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Articulate : a deaf memoir of voice / by Kolb, Rachel,author.;
Includes bibliographical references."A deaf writer's exploration of language, communication, and what it means to be articulate -- and her journey to reclaim her voice. Rachel Kolb was born profoundly deaf the same year that the Americans with Disabilities Act (ADA) was passed, and she grew up as part of the first generation of deaf people with legal rights to accessibility services. Still, from a young age, she contorted herself to expectations set by a world that prioritizes hearing people. So she learned to speak through speech therapy and to piece together missing sounds through lipreading and an eventual cochlear implant, all while finding clarity and meaning in American Sign Language (ASL) and written literature. Now in Articulate, Kolb blends personal narrative with cultural commentary to explore the different layers of deafness, language, and voice. She deconstructs multisensory experiences of language, examining the cultural importance hearing people attach to sound, the inner labyrinths of speech therapy, the murkiness of lipreading, and her lifelong intimacy with written English. And she uses her own experiences to illuminate the complexities of disability access, partnerships with ASL interpreters, Deaf culture and d/Deaf identity, and the perception versus reality of deafness. Part memoir, part cultural exploration, Kolb details a life lived among words in varied sensory forms and considers why and how those words matter. Told through rich storytelling, analysis, and humor, Articulate is a linguistic coming-of-age in both deaf and hearing worlds, challenging us to consider how language expresses our humanity -- and offering more ways we might exist together"--
Subjects: Biographies.; Personal narratives.; Kolb, Rachel.; Deaf people; Deaf people; Deaf people;

Darkly [electronic resource] : by Pessl, Marisha.aut; cloudLibrary;
A must-read thriller that will keep you guessing until the very last page from the New York Times bestselling author of Night Film.   There’s nothing special about Dia Gannon. So why was she chosen for an opportunity everyone would kill for?   “Pessl is gargantuan: wildly smart, extremely surprising, a wordsmith, a queen. Read her.” —E. Lockhart, #1 New York Times bestselling author of We Were Liars Arcadia “Dia” Gannon has been obsessed with Louisiana Veda, the game designer whose obsessive creations and company, Darkly, have gained a cultlike following. Dia is shocked when she’s chosen for a highly-coveted internship, along with six other teenagers from around the world. Why her? Dia has never won anything in her life. Darkly, once a game-making empire renowned for its ingenious and utterly terrifying toys and games, now lies dormant after Veda’s mysterious death. The remaining games are priced like rare works of art, with some fetching millions of dollars at auction. As Dia and her fellow interns delve into the heart of Darkly, they discover hidden symbols, buried clues, and a web of intrigue. Who are these other teens, and what secrets do they keep? Why were any of them really chosen? The answers lie within the twisted labyrinth of Darkly—a chilling and addictive read by Marisha Pessl. This summer will be the most twisted Darkly game of all.   “Complex and captivating.” —Erin A. Craig, #1 New York Times bestselling author of House of Salt and Sorrows
Subjects: Electronic books.; Multigenerational; Contemporary;
© 2024., Random House Children's Books,

