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I survived the sinking of the Titanic, 1912 / by Tarshis, Lauren.; Haus Studio.;
Includes bibliographical references.Excited to board the Titanic with his aunt and little sister, ten-year-old George begins to explore the ill-fated ship's first-class storage cabin when the ship is rocked by a collision with an iceberg and begins to sink.
Subjects: Graphic novels.; Comics (Graphic works); Historical comics.; Titanic (Steamship); Ocean travel; Shipwrecks; History; Cartoons and comics.;

Creaky Acres / by Brill, Calista.; Magruder, Nilah.; Pierre, Elle.; Akem(Illustrator);
Nora is a prize-winning horseback rider in a suburban area, with a tight-knit circle of best friends. But when her mom gets a prestigious new job in a poor, rural area, she has to adjust to a lot of change: to being the only Black kid in a new class and to a new barn called Creaky Acres, where her beloved horse, Hay Fever, will make his new home. It's there she meets sweet and geeky Laura, goofy and fun-loving Wilson, and fearless Dolores (aka Dizzy). With her ragtag team of equestrians, Nora learns it's okay to stand out and steps into her power as a leader, realizing that being a rider isn't just about winning--or maybe that winning just might look different than what she'd thought.
Subjects: Graphic novels.; Comics (Graphic works); Cartoons and comics.; Horsemanship; Horse shows; Friendship; African Americans;

Fresh start / by Galligan, Gale.;
"Ollie Herisson's dad is a diplomat, which means her family moves around a lot. She has already lived in Singapore, Korea, France, and the United States. When Ollie starts at a new school, she doesn't worry about making a good impression because she knows that when her family inevitably moves again, she'll get a fresh start somewhere else. A complete reset. It doesn't matter if her classmates think she's weird for pretending that she lives in the world of an imagined anime, or if she makes an enemy out of the most popular girl in her class, or if she does something hugely embarrassing! And it definitely doesn't matter that all her mom wants is for Ollie to be more of a proper Thai daughter. But after moving from Germany to Virginia and having a mortifying first day at her new school, Ollie is shocked to learn that her parents are going to buy a house so that Ollie and her sister, Cat, can finish grade school in one place. Can Ollie figure out how to both be herself and make real friends when she can't run away from her life?"--
Subjects: Graphic novels.; Comics (Graphic works); Schools; Friendship; Bullying; Middle schools; Thai Americans; Cartoons and comics.;

Cool Buds to the rescue! / by Lehman, Barbara.;
"Here is a story about three best friends living in the arctic: Blue, Puff, and Sealy. When Puff rescues a stranded sailor, Tip, everyone wants Tip to be able to stay and be one of the Cool Buds--but where does Tip fit in? The Buds already all have their own little homes, perfectly suited to each of them. Tip has a genius idea and soon they have formed their very own little town: 'population 4'!"--Ages 4-8.
Subjects: Animal fiction.; Readers (Publications); Graphic novels.; Comics (Graphic works); Animals; Friendship; Rescue work; Cartoons and comics.;

Emmie & friends. by Libenson, Terri.;
These days, Emmie doesn't feel so invisible. At least not around her best friends and her crush, Tyler. Class-clown Joe's jokes aren't landing the way they used to. Who doesn't love a good prank? Apparently not his so-called friends, who don't even seem to care if he's around. When their class goes on an end-of-year camping trip, Emmie and Joe find themselves stuck together--and expect the worst. But what happens instead turns out to be entirely unexpected.Ages 8-12.
Subjects: Graphic novels.; Comics (Graphic works); School comics.; Humorous comics.; Friendship; Interpersonal relations; Middle schools; Schools; Cartoons and comics.;

Monster locker. by Aguirre, Jorge Augusto.; Martínez, Andrés Vera.;
For hundreds of years, something in the basement of Glenfield Middle School has waited for its chance to open a portal into the realm of monsters. Now its time has come, and the school is going to need a hero. Pablo Ortiz... isn't that guy. All he wants to do is lie low and get through middle school in one piece. So when Pablo accidentally opens the portal and summons a vengeful Aztec goddess, he'll need the butt-kicking skills of his new friends and the wisdom passed down by his abuela to take her on.
Subjects: Graphic novels.; Comics (Graphic works); Paranormal comics.; Monsters; Aztec goddesses; Schools; Middle schools; Cartoons and comics.;

5 worlds. by Siegel, Mark,1967-; Siegel, Alexis.; Boume, Xanthe.; Rockefeller, Matt.; Sun, Boya.;
"Oona, Jax Amboy, and An Tzu must light the beacon on Moon Yatta and stop the evil force that threatens to rule the 5 worlds."--
Subjects: Graphic novels.; Comics (Graphic works); Science fiction comics.; Heroes; Adventure and adventurers; Cartoons and comics.;

5 worlds. by Siegel, Mark,1967-; Bouma, Xanthe.; Rockefeller, Matt.; Sun, Boya.;
Oona Lee arrives on Salassandra determined to light the yellow beacon and continue her quest to save the Five Worlds from the evil Mimic's influence.
Subjects: Science fiction.; Graphic novels.; Comics (Graphic works); Heroes; Adventure and adventurers; Cartoons and comics.;

5 worlds. by Siegel, Mark,1967-; Bouma, Xanthe.; Rockefeller, Matt.; Sun, Boya.;
In this conclusion to the series, Oona, Jax and An Tzu must find the green beacon on a dangerous planet as the final battle looms while fighting off the evil Stan Moon in order to save the 5 Worlds.
Subjects: Science fiction comics.; Graphic novels.; Comics (Graphic works); Heroes; Adventure and adventurers; Cartoons and comics.;

5 worlds. by Siegel, Mark,1967-; Siegel, Alexis.; Boume, Xanthe.; Rockefeller, Matt.; Sun, Boya.;
"A story that explores new worlds packed with amazing adventures; ancient mysteries; the unlikely bond of a clumsy dancer, a boy from the poorest slums, and a superstar athlete--and their quest to save one small, distant galaxy from the forces of evil."--
Subjects: Graphic novels.; Comics (Graphic works); Science fiction comics.; Heroes; Adventure and adventurers; Cartoons and comics.;