Results 71 to 80 of 399 | « previous | next »
- Working backwards : insights, stories, and secrets from inside Amazon / by Bryar, Colin,author.; Carr, Bill,1967-author.;
Includes bibliographical references and index."Working Backwards is an insider's breakdown of Amazon's approach to culture, leadership, and best practices from two long-time, top-level Amazon executives. Colin started at Amazon in 1998; Bill joined in 1999. In Working Backwards, these two long-serving Amazon executives reveal and codify the principles and practices that drive the success of one of the most extraordinary companies the world has ever known. With twenty-seven years of Amazon experience between them, much of it in the early aughts-a period of unmatched innovation that brought products and services including Kindle, Amazon Prime, Amazon Studios, and Amazon Web Services to life-Bryar and Carr offer unprecedented access to the Amazon way as it was refined, articulated, and proven to be repeatable, scalable, and adaptable. With keen analysis and practical steps for applying it at your own company-no matter the size-the authors illuminate how Amazon's fourteen leadership principles inform decision-making at all levels and reveal how the company's culture has been defined by four characteristics: customer obsession, long-term thinking, eagerness to invent, and operational excellence. Bryar and Carr explain the set of ground-level practices that ensure these are translated into action and flow through all aspects of the business. Working Backwards is a practical guidebook and a corporate narrative, filled with the authors' in-the-room recollections of what "Being Amazonian" is like and how it has affected their personal and professional lives. They demonstrate that success on Amazon's scale is not achieved by the genius of any single leader, but rather through commitment to and execution of a set of well-defined, rigorously-executed principles and practices-shared here for the very first time"--
- Subjects: Amazon.com (Firm); Electronic commerce; Leadership.; Corporate culture.; Decision making.; Success in business.;
- Available copies: 1 / Total copies: 1
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- Spiritfarer [electronic resource]. by Nintendo of America Inc.;
Game.Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Spend relaxing quality time with your spirit passengers, create lasting memories, and ultimately, learn how to say goodbye to your cherished friends.ESRB Content Rating: T, Teen (Violent references, language, use of tobacco).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Online membership, Nintendo account and internet connection required for online play/features ; Nintendo Switch Pro controller compatible.
- Subjects: Arcade-style video games.; Role playing video games.; Video games.; Nintendo video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Spiritfarer (Game); Future life; Spirits; Computer adventure games;
- Available copies: 1 / Total copies: 1
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- The Anxious Generation How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness [electronic resource] : by Haidt, Jonathan.aut; Pratt, Sean.nrt; Haidt, Jonathan.nrt; CloudLibrary;
From New York Times bestselling coauthor of The Coddling of the American Mind, an essential investigation into the collapse of youth mental health—and a plan for a healthier, freer childhood After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on most measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the “play-based childhood” began to decline in the 1980s, and how it was finally wiped out by the arrival of the “phone-based childhood” in the early 2010s. He presents more than a dozen mechanisms by which this “great rewiring of childhood” has interfered with children’s social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies. Most important, Haidt issues a clear call to action. He diagnoses the “collective action problems” that trap us, and then proposes four simple rules that might set us free. He describes steps that parents, teachers, schools, tech companies, and governments can take to end the epidemic of mental illness and restore a more humane childhood. Haidt has spent his career speaking truth backed by data in the most difficult landscapes—communities polarized by politics and religion, campuses battling culture wars, and now the public health emergency faced by Gen Z. We cannot afford to ignore his findings about protecting our children—and ourselves—from the psychological damage of a phone-based life. *Includes a downloadable PDF of charts, graphs, and images from the book
- Subjects: Audiobooks.; Mental Health; Teenagers; Stress Management;
- © 2024., Penguin Random House,
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- Snap : a novel / by Nielsen-Fernlund, Susin,1964-author.;
