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Days gone [electronic resource]. by Sony Computer Entertainment.;
Game.Using the power of PlayStation 4 and Unreal Engine 4, Days Gone offers an incredibly realistic and detailed open-world action game experience. Vast and hostile environments can be fully explored on the back of Deacon's drifter bike. Abandoned vehicles can be searched for useful items. Towns and buildings can be entered and searched - at great risk. All lighting is done in real time - eye adaption technology creates a real sense of dread when entering dark buildings; day and night have an impact on the experience; weather affects enemy behavior.ESRB Content Rating: M, Mature, 17+ (Blood and gore, drug reference, intense violence, sexual themes, strong language).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 46 GB storage required ; PS4 Pro enhanced.
Subjects: Survival video games.; Role playing video games.; Video games.; Open world video games.; Sony video games.; Playstation 4 (Video game console); Video games.; Computer games.; Days gone (Game); Drifters; Survival; Epidemics; Computer adventure games;
Available copies: 1 / Total copies: 1
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Easy Cricut crafts : more than 35 quick, easy, and stylish cutting machine projects using vinyl, iron-on, cardstock, cork, leather, and fabric / by George, Cori,author.;
"Inside you'll find tons of projects for home décor, parties, kids, and more that are easy to make when you follow Cori's detailed instructions. Learn how to make projects in paper, vinyl, and cardstock as well as iron-on, cork, leather, and fabric. Each project comes complete with step-by-step instructions and downloadable SVG files, plus a ton of flexibility for you to adapt designs to your own needs and tastes. The projects work with many other brands of cutting machines, so no matter your technology, you can make it!"-Publisher description.
Subjects: Cricut, Inc.; Cut-out craft.; Cutting machines.; Electric cut-outs.; Handicraft.; Paper work.;
Available copies: 1 / Total copies: 1
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EMF*D : 5G, Wi-Fi & cell phones--hidden harms and how to protect yourself / by Mercola, Joseph,author.;
Includes bibliographical references and index."The hazards of electronic pollution may once have been the stuff of science fiction, but now we know they're all too real. And with the advent of 5G ultra-wideband technology, the danger is greater than ever. Dr. Joseph Mercola, one of the world's foremost authorities on alternative health, has mined the scientific literature to offer a radical new understanding of how electromagnetic fields impact your body and mind. In this first-of-its-kind guide, he reveals: What EMFs (electromagnetic fields) actually are, where you find them in your daily life, and how they affect you The toll that EMFs have been proven to take in diseases such as TK and TK Why you've been largely kept in the dark about this threat to your health How you can actually repair the damage done by EMFs at a cellular level Practical strategies to protect yourself and your loved ones from EMFs at home, at work, and out in the world The coming 5G technology will be pervasive and powerful. It will also be one of the largest public-health experiments in history-with no way of opting out. That's why you need to read this book. Now"--
Subjects: Electromagnetic fields; Electromagnetic fields; Health behavior.; Self-care, Health.;
Available copies: 1 / Total copies: 1
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Are we there yet? : how humans find their way / by Birmingham, Maria.; Shannon, Drew,1988-;
Includes bibliographical references and index."From finding food, water and shelter to traveling for commerce, trade and eventually exploring the world, humans have always had to find their way from one place to another. Are We There Yet? examines the evolution of how we navigate the world. Our earliest ancestors relied on built-in navigation systems in our brains and followed clues like star patterns and animal behavior. Then came the invention of maps, faster transportation and eventually technology, like satellites and GPS. And from the depths of the ocean to faraway planets, there's still plenty of exploring to do. Where will we go next?"--
Subjects: Illustrated works.; Travel; Navigation; Transportation;
Available copies: 1 / Total copies: 1
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How to Break Up with Your Phone, Revised Edition The 30-Day Digital Detox Plan [electronic resource] : by Price, Catherine.aut; Price, Catherine.nrt; CloudLibrary;
Now fully revised and updated, this evidence-based, user-friendly guide presents a 30-day digital detox plan that will help you set boundaries with your phone and live a more joyful and fulfilling life. “If you are a human being and you own a smartphone, you need this book.”—Jonathan Haidt, author of the #1 New York Times bestseller The Anxious Generation Do you feel addicted to your phone? Do you frequently pick it up “just to check,” only to look up forty-five minutes later wondering where the time has gone? Does social media make you anxious? Have you tried to spend less time mindlessly scrolling—and failed? If so, this book is your solution. In How to Break Up with Your Phone, award-winning health and science journalist and TED speaker Catherine Price presents a hands-on 30-day digital detox guide to breaking up—and then making up—with your phone. The goal: better mental health, improved screen-life balance, and a long-term relationship with technology that feels good. Now fully revised to reflect advances in the technological landscape, this groundbreaking book features new expert advice and research on the science of addiction, with expanded chapters explaining how social media and algorithms are designed to addict us, impairing our abilities to focus, think deeply, and form new memories; and an updated section on the unique dangers social media poses to children, with brand-new tips on how to protect them. Also newly expanded is How to Break Up with Your Phone’s life-changing, evidence-based 30-day plan that will guide you—and your friends and family—through the process of creating new, healthy relationships with your smartphone, tablet, or other digital devices. Whether you’re seeking refuge from an exhausting news cycle or you’re concerned about the negative effects of social media, How to Break Up with Your Phone offers practical solutions. It’s guaranteed to help you put down your phone—and come back to life.
