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Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / by Schreier, Jason.;
Includes bibliographical references and Internet addresses.LSC
Subjects: Video games.; Video games; Video games industry.; Video games;
Available copies: 1 / Total copies: 1
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Video games : design and code your own adventure / by Ceceri, Kathy.; Crosier, Mike.;
Includes bibliographical references, Internet addresses and indexAges 9-12, Guided reading level: W.LSC
Subjects: Video games; Video games;
Available copies: 1 / Total copies: 1
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The dream architects : adventures in the video game industry / by Polfeldt, David,author.;
"The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft Massive (The Division, Far Cry 3, Assassin's Creed: Revelations)"--
Subjects: Polfeldt, David.; Video game designers; Video games industry;
Available copies: 1 / Total copies: 1
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Tomorrow, and tomorrow, and tomorrow / by Zevin, Gabrielle,author.;
"In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before."--
Subjects: Novels.; Friendship; Love; Video game designers; Video games;
Available copies: 2 / Total copies: 2
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Tomorrow, and tomorrow, and tomorrow [text (large print)] / by Zevin, Gabrielle,author.;
"In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before."--
Subjects: Large type books.; Novels.; Friendship; Love; Video game designers; Video games;
Available copies: 1 / Total copies: 1
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1000 incredible costume & cosplay ideas : a showcase of creative characters from anime, manga, video games, movies, comics, and more! / by Han, Yaya.; DeBlasio, Allison.; Marsocci, Joey.;
Includes Internet addresses (p. 314-318).LSC
Subjects: Costume.; Costume design.; Cartoon characters.; Comic strip characters.; Video game characters.;
© 2013., Quarry Books,
Available copies: 1 / Total copies: 1
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Coding with video games / by Burns, Kylie.;
Includes bibliographical references and index."Information accompanies instructions for various video-game-themed activities that demonstrate skills needed for coding. The text level and subject matter are intended for students in grades 3 through 8"--
Subjects: Computer programming; Video games;
Available copies: 0 / Total copies: 1
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HTML 5 games : novice to ninja : create smash hit games / by Castledine, Earle.;
LSC
Subjects: HTML (Document markup language); Computer games; Video games;
Available copies: 1 / Total copies: 1
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Game builder garage [electronic resource]. by Nintendo of America Inc.;
Game.Programming made fun with help from the minds at Nintendo turn gaming time into learning time with the game builder Garage software. Kids can learn how to make their own games with guided lessons created by Nintendo. From a simple game of Tag to a run-and-jump obstacle course, each lesson is broken down into multiple, manageable segments that let Kids go at their own pace--and have fun in the process. Learn the basics of visual game programming by playing through interactive lessons, Kids will learn the basics of visual game programming. Nodon, colorful creatures with distinct personalities, keep Kids engaged through lessons with tips and motivating messages. With a simple press of a button, swap between the programming screen and the game screen--watch how programming changes the game on the fly. Track progress and build confidence after completing each lesson and building a game, Kids will test their knowledge by completing checkpoints--small puzzles or tasks to solve with programming. Master these skills and head to free programming mode to let your imagination (and programming chops) run wild.ESRB Content Rating: E, Everyone (Mild fantasy violence).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
Subjects: Nintendo video games.; Arcade-style video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Game builder garage (Game); Programming (Computers); Video games; Puzzles;
Available copies: 1 / Total copies: 1
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Roblox master gamer's guide / by Pettman, Kevin.;
LSC
Subjects: Roblox (Computing platform); Video games; Internet games;
Available copies: 1 / Total copies: 1
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