Metroid prime remastered [electronic resource]. by Nintendo of America Inc.;
Game.Get behind the visor of intergalactic bounty hunter Samus Aran in her critically-acclaimed first-person adventure Step into the boots of Samus Aran as you navigate the winding paths and interconnected environments of an alluring-yet-dangerous alien planet. Use powers like the iconic Morph Ball and Grapple Beam to revisit hard-to-reach areas and find a path forward. With revamped graphics, sound, unlockable art, and updated control schemes, Samus' 3D platforming debut has reached greater heights. Calm and capable, Samus takes on this solo mission...but she is far from alone. Explore the alien environments and eerie isolation of planet Tallon IV Journey through the diverse biomes of planet Tallon IV as you uncover the Space Pirates' sinister experiments and gather information about the toxic substance that left the planet in ruin. Blast forward to your next objective or take time to stop and scan your surroundings and delve into the creatures and culture of Tallon IV. From the quiet stillness of the snowy Phendrana Drifts to the magma geysers of Magmoor Caverns, this alien planet introduces beautifully harsh landscapes and labyrinths. Upgrade your arsenal to take on extraterrestrial terrors Use Samus' Arm Cannon and go head-to-head against otherworldly creatures, bolstered Space Pirates, and Ridley, revived with cybernetic and genetic enhancements. Backtrack through areas and pay close attention to your environment to solve puzzles and get more upgrades. You'll need the help of abilities like the Ice Beam, Missiles, and several visors to dispatch the alien threats lurking on Tallon IV.ESRB Content Rating: T, Teen (Violence, animated blood).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
Subjects: Action adventure video games.; Science fiction video games.; Video games.; Nintendo video games.; Role playing video games.; Aran, Samus (Fictitious character); Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Space warfare; Interplanetary voyages; Metroid prime remastered (Game);

In the darkroom / by Faludi, Susan,author.;
"'In the summer of 2004 I set out to investigate someone I scarcely knew, my father. The project began with a grievance, the grievance of a daughter whose parent had absconded from her life. I was in pursuit of a scofflaw, an artful dodger who had skipped out on so many things--obligation, affection, culpability, contrition. I was preparing an indictment, amassing discovery for a trial. But somewhere along the line, the prosecutor became a witness.' So begins Susan Faludi's extraordinary inquiry into the meaning of identity in the modern world and in her own haunted family saga. When the feminist writer learned that her 76-year-old father--long estranged and living in Hungary--had undergone sex reassignment surgery, that investigation would turn personal and urgent. How was this new parent who claimed to be "a complete woman now" connected to the silent, explosive, and ultimately violent father she had known? Faludi chases that mystery into the recesses of her suburban childhood and her father's many previous incarnations: American dad, Alpine mountaineer, swashbuckling adventurer in the Amazon outback, Jewish fugitive in Holocaust Budapest. When the author travels to Hungary to reunite with her father, she drops into a labyrinth of dark histories and dangerous politics in a country hell-bent on repressing its past and constructing a fanciful--and virulent--nationhood. The search for identity that has transfixed our century was proving as treacherous for nations as for individuals. Faludi's struggle to come to grips with her father's reinvented self takes her across borders--historical, political, religious, sexual--to bring her face to face with the question of the age: Is identity something you "choose," or is it the very thing you can't escape?"--
Subjects: Biographies.; Faludi, Susan; Authors, American; Women journalists; Fathers and daughters.; Identity (Psychology); Sex change; Male-to-female transsexuals;

Counterweight / by Tyuna,author.; Hur, Anton,translator.; translation of:Tyuna.P'yŏnghyŏngch'u.English.;
"For fans of the worlds of Philip K. Dick, Squid Game, and Severance: An absorbing tale of corporate intrigue, political unrest, unsolved mysteries, and the havoc wreaked by one company's monomaniacal endeavor to build the world's first space elevator-from one of South Korea's most revered science fiction writers, whose identity remains unknown. On the fictional island of Patusan-and much to the ire of the Patusan natives-the Korean conglomerate LK is constructing an elevator into Earth's orbit, gradually turning this one-time tropical resort town into a teeming travel hub: a gateway to and from our planet. Up in space, holding the elevator's "spider cable" taut, is a mass of space junk known as the counterweight. And it's here that lies the key-a trove of personal data left by LK's former CEO, of dire consequence to the company's, and humanity's, future. Racing up the elevator to retrieve the data is a host of rival forces: Mac, the novel's narrator and LK's Chief of External Affairs, increasingly disillusioned with his employer; the everyman Choi Gangwu, unwittingly at the center of Mac's investigations; the former CEO's brilliant niece and his power-hungry son; and a violent officer from LK's Security Division, Rex Tamaki-all caught in a labyrinth of fake identities, neuro-implant "Worms," and old political grievances held by the Patusan Liberation Front, the army of island natives determined to protect their sovereignty. Conceived by Djuna as a low-budget science fiction film, with literary references as wide-ranging as Joseph Conrad and the Marquis de Sade, The Counterweight is part cyberpunk, part hardboiled detective fiction, and part parable of Korea's neocolonial ambition and its rippling effects"--
Subjects: Science fiction.; Novels.; Artificial intelligence; Corporations; Indigenous peoples;

