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Deep utopia : life and meaning in a solved world / by Bostrom, Nick,1973-author.;
Includes bibliographical references and index.Suppose that we develop superintelligence safely, govern it well, and make good use of the cornucopian wealth and near magical technological powers that this technology can unlock. If this transition to the machine intelligence era goes well, human labor becomes obsolete. We would thus enter a condition of "post-instrumentality", in which our efforts are not needed for any practical purpose. Furthermore, at technological maturity, human nature becomes entirely malleable. Here we confront a challenge that is not technological but philosophical and spiritual. In such a solved world, what is the point of human existence? What gives meaning to life? What do we do all day? Deep Utopia shines new light on these old questions, and gives us glimpses of a different kind of existence, which might be ours in the future.
Subjects: Artificial intelligence; Computers and civilization.; Meaning (Philosophy); Artificial intelligence;
Available copies: 1 / Total copies: 1
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Futureproof : 9 rules for humans in the age of automation / by Roose, Kevin,author.;
Includes bibliographical references."The machines are here. After decades of sci-fi doomsaying and marketing hype, advanced A.I. and automation technologies have leapt out of research labs and Silicon Valley engineering departments and into the center of our lives. Robots once primarily threatened blue-collar manufacturing jobs, but today's machines are being trained to do the work of lawyers, doctors, investment bankers, and other white-collar jobs previously considered safe from automation's reach. The world's biggest corporations are racing to automate jobs, and some experts predict that A.I could put millions of people out of work. Meanwhile, runaway algorithms have already changed the news we see, the politicians we elect, and the ways we interact with each other. But all is not lost. With a little effort, we can become futureproof. In Futureproof: 9 Rules for Machine-Age Humans, New York Times technology columnist Kevin Roose lays out an optimistic vision of how people can thrive in the machine age by rethinking their relationship with technology, and making themselves irreplaceably human. In nine pragmatic, accessible lessons, Roose draws on interviews with leading technologists, trips to the A.I. frontier, and centuries' worth of history to prepare readers to live, work, and thrive in the coming age of intelligent machines. He shares the secrets of people and organizations that have successfully survived technological change, including a 19th-century rope-maker and a Japanese auto worker, and explains how people, organizations, and communities can apply their lessons to safeguard their own futures. The lessons include : Do work that is surprising, social, and scarce (the types of work machines can't do), break your phone addiction with the help of a rubber band, work in an office, treat A.I. like the office gorilla, resist "hustle porn" and efficiency culture and do less, slower Roose's examination of the future rejects the conventional wisdom that in order to compete with machines, we have to become more like them--hyper-efficient, data-driven, code-writing workhorses. Instead, he says, we should let machines be machines, and focus on doing the kinds of creative, inspiring, and meaningful work only humans can do"--
Subjects: Artificial intelligence; Computers and civilization.; Success in business.; Automation;
Available copies: 1 / Total copies: 1
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Will AI replace us? : a primer for the 21st century : over 160 illustrations / by Fan, Shelly,author.;
Includes bibliographical references and index.
Subjects: Technology and civilization.; Human-computer interaction.; Artificial intelligence;
Available copies: 1 / Total copies: 1
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The metaverse : and how it will revolutionize everything / by Ball, Matthew,author.;
The term "Metaverse" is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the "next internet," Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse's almost unlimited applications. The internet will no longer be at arm's length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value and the radical reshaping of society.
