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The very sleepy bear / by Bland, Nick,1973-;
"Bear is so tired! All he wants is to hibernate in his cozy cave, but sneaky Fox has his own plans for the space! "A great big bear like you," said Fox, "so big and strong and brave, a creature so magnificent... deserves a bigger cave." Fox and a very sleepy Bear set off to explore other options. The train tunnel is too loud, even if the double doors are nice. The hollow tree's high ceilings are great but the bats are not, The oceanfront option has great views -- great, but damp ones. Could it be that sleepy Bear's own cozy cave is the perfect one after all?"--
Subjects: Picture books.; Bears;
Available copies: 0 / Total copies: 2
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The sea gate / by Johnson, Jane,1960-author.;
After Rebecca's mother dies, Olivia, her mother's elderly cousin, needs help to save her beloved home. Rebecca immediately goes to visit Olivia in Cornwall only to find a house full of secrets - treasures in the attic and a mysterious tunnel leading from the cellar to the sea. Rebecca sets to work restoring the home to its former glory, but as she peels back the layers of paint and grime, she uncovers even more buried secrets - secrets from a time when the Second World War was raging, when Olivia was a young woman, and when both romance and danger lurked around every corner ...
Subjects: Historical fiction.; Domestic fiction.; Families; Man-woman relationships; Secrecy; World War, 1939-1945;
Available copies: 1 / Total copies: 1
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Mirror's edge. [electronic resource]. by Microsoft Corporation.;
Game.Follow Faith, a daring free runner, as she fights for freedom in the city of Glass. What appears to be an elegant, high-tech city on the outside, has a terrible secret hidden within. Explore every corner from the highest beautifully lit rooftops to the dark and gritty tunnels below. The city is huge, free to roam and Faith is at the center of it all. Through the first-person perspective, combine her fluid movement and advanced combat with the city's surroundings to master the environment and uncover the conspiracy. This is Mirror's Edge for this generation, raising the bar in action-adventure games.ESRB Content Rating: T, Teen (mild language, violence).Blu-ray disc compatible with Xbox One console ; HDTV 720p/1080i/1080p ; in game surround sound.
Subjects: Xbox One (Video game console); Conspiracies; Cities; Video games.; Computer games.; Mirror's edge Catalyst (Game);
Available copies: 1 / Total copies: 1
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The black echo / by Connelly, Michael,1956-author.;
For maverick LAPD homicide detective Harry Bosch, the body in the drainpipe at Mulholland Dam is more than another anonymous statistic. This one is personal...because the murdered man was a fellow Vietnam "tunnel rat" who had fought side by side with him in a hellish underground war. Now Bosch is about to relive the horror of Nam. From a dangerous maze of blind alleys to a daring criminal heist beneath the city, his survival instincts will once again be tested to their limit. Pitted against enemies inside his own department and forced to make the agonizing choice between justice and vengeance, Bosch goes on the hunt for a killer whose true face will shock him.
Subjects: Mystery fiction.; Bosch, Harry; Police; Murder; Vietnam War, 1961-1975;
Available copies: 1 / Total copies: 1
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Canada's world wonders / by Brown, Ron,1945-author.;
"With Canada's World Wonders, you'll visit Banff National Park, the first link in a vast network of natural parks and heritage sites that has grown to include Old Quebec, the Rideau Canal, and the Fortress of Louisbourg. UNESCO World Heritage Sites such as Head-Smashed-In Buffalo Jump in Alberta and the Gwaii Haanas totems in British Columbia, as well as such indigenous cultural sites as ancient Inukshuks, all among the ancient and iconic wonders of this land, are also part of the journey. You'll travel to the world's longest and deepest railway tunnel, cruise the Trans-Canada Highway, the world's longest named highway, explore the Grosse Isle and Pier 21 immigration memorials, the graves of the failed Franklin Expedition, and the Vimy Ridge War Memorial. Join Ron Brown in exploring Canada's world-famous heritage attractions."--
Subjects: Guidebooks.; Curiosities and wonders;
Available copies: 1 / Total copies: 1
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Iwo, 26 Charlie / by Deutermann, P. T.(Peter T.),1941-author.;
"The island of Iwo Jima was the epic land and sea battle that produced one of the iconic images of WWII: the Marines raising the American flag on Mount Surabachi, an active volcano that was the site of intense hand to hand combat. In this gripping novel, Deutermann follows a young gunnery liaison officer, Lee Bishop, who during the ferocious battle for the island is pulled from his station aboard the USS Nevada to serve on-shore as a spotter, calling in coordinates for the ship to target with missiles. But Bishop is completely unready for what he will witness and experience: a literal hell, during which 26,000 Americans are killed in a fight to the very last man, which culminates in the blistering, sulphurous tunnels of Surabachi itself, where an entire platoon of Marines is held captive."--
Subjects: Historical fiction.; War fiction.; Novels.; United States. Marine Corps; Iwo Jima, Battle of, Japan, 1945; World War, 1939-1945; World War, 1939-1945;
Available copies: 1 / Total copies: 1
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Another sight [electronic resource]. by Sony Computer Entertainment.;
Game.ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era. With an emphasis on culture and character, ANOTHER SIGHT focuses on the emotional development of the relationship between its two protagonists, Kit, a refreshingly intrepid teenager, and Hodge - a mysterious red-furred cat. They meet in the darkness of a London Underground construction site, after Kit loses her sight when the tunnel she had been exploring collapses. They team up for an adventure into the unexpected, with Hodge proving himself to be an indispensable companion, upon whom Kit will come to rely. Kit and Hodge explore a surreal fantasy world, both together and separately, each using their own unique talents to make their way through compelling environments, and to solve intriguing puzzles.ESRB Content Rating: E, Everyone (Mild fantasy violence).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 3.11 GB storage required ; PS4 Pro enhanced ; Remote Play enabled.