Dogs and monsters : stories / by Haddon, Mark,1962-author.;
"Greek myths have fascinated people for millennia, seeing in them lessons about fate and hubris and the contingency of existence. Mark Haddon digs into the heart of these ancient fables and sees them anew. The dawn goddess Eos asked asks Zeus to give her lover Tithonus eternal life, but forgets to ask for eternal youth. In "The Quiet Limit of the World" Haddon imagines Tithonus' life as he slowly ages over thousands of years, turning the cautionary tale of tempting the gods into a spellbinding meditation on witnessing death from the outside, and ultimately, how carnal love evolves into something richer and more poignant with time. In "The Mother's Story," Haddon takes the myth of the minotaur in his labyrinth, in which the beast is the spawn of the monstrous lust of the king's wife Pasiphae, and turns it into a wrenching parable of maternal love for a damaged child, and the more real monstrosities of patriarchy. In "D.O.G.Z." the story of Actaeon, who was turned into a stag after glimpsing the naked goddess Diana and torn to pieces by his hunting dogs, becomes a visceral metaphor about the continuum of human and animal behavior. Other stories play with contemporary mythic tropes - genetic engineering, trying to escape the future, the viciousness of adolescent ostracism - to showcase how modern humans are subject to the same capriciousness that obsessed the Greeks. Haddon's tales cover a vast range, from the mythic to the domestic, from ancient Greece to the present day, from stories about love to stories about cruelty, from battlefields to bed and breakfasts, from dogs in space to doors between worlds, all of them bound together by a profound sympathy and an understanding of how human beings act and think and feel when pushed to the very edge. Throughout Haddon's supple prose showcases his astonishing powers of observation, of both the physical world and the workings of the psyche. His vision is clear-eyed, but always resolutely empathetic"--
Subjects: Short stories.;

Matta and Matto. by Caderas, Bianca,film director.; Zemp, Kerstin,film director.; Ouat Media (Firm),dst; Kanopy (Firm),dst;
Originally produced by Ouat Media in 2023.In a dystopian world where touch is forbidden, Matta and Matto offer refuge to the lonely at Hotel Vaip. In the deceptive labyrinth of mind bending rooms at their transient hotel, deepest desires are fulfilled and surpassed, but this comes at a price.Mode of access: World Wide Web.
Subjects: Feature films.; Motion pictures.; Science fiction.; Short films.;

Window Boy Would Also Like To Have a Submarine. by Piperno, Alex,film director.; Quiroga, Daniel,actor.; Bortagaray, Inés,actor.; Tobol, Noli,actor.; Pragda (Firm),dst; Kanopy (Firm),dst;
Daniel Quiroga, Inés Bortagaray, Noli TobolOriginally produced by Pragda in 2020.On a cruise ship off the Patagonian coasts, a crewman discovers a magical portal leading into a woman's apartment. Simultaneously, villagers happen upon a frightening concrete hut near their settlement in the Philippines. Two stories are woven into a cinematographic labyrinth where people overlap and lose themselves. Somewhere between dark engine rooms and middle-class living rooms, between the sea and the jungle, individuals observe one another with curiosity, skepticism and anxiety.Mode of access: World Wide Web.
Subjects: Feature films.; Foreign films.; Motion pictures.; Comedy films.; Romance.; Science fiction.; Motion pictures--Latin America.; Fantasy films.;