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- Down in flames / by Hollon, Cheryl.;
- A highlight of Savannah's new glass bead workshop is a technique called flame-working, which requires the careful wielding of acetylene torches. Understandably, safety is a top priority. But as Savannah is ensuring her students' safety inside, a hit-and-run driver strikes down a pedestrian outside her shop. The victim is Nicole Borawski, the bartender/manager at the Queen's Head Pub, owned by Savannah's boyfriend Edward. It quickly becomes clear that this was no random act of vehicular manslaughter. Now the glass shop owner is all fired up to get a bead on the driver before someone else meets a dead end.
- Subjects: Detective and mystery fiction.; Glass trade; Murder;
- Available copies: 1 / Total copies: 1
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- Shattered at sea / by Hollon, Cheryl.;
- When Savannah signs on to perform glassblowing on a ship, part of the appeal is that she'll get a chance to reconnect with her boyfriend Edward's family. An added bonus is that Edward's cousin, Ian, will be joining them on board. But when Ian disappears at the beginning of the cruise, the ship's authorities initially consider it suicide. Savannah tries to balance her growing suspicions with work on her shows, but her relationship with the other glass artists begins to crack. And she can't let love color her judgment when Edward suddenly jumps to the top of the suspect list. His fate is in Savannah's hands, and she'll do everything she can--on land and sea--to clear his name...
- Subjects: Detective and mystery fiction.; Glass trade; Ocean travel; Murder;
- Available copies: 1 / Total copies: 1
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- Stained glass making basics : all the skills and tools you need to get started / by Haunstein, Lynn,author.;
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- Subjects: Glass craft.; Glass painting and staining; Glass painting and staining;
- Available copies: 1 / Total copies: 1
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- Glass Town [graphic novel] / by Greenberg, Isabel,author,illustrator.;
- "The entrancing story of the Brontë sisters' childhood imaginary world. Four children: Charlotte, Branwell, Emily and Anne have invented a world so real and vivid that they can step right into it. But can reality be enough, when fiction is so enticing? And what happens to an imaginary world when its creators grow up? Plots are spiraling, characters are getting wildly out of hand, and a great deal of ink is being spilt ... Welcome to Glass Town."--Provided by publisher.
- Subjects: Fantasy comics.; Historical comics.; Graphic novels.; Brontë family; Brothers and sisters; Games; Imagination; Imaginary places;
- Available copies: 1 / Total copies: 1
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- Creative terrariums : 33 modern mini-gardens for your home / by Svymbersky, Enid G.,author.;
- "Guides readers through the ins and outs of making terrariums, including layering, design and placement, and care, and offers 33 step-by-step projects"--Provided by publisher.
- Subjects: Terrariums.; Glass gardens.; Indoor gardening.;
- Available copies: 1 / Total copies: 1
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- Harley Quinn. [graphic novel] : a graphic novel / by Tamaki, Mariko,author.; Pugh, Steve,1966-artist.; Mangual, Carlos M.,letterer.;
- "With just five dollars and a knapsack to her name, fifteen-year-old Harleen Quinzel is sent to live in Gotham City. She's not worried, though--she's battled a lot of hard situations as a kid, and knows her determination and outspokenness will carry her through life in the most dangerous city in the world. And when Gotham's finest drag queen, Mama, takes her in, it seems like Harley has finally found a place to grow into her most "true true" with new best friend Ivy at Gotham High. But when Mama's drag cabaret becomes the next victim in the wave of gentrification that's taking over the neighborhood, Harley's fortune takes another turn. Now Harleen is mad. In turning her anger into action, she is faced with two choices: Join activist Ivy, who's campaigning to make the neighborhood a better place to live, or team up with her anarchist friend Jack, who plans to take down Gotham one corporation at a time"--
- Subjects: Graphic novels.; Superhero comics.; Harley Quinn (Fictitious character); Teenagers;
- Available copies: 1 / Total copies: 1
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- The shadow glass / by Winning, Joshua,author.;
- "Jack Corman is failing at life. Jobless, jaded and on the 'wrong' side of thirty, he is facing the threat of eviction from his London flat while reeling from the sudden death of his father, one-time film director Bob Corman. Back in the eighties, Bob poured his heart and soul into the creation of his 1986 puppet fantasy The Shadow Glass, a film Jack loved as a child, idolising its fox-like hero Dune. But The Shadow Glass flopped on release, deemed too scary for kids and too weird for adults, and Bob became a laughing stock, losing himself to booze and self-pity. Now, the film represents everything Jack hated about his father, and he lives with the fear that he'll end up a failure just like him. In the wake of Bob's death, Jack returns to his decaying home, a place creaking with movie memorabilia and painful memories. Then, during a freak thunderstorm, the puppets in the attic start talking. Tipped into a desperate real-world quest to save London from the more nefarious of his father's creations, Jack teams up with excitable fanboy Toby and spiky studio executive Amelia to navigate the labyrinth of his father's legacy while conjuring the hero within--and igniting a Shadow Glass resurgence that could, finally, do his father proud"--FantasticFiction.com.