Subjects: Fantasy video games.; Role playing video games.; Video games.; Shooter video games.; Video games.; Computer games.; Another sight (Game); Teenage girls; Cats; Blind;
Available copies: 1 / Total copies: 1
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Think again : the power of knowing what you don't know / by Grant, Adam M.,author.;
Includes bibliographical references and index."The bestselling author of Give and Take and Originals examines the critical art of rethinking: learning to question your beliefs and to know what you don't know, which can position you for success at work and happiness at home. The difficulty of rethinking our assumptions is surprisingly common--maybe even fundamentally human. Our ways of thinking become habits that we don't bother to question, and mental laziness leads us to prefer the ease of old routines to the difficulty of new ones. We fail to update the beliefs we formed in the past for the challenges we face in the present. But in a rapidly changing world, we need to spend as much time rethinking as we do thinking. Think Again is a book about the benefit of doubt, and about how we can get better at embracing the unknown and the joy of being wrong. Evidence has shown that creative geniuses are not attached to one identity but constantly willing to rethink their stances, that leaders who admit they don't know something and seek critical feedback lead more productive and innovative teams, and that our greatest presidents have been open to updating their views. The new science of intellectual humility shows that as a mindset and a skillset, rethinking can be taught, and Grant explains how to develop the necessary qualities. The first section of the book explores why we struggle to think again and how we can improve individually, and argues that such engines of success as "grit" can actually be counterproductive; the second section discusses how we can help others think again through the skill of "argument literacy"; and the third looks at how institutions like schools, business, and governments fall short in building cultures that encourage rethinking. In the end, it's intellectual humility that makes it possible for us to stop denying our weaknesses so that we can start improving ourselves"--
Subjects: Belief and doubt.; Knowledge, Theory of.; Questioning.; Thought and thinking.;
Available copies: 0 / Total copies: 1
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Snowblind : a thriller / by Ragnar Jónasson,1976-author.;
"Siglufjörður: an idyllically quiet fishing village in Northern Iceland, where no one locks their doors -- accessible only via a small mountain tunnel. Ari Thór Arason: a rookie policeman on his first posting, far from his girlfriend in Reykjavik--with a past that he's unable to leave behind. When a young woman is found lying half-naked in the snow, bleeding and unconscious, and a highly esteemed, elderly writer falls to his death in the local theater, Ari is dragged straight into the heart of a community where he can trust no one, and secrets and lies are a way of life. Past plays tag with the present and the claustrophobic tension mounts, while Ari is thrust ever deeper into his own darkness -- blinded by snow, and with a killer on the loose. Taut and terrifying, Snowblind is a startling debut from an extraordinary new talent. "--
Subjects: Detective and mystery fiction.; Thrillers (Fiction); Police; Violent crimes;
Available copies: 1 / Total copies: 1
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Nuking the moon : and other intelligence schemes and military plots left on the drawing board / by Houghton, Vince,author.;
Includes bibliographical references."In Nuking the Moon, intelligence historian Vince Houghton proves that abandoned plans can be just as illuminating--and every bit as entertaining--as the ones that made it. Vividly capturing the fascinating stories of how twenty-one plans from WWII and the Cold War went from conception, planning, and testing to cancellation, Houghton explores what happens when innovation meets desperation: For every plan as good as D-Day, there's a scheme to strap bombs to bats or dig a spy tunnel underneath the Soviet embassy. Along the way, he reveals what each one tells us about twentieth-century history, the art of spycraft, military strategy, and famous figures like JFK, Castro, and Churchill. By turns terrifying and hilarious--but always riveting--this is the unique story of history left on the drawing board"--
Subjects: Military research; Military intelligence; Espionage, American; Strategy.;
Available copies: 1 / Total copies: 1
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