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Dungeons & dragons for dummies / by Slavicsek, Bill.; Baker, Richard(Lynn Richard);
Includes bibliographical references (p. [393]-396) and index.LSC
Subjects: Dungeons and dragons (Game);
© c2008., Wiley,
Available copies: 1 / Total copies: 1
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Dungeon master's guide. by Crawford, Jeremy.; Perkins, Christopher,1968-; Wyatt, James,1968-; Wizards of the Coast, Inc.;
Subjects: Dungeons and dragons (Game);
Available copies: 1 / Total copies: 1
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Player's handbook. by Crawford, Jeremy.; Thompson, Rodney.; Lee, Peter.; Wyatt, James,1968-; Schwalb, Robert J.; Cordell, Bruce R.; Wizards of the Coast, Inc.;
Subjects: Handbooks and manuals.; Dungeons and dragons (Game);
Available copies: 0 / Total copies: 1
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Storm King's thunder / by Perkins, Christopher,1968-designer.; Mearls, Mike,designer.; Crawford, Jeremy,designer.;
A Dungeons and Dragons adventure for characters of levels 1-10. Ages ago, giants and dragons raged war across the Savage Frontier. Ancient relics remain, and now the land shudders with the thunder of giant footsteps. Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. An essential reference for every Dungeons and Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Subjects: Handbooks and manuals.; Dungeons and Dragons (Game); Dungeons and Dragons (Game); Fantasy games;
Available copies: 0 / Total copies: 1
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The druid's call / by Johnston, E. K.,author.;
"Tucked among the ancient pines of the Ardeep Forest hides the Emerald Enclave, an order of warriors tasked with preserving the natural world. They fight to maintain balance between the forces of the wild and civilization, and in doing so, protect the sanctity of each. Among their order, Doric begins to find power in her differences. But not all her fellow initiates are so capable of new growth, and as her training continues, Doric is forced to confront the very beliefs that brought her into the Enclave's fold"--
Subjects: Fantasy fiction.; Young adult fiction.; Novels.; Druids and druidism; Dungeons and Dragons (Game); Magic; Druids and druidism; Dungeons and Dragons (Game); Magic;
Available copies: 1 / Total copies: 1
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The sorcerer of Pyongyang : a novel / by Theroux, Marcel,1968-author.;
When the discovery of The Dungeon Master's Guide draws him into a colorful new world, ten-year-old Jun-su, with the help of an English-speaking teacher, deciphers the rules of this famous role-playing game, which sweeps him away from the harsh reality of a famine-stricken North Korea.
Subjects: Bildungsromans.; Novels.; Dungeons and Dragons (Game); Imagination in children;
Available copies: 1 / Total copies: 1
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Characters & quests : a young adventurer's workbook for creating a hero and telling their tale / by Scherb, Sarra.;
"From the world's most beloved tabletop role-playing game, Dungeons & Dragons, comes an interactive workbook for imagining, creating, and capturing on paper your own epic characters and adventurers. For young players just discovering the magical world of Dungeons & Dragons, designing their own characters can be exciting yet intimidating. The Worldbuilder's Workbook for Young Adventurers is a space for capturing thoughts, brainstorms, and sketches all in one place!"--
Subjects: Handbooks and manuals.; Dungeons and Dragons (Game); Fantasy games;
Available copies: 0 / Total copies: 1
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Last best hope / by Roux, Madeleine,1985-; Probert, Tim.;
Zelli Stormclash and the Danger Club have only one goal: save their friend Bauble from the evil clutches of Elgred Morbide. There's only one problem--the evil machinations of Morbide's selfish plots have come to a head, and the final battle for Dungeon Academy has already begun. Deep beneath the desert, a monstrous dracolich is about to be unleashed, an evil, undead dragon bent on revenge against everything in her path. Zelli is no longer on a rescue mission but a fated quest to save Dungeon Academy, Faerun, and all the Forgotten Realms. Our motley crew of heroes must rise to the occasion and wield the most important weapon an adventurer can carry: hope. Against impossible odds, the Danger Club--members old and new--must take one last stand together and fight like never before... till the very end.Ages 8-12.
Subjects: Fantasy fiction.; Action and adventure fiction.; Dungeons and Dragons (Game); Magic; Monsters; Schools; Adventure and adventurers;
Available copies: 1 / Total copies: 1
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Places & portals / by Zub, Jim.; King, Stacy.; Wheeler, Andrew,1976-;
"Explore the geography, inhabitants and legends of D&D landscapes, from the challenges of the Forgotten Realms to spaces and places beyond, with this illustrated guide to adventurous travel"--
Subjects: Handbooks and manuals.; Dungeons and Dragons (Game); Video games; Fantasy games; Voyages and travels;
Available copies: 1 / Total copies: 1
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The world of Critical Role : the history behind the epic fantasy / by Marsham, Liz,author.; Kachatorian, Ray,photographer.; Barrett, Oliver,illustrator.; Kelly, Rich,artist.; Baerald, Francesca,artist.;
"A guide to the massively popular fantasy RPG livestream offers previously unreleased photos and artwork, sharing cast insights into its origins and storylines as well as the diverse array of art and cosplay that Critical Role inspires."--Provided by publisher.
Subjects: Critical Role (Television program); Streaming video.; Dungeons and Dragons (Game); Fantasy games.; Cosplay.; Live streaming.;
Available copies: 1 / Total copies: 1
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