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Mac saves the world / by Barnett, Mac.; Lowery, Mike,1980-;
LSC
Subjects: Code and cipher stories.; Spy stories.; Adventure fiction.; Humorous fiction.; Barnett, Mac; Computers;

The dragon's blood / by Trueit, Trudi Strain.;
LSC
Subjects: Adventure fiction.; Mystery fiction.; Code and cipher stories.; Explorers; Voyages and travels; Scientific expeditions;

Flashpoint / by Korman, Gordon.;
LSC
Subjects: Adventure fiction.; Code and cipher stories.; Cahill, Amy (Fictitious charater); Cahill, Dan (Fictitious charater); Brothers and sisters; Enemies; Poisoning;
© 2014., Scholastic,

The secret cipher / by Ringwald, Whitaker.;
Jax and Ethan must decode an ancient Greek cipher to uncover the location of two magical urns before the urns are used to remove all faith and love from the world.Ages 8-12.LSC
Subjects: Mystery fiction.; Adventure fiction.; Code and cipher stories.; Magic; Cousins;

The double helix / by Trueit, Trudi Strain.;
LSC
Subjects: Adventure fiction.; Mystery fiction.; Code and cipher stories.; Explorers; Boarding schools; Scientific expeditions;

The black circle / by Carman, Patrick.;
LSC
Subjects: Adventure fiction.; Code and cipher stories.; Brothers and sisters; Quests (Expeditions); Voyages around the world;
© 2009., Scholastic,

Mac cracks the code / by Barnett, Mac.; Lowery, Mike,1980-;
To crack a secret code, Mac follows the clues to France and Japan where he must use his gaming skills and defeat his enemy, the KGB Man.LSC
Subjects: Code and cipher stories.; Spy stories.; Adventure fiction.; Humorous fiction.; Undercover operations; Video games;

The shadow cipher / by Ruby, Laura.;
The first book in an epic alternate-history series about three kids who try to solve the greatest mystery of the modern world: a puzzle and treasure hunt laid into the very streets and buildings of New York City.Ages 8-12.LSC
Subjects: Mystery fiction.; Code and cipher stories.; Alternative histories (Fiction); Adventure fiction.; Architects; Treasure troves; Friendship;

The Enigma game / by Wein, Elizabeth.;
Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.LSC
Subjects: Code and cipher stories.; Orphans; Jamaicans; World War, 1939-1945;

Clue by clue / by Hapka, Cathy.;
LSC
Subjects: Adventure fiction.; Code and cipher stories.; Sandiego, Carmen (Fictitious character); Thieves; Treasure troves;