"Frances Partridge, fifty-five, is a beloved children's author. Geraint Blevins, forty-one, is an auto mechanic and devoted family man. Parker Poplawski, twenty-three, is just starting her career as a wardrobe assistant on a hit TV show. What do these people have in common? Nothing, that's what. Until each of them reaches a breaking point and snaps in spectacular fashion. They meet in a court-mandated anger management class: three very different people, forced to spend a lot of time together, who slowly end up bonding and helping one another in unexpected ways, whether it's to move on or to exact revenge. Lighthearted, timely, and funny, Snap is Nielsen at the top of her storytelling game, delivering flawed but relatable characters whose heartaches, foibles, and choices will make you cringe as you laugh out loud."--
- Subjects: Humorous fiction.; Psychological fiction.; Novels.; Anger; Friendship; Interpersonal relations;
- Available copies: 0 / Total copies: 1
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- FC 26 [electronic resource]. by Nintendo of America Inc.,publisher.;
Game.Play your way with an overhauled gameplay experience powered by feedback from the FC Community. The new Authentic Gameplay preset delivers our most true-to-football experience ever in Career, while the Competitive Gameplay preset ... driven by refined fundamentals, added consistency, and enhanced responsiveness ... is tailor-made for play in Football Ultimate Team and Clubs. Put your dream squad to the test in Football Ultimate Team with Tournaments and Live Events, as well as a refreshed Rivals and Champs experience. Tournaments will test your skills with up to four rounds of knockout football, while Live Events add more variety with themed competitions and content all season long. New Bounties allow you to earn additional rewards or accelerate your weekly progress. Additionally, EA SPORTS FC 26 launches a new second-tier weekend competition, Challengers, designed for players in lower Divisions. Experience Manager Career like never before with all-new Manager Live Challenges. Take on a variety of real-world scenarios and alternative storylines throughout the new season ... ranging from a few minutes of play to multiple seasons ... and earn rewards including Season Points, Vanity, and ICONs and Heroes to use in modern-day clubs. Additionally, for the first time ever, movement in the Manager Market sees team tactics transform over time as new managers take the helm, changing the dynamics of every new season. Plus, experience unexpected events throughout your Career, managing short and long-term matters which shape the future of your club. Archetypes inspired by greats of the game introduce new classes to Clubs and Player Career, bringing even more individuality to your player customisation and progression.ESRB Content Rating: E, Everyone.Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Online membership, Nintendo account and internet connection required for online play/features ; 18 GB storage required ; MicroSD Express card may be required ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Sports video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; FC 26 (Game); Soccer; Soccer players; Soccer teams;
- Available copies: 0 / Total copies: 1
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- FC 26 [electronic resource]. by Sony Computer Entertainment,publisher.; EA Sports (Firm),production company.;
Game.Play your way with an overhauled gameplay experience powered by feedback from the FC Community. The new Authentic Gameplay preset delivers our most true-to-football experience ever in Career, while the Competitive Gameplay preset ... driven by refined fundamentals, added consistency, and enhanced responsiveness ... is tailor-made for play in Football Ultimate Team and Clubs. Put your dream squad to the test in Football Ultimate Team with Tournaments and Live Events, as well as a refreshed Rivals and Champs experience. Tournaments will test your skills with up to four rounds of knockout football, while Live Events add more variety with themed competitions and content all season long. New Bounties allow you to earn additional rewards or accelerate your weekly progress. Additionally, EA SPORTS FC 26 launches a new second-tier weekend competition, Challengers, designed for players in lower Divisions. Experience Manager Career like never before with all-new Manager Live Challenges. Take on a variety of real-world scenarios and alternative storylines throughout the new season ... ranging from a few minutes of play to multiple seasons ... and earn rewards including Season Points, Vanity, and ICONs and Heroes to use in modern-day clubs. Additionally, for the first time ever, movement in the Manager Market sees team tactics transform over time as new managers take the helm, changing the dynamics of every new season. Plus, experience unexpected events throughout your Career, managing short and long-term matters which shape the future of your club. Archetypes inspired by greats of the game introduce new classes to Clubs and Player Career, bringing even more individuality to your player customisation and progression.ESRB Content Rating: E, Everyone.Ultra HD Blu-ray disc compatible with Playstation 5 console ; HDTV 720p/1080i/1080p/4K/8K ; in game surround sound ; 2-22 player online multiplayer with leaderboards and voice (paid subscription and broadband internet connection required) ; 58 GB storage required ; online play optional ; PS5 Pro enhanced ; Vibration function & trigger effect supported ; PlayStation VR and PlayStation camera compatible.