- Subjects: Fantasy fiction.; Novels.; Fathers and sons; Fathers; Motion picture producers and directors;
- Available copies: 1 / Total copies: 1
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- Wonder Woman. [graphic novel] / by Cloonan, Becky,author.; Bonvillain, Tamra,colourist,illustrator.; Brosseau, Pat,letterer.; Cheung, Jim,illustrator.; Conrad, Michael W.,author.; Filardi, Nick,colourist.; MacDonald, Andy(Artist),illustrator.; Maiolo, Marcelo,colourist.; Moore, Travis,illustrator.; Pugh, Steve,1966-illustrator.; Takara, Marcio,illustrator.;
- "After returning from the dead, Diana will face her greatest foe yet: A world that has moved on without her! Can Diana forge a new path as a hero, or will she be bested by literal reflections of herself? After the events of Dark Nights: Metal Diana has returned from the Sphere of the Gods. Where she should be feeling joyful, Diana can't help feeling lost and purposeless. Has the world moved on without Wonder Woman in her absence? As Diana travels to visit an old friend, she's faced with quite literal dark reflections of herself being puppeteer by her old nemesis, the Image-Maker. Meanwhile a prophecy of doom has come to the world of the Amazons. Will Diana be able to stop Image-Maker's rampage and sever her ties to the Sphere of the Gods."--
- Subjects: Graphic novels.; Superhero comics.; Wonder Woman (Fictitious character); Women superheroes;
- Available copies: 1 / Total copies: 2
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- The Tiffany girls : a novel / by Noble, Shelley,author.;
- In 1899 Manhattan, three "Tiffany Girls," women responsible for much of the design and construction of Tiffany's extraordinary glassworks, are brought together by chance, driven by their desire to be artists in one of the only ways acceptable for women in their time.
- Subjects: Biographical fiction.; Historical fiction.; Novels.; Driscoll, Clara, 1861-1944; Tiffany Studios (New York, N.Y.); Women glass artists;
- Available copies: 1 / Total copies: 1
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- Children of the black glass / by Peckham, Anthony.;
- In an unkind alternate past, somewhere between the Stone Age and a Metal Age, Tell and his sister Wren live in a small mountain village that makes its living off black glass mines and runs on brutal laws. When their father is blinded in a mining accident, the law dictates he has thirty days to regain his sight and be capable of working at the same level as before or be put to death. Faced with this dire future, Tell and Wren make the forbidden treacherous journey to the legendary city of Halfway, halfway down the mountain, to trade their father's haul of the valuable black glass for the medicine to cure him. The city, ruled by five powerful female sorcerers, at first dazzles the siblings. But beneath Halfway's glittery surface seethes ambition, violence, prejudice, blackmail, and impending chaos. Without knowing it, Tell and Wren have walked straight into a sorcerers' coup. Over the next twelve days they must scramble first to save themselves, then their new friends, as allegiances shift and prejudices crack open to show who has true power.Ages 10-14.
- Subjects: Fantasy fiction.; Action and adventure fiction.; Siblings; Parent and child; Obsidian; Quests (Expeditions); Adventure and adventurers;
- Available copies: 1 / Total copies: 1
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