Subjects: Computers and civilization.; Human-computer interaction.; Mixed reality.; Science; Shared virtual environments.; Virtual reality.; Internet;
Available copies: 1 / Total copies: 1
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Y2K : how the 2000s became everything : (essays on the future that never was) / by Shade, Colette,author.;
Includes bibliographical references (pages 203-229)."Y2K is a delightfully nostalgic and bitingly told exploration about how the early 2000s forever changed us and the world we live in. THE EARLY 2000s conjures images of inflatable furniture, flip phones, and low-rise jeans. It was a new millennium and the future looked bright, promising prosperity for all. The internet had arrived, and technology was shiny and fun. For many, it felt like the end of history: no more wars, racism, or sexism. But then history kept happening. Twenty-five years after the ball dropped on December 31st, 1999, we are still living in the shadows of the Y2K Era. In Y2K, one of our most brilliant young critics Colette Shade offers a darkly funny meditation on everything from the pop culture to the political economy of the period. By close reading Y2K artifacts like the Hummer H2, Smash Mouth's "All Star," body glitter, AOL chatrooms, Total Request Live, and early internet porn, Shade produces an affectionate yet searing critique of a decade that started with a boom and ended with a crash. In one essay Colette unpacks how hearing Ludacris's hit song "What's Your Fantasy" shaped a generation's sexual awakening; in another she interrogates how her eating disorder developed as rail-thin models from the collapsed USSR flooded the pages of Vogue; in another she reveals how the McMansion became an ominous symbol of the housing collapse."--
Subjects: Biographies.; Essays.; Personal narratives.; Shade, Colette.; Popular culture; Popular culture; Two thousand, A.D.; Two thousands (Decade); Year 2000 date conversion (Computer systems); Two thousands (Decade);
Available copies: 1 / Total copies: 1
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The Usborne book of castles / by Sims, Lesley; Groebner, Dominic.; Chisholm, Jane;
Includes Internet addresses and index.Describes the lives of those who lived in castles, and the tactics for capturing or defending a castle. Includes Internet addresses throughout the book for more information on particular topics.
Subjects: Civilization, Medieval; Castles; Castles;
© 2002., Usborne,
Available copies: 1 / Total copies: 1
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State of decay. [electronic resource]. by Microsoft Corporation.;
Game.How Will You Survive? The dead have risen and civilization has fallen. Not even the military could stop the zombies, and now it's up to you to gather survivors and build a community with your friends in a post-apocalyptic world - a world where every decision matters, and where you define what it means to survive.ESRB Content Rating: M, Mature, 17+ (blood and gore, drug reference, intense violence, strong language).Blu-ray disc compatible with Xbox One console ; HDTV 720p/1080i/1080p/4K Ultra HD ; in game surround sound ; 2-4 player (2-4 player co-op) online multiplayer with leaderboards and voice (paid subscription and broadband internet connection required) ; 30 GB storage required ; Xbox One X enhanced.
Subjects: Xbox One (Video game console); Video games.; Computer games.; State of decay 2 (Game); Survival; Zombies; Computer adventure games;
Available copies: 1 / Total copies: 1
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Nioh [electronic resource]. by Sony Computer Entertainment.;
Game.Ready your blade - grueling encounters await around every corner of a vast land ravaged by civil war. To triumph you'll need patience, to learn where each foe - human or demon - is strong, and when to strike at their weaknesses. Embrace the way of the samurai to master the deep, rewarding combat system and relish every hard-fought victory.ESRB Content Rating: M, Mature, 17+ (Blood and gore, violence).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 2 player online multiplayer with leaderboards and voice (paid subscription and broadband internet connection required) ; 46 GB storage required ; online play optional ; PS4 Pro enhanced.
Subjects: Playstation 4 (Video game console); Video games.; Computer games.; Nioh (Game); Samurai; Imaginary wars and battles; Computer adventure games;
Available copies: 0 / Total copies: 1
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Homeland / by Doctorow, Cory.;
When Marcus, once called M1k3y, receives a thumbdrive containing evidence of corporate and governmental treachery, his job, fame, family, and well-being, as well as his reform-minded employer's election campaign, are all endangered.LSC
Subjects: Science fiction.; Suspense fiction.; United States. Dept. of Homeland Security; Politics, Practical; Computer hackers; Civil rights; Counterculture;
© 2013., Tom Doherty,
Available copies: 1 / Total copies: 1
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Ancient Greece and beyond [videorecording]. by Entertainment One (Firm); History Channel (Television network); Istituto geografico De Agostini.;
Athens: western splendor -- A place called Etruria -- The forgotten civilization of Anatolia -- Travels through Greece -- Secrets of the Island of Minos -- The fabulous centers of Hellenism -- Visit the sanctuaries of Apollo -- Ancient itinerary in Ionia -- Mycenaeans: the civilization of heroes.Originally aired on The History Channel.Explore the ancient cities of Greece, the magnificent temples, the ruins of the Greek Islands, and the influence of the Greek culture throughout the region. Includes state-of-the-art computer graphics, spectacular on-location photography, and research from the world's leading archaeologists.E.DVD.
Subjects: Archaeology.; Civilization, Ancient.; Documentary television programs.; Excavations (Archaeology); Historical television programs.;
© c2012., Entertainment One,
Available copies: 1 / Total copies: 1
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