Subjects: Audiobooks.; Time Management; Success; Popular Culture;
© 2025., Penguin Random House,
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Car wars : the rise, the fall, and the resurgence of the electric car / by Fialka, John J.,author.;
Includes bibliographical references and index."Award-winning former Wall Sreet Journal reporter John Fialka brings to life this thrilling and important story about American's rejection and second obsession with the electric car. Starting with the early days of the electric car, Fialka documents the M.I.T./Caltech race between prototypes in the summer of 1968 and takes readers up to visionaries like Elon Musk and the upstart young Tesla Motors. Today, the electric has captured the imagination and pocketbooks of American consumers. Organizations like the U.S. Department of Energy and the state of California, along with companies from the old-guard of General Motors and Toyota have embraced the once-extinct technology. The electric car has steadily gained traction in the U.S. and around the world. We are watching the start of a trillion dollar, worldwide race to see who will dominate one of the biggest commercial upheavals of the 21st century. Drawing from the last decade of his 26-year career at the Wall Street Journal, where he covered energy and environmental matters, ClimateWire founder and industry insider John Fialka recounts the creation and eventual acceptance of the electric car in this thorough, historical look at a subculture, the captains of industry and the technology that made the whole thing possible"--
Subjects: Electric automobiles;
Available copies: 1 / Total copies: 1
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Just joking : jumbo 2 : 1,000 giant jokes & 1,000 funny photos add up to big laughs / by Pattison, Rosie Gowsell.; National Geographic Society (U.S.);
With silly facts that are strangely true, laughable lists, conversation jokes, and long-story jokes with hilarious endings, this full-color, supersize book will have you rolling on the floor laughing. Sidesplitting topics include funny stuff about pets, technology, spooky sensations, adventures, around-the-world wonders, animals, myths and legends, dinosaurs, music, and treasure hunting. Between giggles and guffaws, hoots and hahas you can enjoy tons of hilarious photos with silly captions. It's the perfect combination of laughing, learning, and maybe jump-starting a career in comedy!
Subjects: Knock-knock jokes.; Trivia and miscellanea.; Riddles.; Humor.; Tongue twisters.; Wit and humor, Juvenile.; Riddles, Juvenile.;
Available copies: 0 / Total copies: 1
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The battle for your brain : defending the right to think freely in the age of neurotechnology / by Farahany, Nita A.,author.;
Includes bibliographical references and index."A rock star academic explores the final frontier of personal privacy: your mind. Imagine a world where your brain can be interrogated to learn your political beliefs, thought crimes are punishable by law, and your own feelings can be used against you. Where perfumers create customized fragrances to perfectly suit your emotions, and social media titans bypass your conscious mind to hook you to their products. A world where people who suffer from epilepsy receive alerts moments before a seizure, and the average person can peer into their own mind to eliminate painful memories or cure addictions. Neuroscience has already made all of the above possible today, and neurotechnology will soon become the "universal controller" for all of our interactions with technology. This can benefit humanity immensely, but without safeguards, it can severely threaten our fundamental human rights to privacy, freedom of thought, and self-determination. Companies, governments, and militaries are all in: from contemplative neuroscience to consumer-based EEG technology, there have never been more ways to hack and track our brains. But access is just the beginning. Our brains can be changed with performance-boosting drugs, electrical stimulation, and even surgical interventions. Soon neuro-cinema, neuro-monitoring, and even cognitive warfare will be commonplace-the brain is the next battleground for humanity. The Battle for Your Brain by Nita A. Farahany dives deeply into the promises and perils of the coming dawn of brain access and alteration. Written by one of the world's foremost experts on neuroscience as it intersects with law and ethics, this highly original book offers a pathway forward to navigate the complex ethical dilemmas that neurotechnology presents, which will fundamentally impact our freedom to understand, shape, and define ourselves"--
Subjects: Neurosciences; Neurotechnology (Bioengineering);
Available copies: 1 / Total copies: 1
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The nut job. [videorecording] / by Brunker, Cal,film director,screenwriter.; Barlen, Bob,1980-screenwriter,film producer.; Bindley, Scott,screenwriter.; Arnett, Will,voice actor.; Cheng, Long,1954-voice actor.; Dunham, Jeff,1962-voice actor.; Heigl, Katherine,voice actor.; Moner, Isabela,voice actor.; Rudolph, Maya,voice actor.; Stormare, Peter,voice actor.; Redriver Co. Ltd.,production company.; Toonbox Entertainment Ltd.,production company.; Gulfstream Pictures,production company.; Shanghai Hoongman Technology Co. Ltd.,production company.; Entertainment One (Firm : Canada),publisher.;
Will Arnett, Katherine Heigl, Maya Rudolph, Jackie Chan, Isabela Moner, Peter Stormare, Jeff Dunham.Surly Squirrel and the gang are back. They are once again in Oakton where the evil mayor has decided to bulldoze Liberty Park and build a dangerous amusement park in its place. Surly and his ragtag group of animal friends band together to save their home, defeat the mayor, and take back the park.Canadian Home Video Rating: PG.DVD ; widescreen presentation ; Dolby Digital 5.1.
Subjects: Comedy films.; Animated films.; Children's films.; Feature films.; Squirrels; Mayors; Parks;
For private home use only.
Available copies: 1 / Total copies: 2
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Metaverse for dummies / by Khan, Ian,author.;
"Your first step to understanding what the metaverse is all about ... You've probably heard that the metaverse--a word that seemingly went from nonexistent to everywhere--is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms. Explore the metaverse and the major players. Get a look at how the metaverse will disrupt industries from gaming to online commerce. Discover business opportunities on the metaverse. Dive into metaverse gaming and virtual events--safely. This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it."--
Subjects: Metaverse.;
Available copies: 1 / Total copies: 1
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