memory, dementia, Alzheimer's Disease, depression and PTSD. Wayfinding is a captivating book that charts how our species' profound capacity for exploration, memory and storytelling results in topophilia, the love of place"--
- Subjects: Orientation (Physiology); Space perception.;
- Available copies: 1 / Total copies: 1
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- Mickey 17 [videorecording] / by motion picture adaptation of (work):Ashton, Edward(Science fiction writer).Mickey7 novel.; Pong, Chun-ho,1969-film producer,screenwriter,film director.; Monroe, Michael(Actor),actor.; Pattinson, Robert,1986-actor.; Yeun, Steven,actor.; Ferran, Patsy,actor.; Britten, Cameron,actor.; Warner Bros. Entertainment,film distributor.;
Robert Pattinson, Steven Yeun, Michael Monroe, Patsy Ferran, Cameron Britten.Adapted from the novel Mickey 7 by Edward Ashton, this stars Robert Pattinson as an "expendable" - a disposable crew member on a space mission, selected for dangerous tasks because his body can be reprinted if he dies, with his memories largely intact. With one regeneration, though, things go very wrong.Canadian Home Video Rating: 14A.MPAA rating: R.Described video for the blind and visually impaired.Subtitled for the deaf and hard-of-hearing (SDH).DVD ; wide screen presentation ; Dolby Digital 5.1.
- Subjects: Video recordings for people with visual disabilities.; Video recordings for the hearing impaired.; Science fiction films.; Comedy films.; Dark comedy films.; Feature films.; Death; Human cloning; Space colonies; Industrial relations;
- For private home use only.
- Available copies: 2 / Total copies: 2
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- The future of us : the science of what we'll eat, where we'll live, and who we'll be / by Ingram, Jay,author.;
Includes bibliographical references and index."A fascinating look at the cutting-edge science and technologies that are on the cusp of changing everything from where we'll live, how we'll look, and who we'll be, by the popular science broadcaster and bestselling author Jay Ingram. Where will we live? How will we get around? What will we look like? These are just some of the questions bestselling author and popular science broadcaster Jay Ingram answers in this exciting examination of the science and technologies that will affect every aspect of human life. In these pages, Ingram explores the future of our technological civilization. He reports on cutting-edge research in organ and limb regeneration, advances in prosthetics, the merging of the human and the synthetic, and gene editing. Vertical farming and lab-grown food might help feed millions and alleviate pressure on the planet. Cities could accommodate green space and the long-awaited flying car. Finally, he speculates on the future of artificial general intelligence, even artificial superintelligence, as well as our place on Earth and in the universe. The potential impact of these developments in science and technology will be powerful and wide-ranging, complicated by ethics and social equity. And they will inevitably revolutionize every aspect of life and even who we are. This is The Future of Us."--
- Subjects: Forecasting; Science.;
- Available copies: 1 / Total copies: 1
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- Ocean's echo / by Maxwell, Everina,author.;
"Ocean's Echo is a stand-alone space adventure about a bond that will change the fate of worlds, set in the same universe as Everina Maxwell's hit debut, Winter's Orbit. Rich socialite, inveterate flirt, and walking disaster Tennalhin Halkana can read minds. Tennal, like all neuromodified "readers," is a security threat on his own. But when controlled, readers are a rare asset. Not only can they read minds, but they can navigate chaotic space, the maelstroms surrounding the gateway to the wider universe. Conscripted into the military under dubious circumstances, Tennal is placed into the care of Lieutenant Surit Yeni, a duty-bound soldier, principled leader, and the son of a notorious traitor general. Whereas Tennal can read minds, Surit can influence them. Like all other neuromodified "architects," he can impose his will onto others, and he's under orders to control Tennal by merging their minds. Surit accepted a suspicious promotion-track request out of desperation, but he refuses to go through with his illegal orders to sync and control an unconsenting Tennal. So they lie: They fake a sync bond and plan Tennal's escape. Their best chance arrives with a salvage-retrieval mission into chaotic space-to the very neuromodifcation lab that Surit's traitor mother destroyed twenty years ago. And among the rubble is a treasure both terrible and unimaginably powerful, one that upends a decades-old power struggle, and begins a war. Tennal and Surit can no longer abandon their unit or their world. The only way to avoid life under full military control is to complete the very sync they've been faking. Can two unwilling weapons of war bring about peace?"--
- Subjects: Science fiction.; Novels.; Psychic ability; Space flight;
- Available copies: 1 / Total copies: 1
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- A leader named Leia / by Heddle, Jennifer.; Rood, Brian,1975-;
Kindergarten-Grade 2.LSC
- Subjects: Science fiction.; Star Wars fiction.; Movie novels.; Organa, Leia (Fictitious character); Space warfare;
- Available copies: 1 / Total copies: 1
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- Trivial Pursuit [game] : Classic Edition. by Please return all components in the container. ;
"Gather your friends to play the trivia game that started it all! The Classic Edition of this Trivial Pursuit Game is the same gameplay you know and love, only with a 1980's retro appearance. Featuring classic gameplay and gameboard, this game contains 2,400 questions in 6 categories: Geography, Entertainment, History, Art and Literature, Science and Nature, and Sports and Leisure. Players move around the board answering questions. When a player lands on a category space, they'll earn the corresponding colored wedge if they answer the question correctly. The first player to collect 6 different colored wedges and answer a final question correctly wins" - from Amazon.Ages 16+.
- Subjects: Board games.; Library of things.; Toys and instruments.;
- © [2016]., Hasbro, Inc.,
- Available copies: 1 / Total copies: 1
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- Sent / by Haddix, Margaret Peterson.;
Jonah, Katherine, Chip, and Alex suddenly find themselves in 1483 at the Tower of London, where they discover that Chip and Alex are Prince Edward V and Richard of Shrewsbury, imprisoned by their uncle, King Richard III, but trying to repair history without knowing what is supposed to happen proves challenging. "Ages 8-12"--P. [4] of cover.LSC
- Subjects: Science fiction.; Edward V, King of England, 1470-1483; Richard, Duke of York, 1472-1483; Richard, III, King of England, 1452-1485; Time travel; Space and time;
- © 2010, c2009., Simon & Schuster Children's Pub. Division,
- Available copies: 2 / Total copies: 2
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Results 241 to 250 of 453 | « previous | next »