- Subjects: Sony video games.; Sports video games.; Video games.; Playstation 5 (Video game console); Video games.; Computer games.; FC 26 (Game); Soccer; Soccer players; Soccer teams;
- Available copies: 0 / Total copies: 1
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- Not part of the plan / by Score, Lucy,author.;
Photographer Nikolai Vulkov is a love 'em and leave 'em bad boy with a leather jacket, motorcycle, and sexy-as-sin grin. He is not Emma Merrill's type. The feisty brewery manager isn't impressed by Niko's charm or his "no strings attached" offer. She's the kind of girl a man settles down with. And the small town of Blue Moon is where she and her sisters have decided to put down roots. In Niko's experience, relationships only lead to heartache. Besides, he's only in town until he finds a way to get his creative mojo back. He and Emma are completely wrong for each other. Even the matchmaking Beautification Committee agrees. They should definitely stay in the friend zone. Okay. So maybe they gave in to their attraction that one time. Fine. Five times. Who's counting? But once Emma's ex-boyfriend shows up in town, she'll come to her senses, and Niko will go back to New York. Right?
- Subjects: Romance fiction.; Humorous fiction.; Novels.; City and town life; Man-woman relationships; Photographers; Restaurateurs; Sisters;
- Available copies: 0 / Total copies: 1
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- The Anxious Generation How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness [electronic resource] : by Haidt, Jonathan.aut; cloudLibrary;
From New York Times bestselling coauthor of The Coddling of the American Mind, an essential investigation into the collapse of youth mental health—and a plan for a healthier, freer childhood. “An urgent and provocative read on why so many kids are not okay—and how to course correct." —Adam Grant “A crucial read for parents of children of elementary school age and beyond, who face the rapidly changing landscape of childhood.” —Emily Oster “Every single parent needs to stop what they are doing and read this book immediately."—Johann Hari After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on many measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the “play-based childhood” began to decline in the 1980s, and how it was finally wiped out by the arrival of the “phone-based childhood” in the early 2010s. He presents more than a dozen mechanisms by which this “great rewiring of childhood” has interfered with children’s social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies. Most important, Haidt issues a clear call to action. He diagnoses the “collective action problems” that trap us, and then proposes four simple rules that might set us free. He describes steps that parents, teachers, schools, tech companies, and governments can take to end the epidemic of mental illness and restore a more humane childhood. Haidt has spent his career speaking truth backed by data in the most difficult landscapes—communities polarized by politics and religion, campuses battling culture wars, and now the public health emergency faced by Gen Z. We cannot afford to ignore his findings about protecting our children—and ourselves—from the psychological damage of a phone-based life.
- Subjects: Electronic books.; Mental Health; Teenagers; Stress Management;
- © 2024., Penguin Publishing Group,
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- Total meditation [sound recording] : practices in living the awakened life / by Chopra, Deepak,author,narrator.; Random House Audio Publishing,publisher.;
Read by the author."The definitive book of meditation that will help you achieve new dimensions of stress-free living, from New York Times bestselling author Deepak Chopra"--
- Subjects: Audiobooks.; Meditation.; Stress (Psychology); Stress management.;
- Available copies: 1 / Total copies: 1
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- The wizard's war / by Luper, Eric.; Weber, Lisa K.;
This time Cleo, Evan, and Ms. Crowley (who, it turns out, is the missing Ms. Hilliard's sister) find themselves in a confusing fantasy book, caught up in a war with wizards, elves, trolls, and the mighty Golden Dragon--and while they manage to find their missing librarian, their quest does not end there.Appeals to 2nd-4th graders; reading level grade 3.LSC
- Subjects: Fantasy fiction.; Adventure fiction.; Librarians; Books and reading; Libraries; Magic; Locks and keys;
- Available copies: 1 / Total copies: 1
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Results 71 to 80 of 399 | « previous | next »