Results 1 to 6 of 6
- The world of Critical Role : the history behind the epic fantasy / by Marsham, Liz,author.; Kachatorian, Ray,photographer.; Barrett, Oliver,illustrator.; Kelly, Rich,artist.; Baerald, Francesca,artist.;
"A guide to the massively popular fantasy RPG livestream offers previously unreleased photos and artwork, sharing cast insights into its origins and storylines as well as the diverse array of art and cosplay that Critical Role inspires."--Provided by publisher.
- Subjects: Critical Role (Television program); Streaming video.; Dungeons and Dragons (Game); Fantasy games.; Cosplay.; Live streaming.;
- Available copies: 1 / Total copies: 1
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- The Mighty Nein : the nine eyes of Lucien / by Roux, Madeleine,1985-author.;
"A look into the mind of Critical Role's most charming villain in this original novel that chronicles Lucien's early life and his fateful meeting with the Mighty Nein"--
- Subjects: Fantasy fiction.; Novels.; Imaginary places; Quests (Expeditions);
- Available copies: 1 / Total copies: 1
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- Vox machina : kith & kin / by Nijkamp, Marieke,author.;
"The drama of Dungeons & Dragons has come to brilliant life via the epic stories played out live on the hit streaming show Critical Role. Now the adventures take all-new twists and turns in the first official novel based on characters from the popular series. Kith & Kin will follow a brand-new story, featuring the cunning ranger Vex'ahlia and the conning rogue Vax'ildan (and, of course, Trinket) years before they meet Vox Machina. After leaving the unwelcoming refuge of Syngorn, the twins become entangled in a web spun by the Clasp, and for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years"--
- Subjects: Fantasy fiction.; Elves; Thieves; Twins;
- Available copies: 1 / Total copies: 1
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- The legend of Vox Machina, The Whitestone chronicles. [graphic novel] / by Nijkamp, Marieke,author.; Betancourt, Jimmy,letterer.; Starkings, Richard,letterer.; Walpole, Tyler,illustrator.;
"Fans of The Legend of Vox Machina, the record-breaking animated series from Critical Role and Amazon Studios, won't want to miss the first of three interconnected prequel stories, written by Marieke Nijkamp with art by Tyler Walpole, in collaboration with the cast of Critical Role! Tragedy strikes the renowned de Rolo family of Whitestone when they're massacred by the vicious Briarwoods. Luckily for Dr. Anna Ripley, the bloodshed and regime change presents the perfect opportunity for her to further her own dark plans in service to Whitestone's new ruling family. But just how much of her loyalty lies with the family, when compared to her work?"--
- Subjects: Fantasy comics.; Graphic novels.; Castles; Cult members; Experiments; Good and evil; Imaginary places; Research;
- Available copies: 1 / Total copies: 1
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- Wild minds : the artists and rivalries that inspired the golden age of animation / by Mitenbuler, Reid,author.;
Includes bibliographical references and index."In 1911, the famed cartoonist Winsor McCay debuted an animated version of his popular newspaper strip, Little Nemo in Slumberland. Loosely inspired by Sigmund Freud's research on dreams, the film was one of the very first of its kind. McCay is largely forgotten today, but his work helped unleash the creative energy of animators like Otto Messmer, Max Fleischer, Walt Disney, and Chuck Jones. Their origin stories, rivalries, and sheer genius, as Reid Mitenbuler skillfully relates, were as colorful and subversive as their creations-from Felix the Cat to Bugs Bunny to feature films such as Fantasia-which became an integral part of American culture over the next five decades. Before television, animated cartoons were often "little hand grenades of social and political satire" aimed squarely at adults. Early Betty Boop cartoons included nudity. Popeye stories slyly criticized the injustices of unchecked capitalism. Wile E. Coyote and the Road Runner were used to explore hidden depths of the American psyche. "During its first half-century," Mitenbuler writes, "animation was an important part of the culture wars about free speech, censorship, the appropriate boundaries of humor, and the influence of art and media on society." During WWII it also played a significant role in propaganda. The golden age of animation ended with the advent of television when cartoons were sanitized to appeal to a growing demographic of children and help advertisers sell sugary breakfast cereals. Alongside these stories, Mitenbuler incorporates the surprising contributions of Theodor Geisel (Dr. Seuss), voice artist Mel Blanc, composer Leopold Stokowski, and many others whose talents influenced the world of animation. Illustrated throughout in both black-and-white and color, with rare drawings and photographs, Wild Minds is an ode to our lively past and to the creative energy that would inspire The Simpsons, South Park, and BoJack Horseman today"--
- Subjects: Animated films; Animated television programs; Animated films; Animated television programs;
- Available copies: 1 / Total copies: 1
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- Disney High : the untold story of the rise and fall of Disney Channel's tween empire / by Spencer, Ashley(Journalist),author.;
Includes bibliographical references and index."The first unauthorized look at the inner workings - and ultimate breakdown - of the Disney Channel machine. For many kids growing up in the 2000s, there was no cultural touchstone more powerful than Disney Channel, the most-watched cable channel in primetime at its peak. Today, it might best be known for introducing the world to talents like Hilary Duff, Raven-Symoné, Zac Efron, Miley Cyrus, Selena Gomez, the Jonas Brothers, Demi Lovato, and Zendaya. It wasn't always destined for greatness: when The Disney Channel launched in 1983, it was a forgotten stepchild within the Walt Disney Company, forever in the shadow of Disney's more profitable movies and theme parks. But after letting the stars of their Mickey Mouse Club revival - among them Britney Spears, Justin Timberlake, Christina Aguilera, and Ryan Gosling - slip through their fingers, Disney Channel reinvented itself as a powerhouse tween network. In the new millennium, it churned out billions of dollars in original content and triple-threat stars whose careers were almost entirely controlled by the corporation. Suddenly, everyone wanted a piece of the pie - and there were constant clashes between the studio, network, labels, and creatives as Disney Channel became a pressure cooker of perfection for its stars. From private feuds and on-set disasters, to fanfare that swept the nation and the realities of child stardom, culture journalist Ashley Spencer offers the inside story of the heyday of TV's House of Mouse, featuring hundreds of exclusive new interviews with former Disney executives, creatives, and celebrities to explore the highs, lows, and everything in between"--
- Subjects: Disney Channel (Firm); Mass media and teenagers; Teenage actors; Youth on television.; Teen television programs;
- Available copies: 1 / Total copies: 1
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Results 1 to 6 of 6